NEW: Bugs and Fixes 2019-2020 (current)
November 20, 2019 at 2:28 pm #7863modernknight1Keymaster
WARNING: DO NOT PUT YOUR DOWNLOAD ON TOP OF ANY OTHER GAME VERSION. IT IS STAND ALONE AND ONCE DL’d AND PUT INTO A NEWLY CREATED EMPTY GAME FOLDER OF YOUR CHOICE THAT YOU HAVE NAMED YOURSELF ON YOUR DESKTOP – ALL THAT IS REQUIRED IS TO OPEN THE FOLDER AND PRESS START If you put your download on top of another game or mod, it will mess everything up and you will have to delete everything and start again. MK
Please read the “read me” file in GOF ERAs to get an idea of the bugs that are already there.
This is a place to post new bugs, problems, or if you have the fix for something to share. Jeffrey still continues to find the odd bug here and there in our continuing game play and testing. Some of this has to do with old things left over which were never properly (or badly) implemented. There also are the occasional new bugs generated from all of the new capabilities and changes we’ve made to our favorite game. Jeff has fixed several bugs just this week alone based on my own game-play and saves.
Remember if you have a bug it is helpful to turn on logging in your config file. That is now an option. Simply click the box. Also ensure you have a save from where it is occurring to send to Jeffrey so that he can track it down.
I created this new forum page because the old page had 1079 posts to it on a single page and was becoming ungainly to load with members complaining they could not see it or it took forever to come up. There is still no way to page divide segments within forum pages on Word Press. So we are stuck with this for the present time.
I have still not been able to get our new website going. It exists but the last webmaster/builder we had took my money and ran and never finished what he started. So I have been reticent to keep going and with members of the game team now also losing interest and abandoning ship we may be in our final days.
The game in its present form will stay available on Itch.io, but not much more will be added going into the new year. I have a LOT of new content almost ready to go and Jeff and I will be able to finish the DLCs (Famous Pirate Battles) without Orazio’s new map.
If DLC sales are robust enough I will pay the $4,000 dollars to get a new website professionally built by an actual web design company. I also plan to migrate our forum over to BB board in the near future because Go Daddy wants me to pay for all of this again and it comes to almost 500 bucks a year for everything and I am sick of it. If DLC sales are not robust enough – 2020 will be the final year of Buccaneer’s Reef. We had a good run.
LINK TO OLD BUGS AND FIXES Forum https://buccaneersreef.com/forums/topic/bugs-and-fixes/
November 20, 2019 at 3:57 pm #7869modernknight1Keymaster
Latest bug I ran into was that Edward England’s name changed to Kuriko Fraga after I rescued him from being captured by an enemy captain when I attacked a treasure fleet. His ship was sunk and he was captured. One of my many new ideas that Jeffrey was able to implement was allowing there to be a high percentage chance that your captains will be captured rather than die when an enemy sails over their life boat. I tried to get to him before the enemy but they got there first. Just like in the quests where you rescue someone’s wife or husband who has been captured by pirates, now you can rescue your captain the same way.
In the next fight, Edward England died and I was unable to determine whether or not his name changed during the rescue or when I resurrected him with the Jade skull. Jeffrey has the save and is working on it. Here’s a screenshot.
December 20, 2019 at 12:18 pm #7924
Against all flags, pirates inclusive…
m a pirate, flying the Jolly Roger. While in pirate havens Im accosted as if I were an enemy, while at sea common pirates attack me. If that
s by design its the next worst design flaw I`ve met in pirate games.
December 23, 2019 at 9:13 pm #7926
When you say you are “accosted” in pirate havens, do you mean they attack you? Or do they simply stop you periodically to tell you to “watch yourself?” If they attack, there is some error somewhere in your relations that might need attention/fixing. If they just stop to tell you stuff all the time, that is normal and has always been that way since COAS, unchanged.
Also, even if you are a pirate, pirate ships at sea will attack and that has always been that way, since COAS, and unchanged from the original game.
