Not a problem…check out the foliage/FPS now, I think you’ll notice 🙂
x64 bit FMOD update to version 2.01.04 – 9/10/2020 Studio API minor release (build 111454)
Fix VideoRect issue not playing
Fix occasional visual glitch in 64 bit due to flag anomaly
Improve FPS with foliage enabled at sea
I have good news! I figured out a way to mitigate the foliage problem while at sea and the FPS is much better now. Will be in the next Maelstrom update.
Someone also noticed FPS drops during storms, that also improved if foliage was disabled.
Does this same thing also occur around other parts of the South American continent, like Belize?
Also, instead of disabling, does reducing the foliage quality help?
I’m trying to figure out if is the specific foliage patch just around Maracaibo, and also…[Read more]
I can make a note of that ship, but I won’t be able to fix it because I don’t know modeling and we seem to have lost our only ship modeller a short time ago. But I will record the problem and if anyone ever comes along with an ability for that type of work, they can take a look at it.
As for performance, there are some periods of slowness when…[Read more]
There is currently no option to simply release slaves, but if you are playing a character that does not want to ruthlessly kill slaves, or sell them, this is what I do for those types of character roles:
Go to a port/mooring spot on shore.
Open the character GUI interfaces, select the ship.
Scroll down to the slave cargo line, then…[Read more]
Sorry, did not mention that one…it is found in scriptsutils.c
The non-Hero officers in taverns, are created in loc_aiLAi_utilites.c, function CreateHabitues. They are created in the call: NPC_GeneratePhantomCharacter(“pofficer”, iNation, MAN, 1), and tracing through the function, it gets the model string from CreateModelString:
sBody = “officer”;
iNumber = rand(20)+1;
So it will…[Read more]
Right now, the only characters that will show different armor (and that is not always, but they are the only ones that can), are the player and all the NPCs that are considered the other “heroes”, that are defined in HeroDescribe.txt.
When those characters are created, they are assigned the .HeroModel attribute that will equal that heroModel_x…[Read more]
My first thought is that maybe the download didn’t complete, or corrupted. I do remember a couple instances where Itch did not perform the download correctly for a particular user, and they just had to redo the download.
Let’s do a check for the textures…go to the directory where you put ERAS and inside the RESOURCE folder, right-click the…[Read more]
I downloaded your file and will take a look.
That occasional problem you mentioned about sometimes the mouse button click for ship firing sometimes not working, requiring a couple volleys from first person, then it will magically start working again is also something I’ve noticed, but have not yet figured out the root cause; I would really like…[Read more]
Yes, you can run with as many lines as you wish within the function.
It should be inside the function, like this:
RealShips[sti(Pchar.Ship.Type)].SpeedRate = 15.0;
You can also just put the line near the top, then an early return statement and it will just execute your line, then leave early, without executing anything that follows, so you can leave the rest of that function intact…[Read more]
*** Maelstrom Update ***
Land, Sea and WorldMap HUD auto scaling
Fix deck crew climbing shrouds after capture/swap ships
Keyboard layout detection
x64 bit FMOD update to version 2.00.10 – 07/01/2020 Studio API minor release (build 110198)
*** ERAS Update ***
Land, Sea and WorldMap HUD auto scaling, plus option to adjust auto-scaling…[Read more]
It depends on what stats you want to change…
The easiest method is to assign the ship to yourself, otherwise you need to know the character ID of your companion. So if you swap the ship to yourself, then change the stats, then you can assign it back.
RealShips[sti(Pchar.Ship.Type)].MaxCaliber =…[Read more]
Unfortunately, when the GOF modders introduced the Skill Books, they took away all the bonus points for nearly all the other bonus items (Teno totems, statues, artifacts). So that statue is now useless for bonus in ERAS too, because ERAS evolved from GOF 1.2.
Filipe is correct. If Less Powerful Skill books option is enabled, then all bonus items are limited to bonus 10, instead of 10, 20, 30. There is currently no way to alter the desciption of the items if that option is on to reflect the change because the descriptions are hardcoded in a separate RESOURCE file.
That option was something the GOF…[Read more]
ERAS 2 is now fully translated to Portuguese! Many thanks to BinaryKommando! He single-handedly performed the entire translation and helped both introduce new game features, and debug many unrelated problems along the way.
Simple…go to Options, uncheck “Show Information about ships at sea” Now, you will no longer see your white bars decrease so rapidly and the enemy white bars stay strong…LOL
OK, serious answer…
Playing on Admiral, your enemies are going to be a bit more savvy. As such, they probably have a few of the ship perks that you will want to…[Read more]
There are not yet any Portuguese colonies. For now, there are just ship encounters/convoys.
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