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	<title>| RLTYProds | Activity</title>
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				<title>RLTYProds replied to the topic Is there a way to add Pirate Shipyard services to all other shipyards? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/is-there-a-way-to-add-pirate-shipyard-services-to-all-other-shipyards/#post-7916</link>
				<pubDate>Mon, 09 Dec 2019 18:24:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>Ahh! Interesting. I would be lying if I said I would not like a super-rocket-speed ship 😉 Thanks for giving me a starting point for tweaking!</p>
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				<title>RLTYProds replied to the topic French Contract Two Decker - Bugged colors? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/french-contract-two-decker-bugged-colors/#post-7915</link>
				<pubDate>Mon, 09 Dec 2019 18:16:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>Alright, thanks for clarifying! Good to know, since my fave color is blue anyways 🙂 Apologies for my ignorance about ship colors, as well</p>
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				<title>RLTYProds started the topic French Contract Two Decker - Bugged colors? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/french-contract-two-decker-bugged-colors/</link>
				<pubDate>Mon, 09 Dec 2019 07:08:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi! I was wondering if the French Contract Two Decker has bugs in its textures. It&#8217;s showing up as harsh, featureless blue rather than the white hull that&#8217;s shown in its portrait. Here&#8217;s a screenshot.</p>
<p><img loading="lazy" src="https://imgur.com/EpmghyC" alt="W o a h." /></p>
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				<guid isPermaLink="false">ac9efa7ff22cd0d3bd1c23a8319a682c</guid>
				<title>RLTYProds started the topic Is there a way to add Pirate Shipyard services to all other shipyards? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/is-there-a-way-to-add-pirate-shipyard-services-to-all-other-shipyards/</link>
				<pubDate>Wed, 04 Dec 2019 06:59:29 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi again! I would like to ask for a way to add the Pirate Shipyard upgrade services to all other shipyards, regardless of nationality. I&#8217;m currently roleplaying as a lawful and vindictive Spanish captain who would never seek the services of Pirates, much less set foot on any of their settlements. </p>
<p>Thank you!</p>
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				<title>RLTYProds replied to the topic How do you Edit Perks? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/how-do-you-edit-perks/#post-7906</link>
				<pubDate>Sun, 01 Dec 2019 15:27:54 +0000</pubDate>

									<content:encoded><![CDATA[<p>I didn&#8217;t know Notepad++ can do that kind of search function! Thank you for both bringing that to my attention and the solution! Cheers, and have a happy December!</p>
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				<guid isPermaLink="false">6b26ccd61756db8486e80c85b0ed1dc2</guid>
				<title>RLTYProds started the topic How do you Edit Perks? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/how-do-you-edit-perks/</link>
				<pubDate>Sun, 01 Dec 2019 04:15:53 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi! I&#8217;d like to know how to edit perks. I&#8217;d like to increase some of the perk&#8217;s effects, like Clever Shot&#8217;s reload bonus. Thank you!</p>
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				<title>RLTYProds started the topic (Mod...sort of) Less Risque Loading Screens in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/mod-sort-of-less-risque-loading-screens/</link>
				<pubDate>Wed, 27 Nov 2019 07:03:23 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi! This .rar file contains replacements for the risque loading screens. I do not know how to disable these loading screens from appearing through text tweaks, and since the need to replace the textures was urgent due to my relatives visiting a few hours from now, I&#8217;ve settled for this inelegant solution instead. Please do let me know if there&#8217;s a&hellip;<span class="activity-read-more" id="activity-read-more-11427"><a href="https://buccaneersreef.com/forums/topic/mod-sort-of-less-risque-loading-screens/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>RLTYProds replied to the topic Trading with Officers in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/trading-with-officers/#post-7894</link>
				<pubDate>Wed, 27 Nov 2019 03:01:54 +0000</pubDate>

									<content:encoded><![CDATA[<p>Ahh, that explains it. If I may, the thought came across my mind and I would like to suggest something regarding the possible interface design of the repaint feature: how about using the default inventory/shop interface, with the paint schemes being described by just simple, vague-ish text (e.g. Black Hull and White Stripes, Brown Hull with Yellow&hellip;<span class="activity-read-more" id="activity-read-more-11426"><a href="https://buccaneersreef.com/forums/topic/trading-with-officers/#post-7894" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">46a820c21445e9f167cbf26caf16d239</guid>
				<title>RLTYProds replied to the topic Trading with Officers in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/trading-with-officers/#post-7893</link>
				<pubDate>Wed, 27 Nov 2019 02:45:07 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks for answering all my questions succinctly as always, Jeffrey! 😀 The inventory tweak and the console command is so useful. I mistakenly gave the wrong officer a good weapon so I really wanted to take it back. Thanks for making it a reality!</p>
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				<title>RLTYProds replied to the topic Trading with Officers in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/trading-with-officers/#post-7889</link>
				<pubDate>Tue, 26 Nov 2019 11:54:07 +0000</pubDate>

									<content:encoded><![CDATA[<p>Also while I&#8217;m here, I&#8217;d like to ask if there is a way to specifically choose the design when repainting my ship in the shipyard, or is the process random?</p>
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					<item>
				<guid isPermaLink="false">8aec9ef79a0e9f96251f198c703bc380</guid>
				<title>RLTYProds started the topic Trading with Officers in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/trading-with-officers/</link>
				<pubDate>Tue, 26 Nov 2019 11:49:20 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi! Is there a way to remove the items that officers have equipped?</p>
<p>Also, I have <a href="http://www.piratesahoy.net/threads/modding-tip-how-to-remove-equipment-from-officers-and-give-them-new-weapons.22155/" rel="nofollow ugc">stumbled upon this</a>. Is there a way to make it so that it unequips any and all items from the specified officer?</p>
<p>Thanks so much!!</p>
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				<title>RLTYProds became a registered member</title>
				<link>https://buccaneersreef.com/activity-streams/p/11418/</link>
				<pubDate>Fri, 22 Nov 2019 16:11:48 +0000</pubDate>

				
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