Yes, you can run with as many lines as you wish within the function.
It should be inside the function, like this:
RealShips[sti(Pchar.Ship.Type)].SpeedRate = 15.0;
You can also just put the line near the top, then an early return statement and it will just execute your line, then leave early, without executing anything that follows, so you can leave the rest of that function intact…[Read more]
*** Maelstrom Update ***
Land, Sea and WorldMap HUD auto scaling
Fix deck crew climbing shrouds after capture/swap ships
Keyboard layout detection
x64 bit FMOD update to version 2.00.10 – 07/01/2020 Studio API minor release (build 110198)
*** ERAS Update ***
Land, Sea and WorldMap HUD auto scaling, plus option to adjust auto-scaling…[Read more]
It depends on what stats you want to change…
The easiest method is to assign the ship to yourself, otherwise you need to know the character ID of your companion. So if you swap the ship to yourself, then change the stats, then you can assign it back.
RealShips[sti(Pchar.Ship.Type)].MaxCaliber =…[Read more]
Unfortunately, when the GOF modders introduced the Skill Books, they took away all the bonus points for nearly all the other bonus items (Teno totems, statues, artifacts). So that statue is now useless for bonus in ERAS too, because ERAS evolved from GOF 1.2.
Filipe is correct. If Less Powerful Skill books option is enabled, then all bonus items are limited to bonus 10, instead of 10, 20, 30. There is currently no way to alter the desciption of the items if that option is on to reflect the change because the descriptions are hardcoded in a separate RESOURCE file.
That option was something the GOF…[Read more]
ERAS 2 is now fully translated to Portuguese! Many thanks to BinaryKommando! He single-handedly performed the entire translation and helped both introduce new game features, and debug many unrelated problems along the way.
Simple…go to Options, uncheck “Show Information about ships at sea” Now, you will no longer see your white bars decrease so rapidly and the enemy white bars stay strong…LOL
OK, serious answer…
Playing on Admiral, your enemies are going to be a bit more savvy. As such, they probably have a few of the ship perks that you will want to…[Read more]
There are not yet any Portuguese colonies. For now, there are just ship encounters/convoys.
I loaded every save from City of Abandoned Ships location (your files dated 4/13/2020) and I am able to fast travel to all locations: store, tavern, money lender, residence. I did not crash in 32 bit or 64 bit. If you load those same saves and try to fast travel, do you still crash?
If you do crash, maybe there was another bug that I have…[Read more]
You can send them to my email: firstname.lastname@example.org
The priority changes the CPU priority of the process and you can see this if you launch the Windows Task Manager to display the processes running on your computer. It simply means that the CPU will devote more of its computing resources to the game if it is set higher.
I have tried the fast travel in some cities, but did not crash. Maybe it is only certain locations, so if you get a crash in a certain place using fast travel, can you send me a save file for me to try?
The various options should not affect or prevent crashes, but can change the visual experience and some people might find them…[Read more]
I’m unclear what you mean by “some uploads” crash? I do know there was a recent mistake, with some crashes in Maelstrom a couple weeks ago, but that was fixed. If you are still having crashes, can you describe when or how? Is it a particular save game? If so, can you send me the save file and describe how to reproduce the crash?
Change navigation AI…rewrite
Fix *DATA array copy
Data AttributesClass fixes
FastArrayFind function added
Screen resolution change for Xinterface
Memory leak…headgear check
Fix possible dupe of music call, was also cause of heap corruption within FMOD
Fix occasional battle music mixup after fight…[Read more]
It is a feature of some of the Gunner bonus items; if you or your gunner have one of these items, the reticle changes to indicate that different shape and now you aim it directly at the ship that you want to fire, instead of needing to aim the upward trajectory to account for gravity. Now, you aim straight at the target and the guns will…[Read more]
Through some experimentation, I was finally able to replicate the stuttering ship on the world map; the only way I could cause that was by using fullscreen and VSynch at the same time. I do not yet know what to do about that. All other configurations (e.g. windowed + VSynch, without VSynch, etc.) seem to not produce that problem.
Falling masts…[Read more]
If it did “nothing” I suspect that you may have modified the wrong music_alias.ini. Check the start.ini for this setting:
aliasDirectory = Shanty
That value is the name of the folder for the music_alias.ini it will use.
Verify the folder indicated in start.ini is the same place for the edited file.
Jeffrey replied to the topic I cannot talk to captives in the "captive groom / bride" quest in the forum GOF Eras Module 2 download & discussion board 5 months, 4 weeks ago
Not sure about that random guy showing up in the cabin…is there any way you have a save where this happened I could look at?
Also, even though MK and you found a workaround for the quest problem because of the “too fast” looting, I still consider that a bug and will see if I can either disable/delay the dialog and/or looting in the proper…[Read more]
Jeffrey replied to the topic I cannot talk to captives in the "captive groom / bride" quest in the forum GOF Eras Module 2 download & discussion board 6 months, 1 week ago
I just tried a couple of the Captive Groom quests and they worked out fine. Can you supply a compile.log and/or error.log when the dialog does not work and possibly even a save game where you’ve encountered the quest ship, but not yet boarded; a boarding save would be ideal?
OK, understood. Seems a relation problem. I will see if I can reproduce for myself.
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