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	<title>| Jeffrey | Mentions</title>
	<link>https://buccaneersreef.com/forum-2/members-activity/chezjfrey/activity/mentions/</link>
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	<description>Activity feed mentioning Jeffrey.</description>
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				<title>Lord Thomas Wright posted an update: @chezjfrey so, about joining the team... If I do end up [&#133;]</title>
				<link>https://buccaneersreef.com/activity-streams/p/11482/</link>
				<pubDate>Tue, 31 Mar 2020 13:55:44 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://buccaneersreef.com/forum-2/members-activity/chezjfrey/' rel="nofollow ugc">@chezjfrey</a> so, about joining the team&#8230; If I do end up joining please inform knight&#8230;</p>
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				<title>chris gardner posted an update: @chezjfrey
Hi Jeffrey!
I&#039;m curious; I know you have no [&#133;]</title>
				<link>https://buccaneersreef.com/activity-streams/p/10797/</link>
				<pubDate>Sat, 27 Oct 2018 02:55:39 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://buccaneersreef.com/forum-2/members-activity/chezjfrey/' rel="nofollow ugc">@chezjfrey</a><br />
Hi Jeffrey!<br />
I&#8217;m curious; I know you have no guarantees to a 4k resolution running in the game with no issues, but how would I test it out? Is it as simple as changing a few digits in the code to run 3840&#215;2860 from 1920&#215;1080?  </p>
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				<title>Orazio replied to the topic New ships from Mount &#038; Blade in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-ships-from-mount-blade/#post-3971</link>
				<pubDate>Thu, 13 Apr 2017 10:03:14 +0000</pubDate>

									<content:encoded><![CDATA[<p>Testing the new boarding location. Everything seems to be working for now..</p>
<p><img loading="lazy" src="http://i.cubeupload.com/zfVgba.jpg" alt="" /><br />
<img loading="lazy" src="http://i.cubeupload.com/JpXMx5.jpg" alt="" /></p>
<p>At first I created the locators so that every crew would start on its own ship, but then I realized this way they always end up jamming the two gangways between the ships, with all the action focused in that spot.<br />
So now sailors are spawning in a mixed way on both&hellip;<span class="activity-read-more" id="activity-read-more-9016"><a href="https://buccaneersreef.com/forums/topic/new-ships-from-mount-blade/#post-3971" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Orazio replied to the topic New ships from Mount &#038; Blade in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-ships-from-mount-blade/#post-3971</link>
				<pubDate>Thu, 13 Apr 2017 10:03:14 +0000</pubDate>

									<content:encoded><![CDATA[<p>Testing the new boarding location. Everything seems to be working for now..</p>
<p><img loading="lazy" src="http://i.cubeupload.com/zfVgba.jpg" alt="" /><br />
<img loading="lazy" src="http://i.cubeupload.com/JpXMx5.jpg" alt="" /></p>
<p>At first I created the locators so that every crew would start on its own ship, but then I realized this way they always end up jamming the two gangways between the ships, with all the action focusing in that spot.<br />
So now sailors are spawning in a mixed way on both&hellip;<span class="activity-read-more" id="activity-read-more-9015"><a href="https://buccaneersreef.com/forums/topic/new-ships-from-mount-blade/#post-3971" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Orazio replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/bugs-and-fixes/#post-3764</link>
				<pubDate>Sat, 04 Mar 2017 11:59:43 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://buccaneersreef.com/forum-2/members-activity/chezjfrey/' rel="nofollow ugc">@chezjfrey</a>, here I am with another graphical glitch for you!<br />
I&#8217;ve finally downloaded ERAS, so I can test my galleon there, and noticed this:<br />
<img loading="lazy" src="https://i.cubeupload.com/IdW62L.jpg" alt="" /></p>
<p>I think the game engine is rendering both sides of the polygons, while it should only render one, from which normals &#8220;emanate&#8221;.<br />
In some situations, to create very thin objects like cloth or paper, I cloned&hellip;<span class="activity-read-more" id="activity-read-more-8798"><a href="https://buccaneersreef.com/forums/topic/bugs-and-fixes/#post-3764" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Orazio replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/bugs-and-fixes/#post-3764</link>
				<pubDate>Sat, 04 Mar 2017 11:59:43 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://buccaneersreef.com/forum-2/members-activity/chezjfrey/' rel="nofollow ugc">@chezjfrey</a>, here I am with another graphical glitch for you!<br />
I&#8217;ve finally donwloaded ERAS, so I can test my galleon there, and noticed this:<br />
<img loading="lazy" src="https://i.cubeupload.com/IdW62L.jpg" alt="" /></p>
<p>I think the game engine is rendering both sides of the polygons, while it should only render one, from which normals &#8220;emanate&#8221;.<br />
In some situations, to create very thin objects like cloth or paper, I cloned&hellip;<span class="activity-read-more" id="activity-read-more-8797"><a href="https://buccaneersreef.com/forums/topic/bugs-and-fixes/#post-3764" rel="nofollow ugc">[Read more]</a></span></p>
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									<slash:comments>0</slash:comments>
				
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				<title>Orazio replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/bugs-and-fixes/#post-3764</link>
				<pubDate>Sat, 04 Mar 2017 11:59:43 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://buccaneersreef.com/forum-2/members-activity/chezjfrey/' rel="nofollow ugc">@chezjfrey</a>, here I am with another graphical glitch for you!<br />
I&#8217;ve finally donwloaded ERAS, so I can test my galleon there, and noticed this:<br />
<img loading="lazy" src="https://i.cubeupload.com/IdW62L.jpg" alt="" /></p>
<p>I think the game engine is rendering both sides of the polygons, while it should only render one, from which normals &#8220;emanate&#8221;.<br />
In some situations, to create very thin objects like cloth or paper, I cloned&hellip;<span class="activity-read-more" id="activity-read-more-8796"><a href="https://buccaneersreef.com/forums/topic/bugs-and-fixes/#post-3764" rel="nofollow ugc">[Read more]</a></span></p>
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									<slash:comments>0</slash:comments>
				
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				<title>Orazio replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/bugs-and-fixes/#post-3330</link>
				<pubDate>Wed, 28 Sep 2016 12:55:19 +0000</pubDate>

									<content:encoded><![CDATA[<p>I shortly came back to this game, mainly to finish the cabin model, and tried two of Jeffrey&#8217;s recompiled versions (ERAS2Test and ERAS2TestDX9). There is a problem with shadow maps, that are being ignored by the game: as you see in the following screenshots, there are no shadows and the textures underneath take a strange color, different from the&hellip;<span class="activity-read-more" id="activity-read-more-8411"><a href="https://buccaneersreef.com/forums/topic/bugs-and-fixes/#post-3330" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">203ebc8bba8fcf249a3e25301d140c38</guid>
				<title>Orazio replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/bugs-and-fixes/#post-3330</link>
				<pubDate>Wed, 28 Sep 2016 12:55:19 +0000</pubDate>

									<content:encoded><![CDATA[<p>I shortly came back to this game, mainly to finish the cabin model, and tried two of Jeffrey&#8217;s recompiled versions (ERAS2Test and ERAS2TestDX9). There is a problem with shadow maps, that are being ignored by the game: as you see in the following screenshots, there are no shadows and the textures underneath take a strange color, different from the&hellip;<span class="activity-read-more" id="activity-read-more-8410"><a href="https://buccaneersreef.com/forums/topic/bugs-and-fixes/#post-3330" rel="nofollow ugc">[Read more]</a></span></p>
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