December 23, 2019 at 9:29 pm #7928
why I wrote abt. this is that in my playthroughs as pirate hitherto I was not told to “watch myself” as long as I flew Jolly Roger. Neither was I attacked at sea by common pirates, only GoF:s and now “Bold Privateers”. But here is something I saw recently, same playthrough:
– I changed from Jolly Roger to English and was “recognized as a….”. My flag changed to Jolly Roger. After a while I was attacked by an Englishman, but his flag had a GREEN border to it. Ally, right? After a while he “recognized” me too, BUT the green border was still there. Interesting, right? So I believe that although my flag is Jolly Roger other actors still think I am English…
THX for your attn. and Seasons Greetings to you and all other devs.,
December 23, 2019 at 9:50 pm #7929
OK, understood. Seems a relation problem. I will see if I can reproduce for myself.
February 8, 2020 at 5:28 pm #7952
after updating both today I get the message “failed to create program…”.
I have made some minor changes earlier and the game was playable until updated.
February 12, 2020 at 8:21 am #7953
Well, after reinstalling both it works, so probably something went wrong while dl-ing the update.
March 4, 2020 at 11:32 pm #7958
Hello, I’ve been getting this odd stuttering on the map. Weirdly, if I enable recording my framerate increases and the stuttering goes away. This happens even if fraps is not running. Here is video
I also noticed an AI ship accidentally ram its counterpart, and its mast fell off. I knew falling masts were removed so I assume this is unintentional
March 6, 2020 at 5:38 am #7959
Through some experimentation, I was finally able to replicate the stuttering ship on the world map; the only way I could cause that was by using fullscreen and VSynch at the same time. I do not yet know what to do about that. All other configurations (e.g. windowed + VSynch, without VSynch, etc.) seem to not produce that problem for me on my machine.
Falling masts have been enabled for several years in ERAS. However, the Storm engine was rather notorious for poor predictive skills for AI ships and running into one another. I took some time today and attempted to make it a little more sophisticated in that area (I’ve done a little in the past for this as well). I need to test it. However, I am reluctant to make huge changes, because that can often cause bad side-effects. It’s also rather tricky because there are quite a number of factors that come into play (e.g. braking vs. inertia, turning vs. inertia, ship stats, wind, etc.). I’ve tweaked some and we’ll see if perhaps they play a little smarter when navigating around each other.
March 14, 2020 at 9:22 pm #7962
Good afternoon, I encountered another strange thing. This reticule is shaped like a T rather than the horizontal line I’ve seen. I cannot figure out what caused this. Has anyone ever seen this happen or know a way to avoid it? If I load an older save it is the normal reticule, but I cannot figure out what happened
March 14, 2020 at 9:39 pm #7963
It is a feature of some of the Gunner bonus items; if you or your gunner have one of these items, the reticle changes to indicate that different shape and now you aim it directly at the ship that you want to fire, instead of needing to aim the upward trajectory to account for gravity. Now, you aim straight at the target and the guns will automatically calculate the needed trajectory to hit the target, accounting for gravity/distance/velocity of fire.
Here is a short demonstration: https://www.youtube.com/watch?v=QUsThQwZ8Ek
March 14, 2020 at 10:13 pm #7964
Aye, checked and I did get a Gunner’s Quadrant from one of the captains I defeated. Thank you for the explanation I was confused for a bit
March 27, 2020 at 9:04 pm #7966
Change navigation AI…rewrite
Fix *DATA array copy
Data AttributesClass fixes
FastArrayFind function added
Screen resolution change for Xinterface
Memory leak…headgear check
Fix possible dupe of music call, was also cause of heap corruption within FMOD
Fix occasional battle music mixup after fight resolution
Always do revolve music start at beginning, setOGG begin
Publish ship position when ExitFromWorldMap event published
Sea EndThread case
Avoid rare access violation for some cases in AIBalls destruction
ERAS II Update
Address_Form.Por need to add
Set companions also enemy if FireAction by main char, using SetCharacterRelationBoth
AI Ship looting changes to restock ammo/necessities and prioritize better
Surrendered with companion prisoner fix
Fix board repel from surrendered ships
Swap Companion Positions feature
Need CitizenNotBlade cases for some dialogs
PlayTime on save/load screen not using hours deducting #days
Fix LSC Map for trader
Monster parent for crypt/skeleton problem
No map error log fix
Curacao crypt emerge problem fix
Fix Cuba1/2 and Hispaniola1/2 for priest quests
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