I don’t think anyone has written a guide, but if you wish to try, I think the best place to start is to pick a quest that is similar to what you want to do, and find all the code it uses, trace it through and familiarize yourself with it and how it accomplishes the various quest pieces.
Most quests typically start with a dialog between another…[Read more]
If you don’t change the model in a modeling program, the other alternative is to use a Hex editor.
Open the .gm file, find the texture name it uses, and in the Hex Editor, change the texture name, but you have to use a name that is exactly the same character file name length of the original texture name. Save new .gm file.
I think I now have tacking behavior mostly worked out in the game for AI ships; this was never before available in the engine.
Still doing some refinement and testing, but tests so far, show more proper AI behavior for ships sailing upwind, with zig-zagging maneuvers.
Hmmm, I also have Win7 64 bit and it wouldn’t give me a proper key (error says too long), but it’s also possible that key is formed from some hardware facets, so it may be worth just trying to use a newer OS, see if they key works, and if not, look to try another method and/or older OS.
Someone that has actually done models for the game would be better able to answer, but my understanding is that the plug-in that will convert a Maya model to a .gm that the game can read, will not work in the later versions, so I think you do have to use version 5.
Another problem I have found (even though I don’t model, I have been curious to…[Read more]
Members, check your PM
I decided to give the Loyal Member group access to the 64 bit version. For those of you with Win7, 8 and 10 64 bit versions, run without any compatibility settings and see if that resolves any of those issues with those systems (the fullscreen alt-tab, antialiasing, etc.).
On my Win7 64 bit, it runs really well.
Also, I…[Read more]
Doing some more thinking/reading, I know that a particular statement in the worldmap was giving the error, but no clue why; it was a virtual function call, that was somehow invalid, but no reason could be seen, as the object looked, and should be fine…still in scope and valid from what I could see. Also, it worked in debug, but just not…[Read more]
I tried to do some troubleshooting in the only place my machine’s fullscreen task switching (alt-tab) was not working — in the worldmap. What usually prevents that from working is not releasing all the DirectX resources properly, then rebuilding them. Turns out that was not the case here; all the resources are released and in fact, the log…[Read more]
Well, well…I did some experimenting:
I can task switch while in sea mode.
I can task switch while standing in town.
I can task switch while in a building, such as a tavern.
On the menu pause screen (though I now see that it renders poorly/messed up, but it does not crash).
On the save/load screen.
On a character/ship interface screen.
But, it…[Read more]
That is not a bug, but a feature. The clue is in the .log file:
System exit and cleanup:
Mem state: User memory: 0 MSSystem: 0 Blocks: 0
That shows the game is gracefully exiting, on purpose. It does that if the Buccaneer’s Reef file is not in the same directory as the start.exe, or if it has been altered…[Read more]
The textures used are specified inside the model.gm file. You can see a list of the textures used in the GMViewer.exe tool that is part of the modder tools that PA! provides somewhere in their downloads section.
Without that tool, you can still see them if you open the .gm file and toward the beginning of the file the word “materal” will be…[Read more]
Nope. Not a bug. I brought that up awhile back with MK, and he said he did that deliberately and it is correct for his intention. That became one of my favorite ships as a pirate because being class 5, helps sneak into ports, and that ship is sturdy, well-armed, quite fast, and good-sized cargo hold.
Did not know, so had to look up the code and mentally follow the logic to find out. Here’s what I found:
Gun, experience based on damage amount: higher damage = higher experience
If enemy immortal, nothing
If miss, nothing
Blade experience based on damage amount: higher damage = higher experience
If enemy has fewer points than damage…[Read more]
You’re gonna hate me, but let’s try four?
I swapped out the 7z files that were 2.6, to the 7z files for 2.8. It will be the same process:
Unpack the ERAS2.8.7z.001-012 files, then put the ERAS2.8Update.zip over that.
Your browser probably has some sort of setting or method for limiting its file cache size. Example: Firefox, under Private & Security settings, has Cached Web Content where a checked option can limit the cache to a size you specify. I don’t know about other browsers, and for some, perhaps they impose a limit per web site…I don’t really know…[Read more]
No, a PM from me, after MK’s message. Unfortunately, I can’t see all the ‘successful’ recipients as it only tells me it went to “27 recipients” I have a list, and you are on it, but I just tried to resend just to you and it failed. So, I clicked on your profile and resent it that way. Weird, because the name I typed both in my list and second…[Read more]
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