Looks like that ship type is supposed to be removed from the game, since it is assigned no nations and .canencounter = false; However, it also looks like Henry Avery, being a “hero” NPC is specifically assigned that same ship type, which is undoubtedly an oversight. I will have to speak to MK what he wants to do about that. In any case, the…[Read more]
Jeffrey replied to the topic Anyone with issues of stores running out of items? in the forum GOF Eras Module 2 download & discussion board 1 week, 1 day ago
Oldtimer is correct, it is the other captains buying up the stores. Oldtimer is also correct that this is a known issue, but has been determined a “feature” and will remain as-is. The solution is to either find other colony stores that are not as populated (which is random), or take prizes; the “take prizes” solution is one of the reasons it…[Read more]
Welcome to the forum. Glad you dropped by.
If playing ERAS, I usually just start asking the other “hero” types (they are the same characters you can select from at New Game) to join me. If the agree, then you get them and their ship…sell their ship and reassign them as a fighter or ship officer if you need those positions filled. I think…[Read more]
Change INTERFACENationRelation.c. Go to line 114 and adjust the 700 number. Given your screenshot, I am changing it to 680 for the next update:
It’s not just one place. There would be many edits in the following files:
The easiest way would be to open each file and search for the word “scale” (without quotes). Sometimes it will be .fontScale, sometimes it is…[Read more]
I haven’t looked at 1.2 for a long time, but I still have some save games. I went to Nevis and the loading screen looks fine to me. You could try sending me a save game so I can investigate that location’s loading image setting. It is supposed to be an image at this path: loadinginsideshipyard1.tga.tx. Also, with the save game file, send me…[Read more]
Myth gave me many potential updates, and within his package he offered some changes for the Tavern overnight that I did not yet intend to adopt, but I accidentally copied some of his code that applied to that feature into a file. I fixed this problem and it is uploading to Itch right now. It should be fixed as soon as it completes its upload and…[Read more]
Hmmm, they look exactly the same to me?
Anyway, in the RESOURCEINIinterfacescharacter_all.ini, the [MAIN_BACK] section shows the texture file used: textureName = interfacescard_desk.tga.tx
Copy that file from GOF 1.2 RESOURCETexturesINTERFACES to ERAS.
Don’t know…MK found and added many models over the years. Some he may have decided don’t work, doesn’t like them, are duplicates, or haven’t yet been retextured, or in some cases, may actually be used by something other than Pirates, even though they were named such…any number of reasons, I suppose.
Code looks fine. You can add a message that will display in the rolling text of the upper right of the screen to verify the F4 key registered with the game:
RealShips[sti(Pchar.Ship.Type)].TurnRate = 16.07;
You should see the Success text message, then F2 to check Maneuverability…[Read more]
Is this the ship described, “An English designed armed merchant ship built in the 1670s-80s…?”
I loaded this ship, but I don’t see what is missing? Do you have a screenshot to show what is missing?
It’s still enabled in ERAS, but it is very difficult; the damage to masts in COAS/GOF was way too high, so a few hits and they would fall.
In ERAS, we changed the damage to be dependent on the cannon caliber, but also the ship class, so that large ships, presumably have much tougher masts. Also, the masts are much sturdier…according to MK,…[Read more]
Not a problem…check out the foliage/FPS now, I think you’ll notice 🙂
x64 bit FMOD update to version 2.01.04 – 9/10/2020 Studio API minor release (build 111454)
Fix VideoRect issue not playing
Fix occasional visual glitch in 64 bit due to flag anomaly
Improve FPS with foliage enabled at sea
I have good news! I figured out a way to mitigate the foliage problem while at sea and the FPS is much better now. Will be in the next Maelstrom update.
Someone also noticed FPS drops during storms, that also improved if foliage was disabled.
Does this same thing also occur around other parts of the South American continent, like Belize?
Also, instead of disabling, does reducing the foliage quality help?
I’m trying to figure out if is the specific foliage patch just around Maracaibo, and also…[Read more]
I can make a note of that ship, but I won’t be able to fix it because I don’t know modeling and we seem to have lost our only ship modeller a short time ago. But I will record the problem and if anyone ever comes along with an ability for that type of work, they can take a look at it.
As for performance, there are some periods of slowness when…[Read more]
There is currently no option to simply release slaves, but if you are playing a character that does not want to ruthlessly kill slaves, or sell them, this is what I do for those types of character roles:
Go to a port/mooring spot on shore.
Open the character GUI interfaces, select the ship.
Scroll down to the slave cargo line, then…[Read more]
Sorry, did not mention that one…it is found in scriptsutils.c
The non-Hero officers in taverns, are created in loc_aiLAi_utilites.c, function CreateHabitues. They are created in the call: NPC_GeneratePhantomCharacter(“pofficer”, iNation, MAN, 1), and tracing through the function, it gets the model string from CreateModelString:
sBody = “officer”;
iNumber = rand(20)+1;
So it will…[Read more]
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