Maybe what we are looking for might be in one of those pages:
I fear that the thing about reassigning it to another key that will be ‘sacrificed’ is not the trouble here,(IF I get it right what you were trying to explain…) when I did as ur previous example the ‘[‘ to the correct locations etc. I didn’t get it to show up in my actual ‘[‘ press where it’s located but instead where it’s supposed to be in an…[Read more]
Oh ima fool, now I’ve come to realize that this thing is set for american keyboard so it screws hard for other formats… Now we need to figure out a way to change this as depending on the language it is the accents and punctuations vary wildly between places. I dunno why I didn’t make it right in the first place, maybe I left something behind……[Read more]
Hm, with my new image name e coordinates correctly set up the thing still points out to another coordinate in game, for ex: press [ and it shows the image of Ctrl even tho I assured the coordinates were correct. Worth noting that all of them are getting this issue.
Yep, that is it, that was the thought I had but didn’t know how to search for it and yes I’m speaking of the other keys being able to be assigned, I didn’t know that before I started messing with the pc_keyboard.tga so I assumed I messed up something, but oh well.
Speaking of that wouldn’t be great if those keys were defined so in the future if…[Read more]
The Pc Keyboard.tga is something else, that file doesn’t seem to accept other characters like dot, comma, square brackets, you name it. With all the ASCII values correct and properly mapped what can be the cause of the issue?
Yep, some of the trouble was due to the ‘wrong’ encoding. Thing is that I copied and overwrote the game files as they were so they need to be changed as well for any future translations. Now there’s not much left to do, I hope I can finish it before the next big update…
I’m having some trouble understanding how the fonts work.
Why the Font.ini doesn’t mention all the fonts.tga available ( I know that the english font doesn’t need the rusian one but there are some like font_1 that isn’t mentioned ) and there the file size and letters positions aren’t ‘synched” so to speak. So how can I modify them properly?
Something got really messed up this time.
–The alarm system now is messy, it is not working as intended.
I had some suspicions when I attacked the night watch in a pirate settlement, of course, I did wait to settle things down but the people there didn’t want to do business, so okay, I sailed to another pirate colony and strangely enough everyone…[Read more]
Another random crash:
Are you using the realistic setting for cargo? Maybe the code was done with the Coas default in mind and the ship didn’t have enough space to add the extra ammo, I’ve already seen some weird stuff with this setting on but its not usual as most of the time they seem normal just with less cargo overall.
Filipe replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 1 month ago
Would be awesome if skeletons didn’t get hemorrhage and fill the caves with blood as that’s not immersive at all.
I’ve got some more stuff to work on:
The English Pinnace has a different hit-box for the sailors:
And there should be something wrong with the portuguese, their treasure fleets in PGG quests are always, so…[Read more]
Some more things to look at:
Deputy at Havana rests is arms on air:
// I can’t confirm if others are doing the same but I know it isn’t something game-breaking even tho its a small detail.
The Balandra sails aren’t quite right in relation to the wind:
Filipe replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 1 month, 1 week ago
I would like to see the Hero Types having some intrinsic bonuses instead of having only a Perk bonus that will be taken anyway. For example, the Carpenters having some bonuses in ship repair that are outside the perks so it will add more depth to the game and make choices so more needed according to the gameplay that you want.
And maybe even perks…[Read more]
Hm, but wouldn’t be better to keep those lines blank and add it to the end of the file? Like 1, 8 and 22 repeats themselves, wouldn’t it work if you keep them blank and add the text to the last line so the other texts that have nothing to do with 1, 8 and 22 wouldn’t get messed by the line count?
Why the texts in ProgramDialogs do repeat themselves? Like in one line it says ‘Yeah, alright’ and some lines forward it says it again (sometimes it’s more than 4 times), so is that really needed?
and another file doing the same thing:
.log: – https://drive.google.com/open?id=1Wm6T-6BWZHGafEAGMEVbzLPSIUh0-7ZQ
I went out of port to a group of fishers and attacked one of them till the crash.
I’ve apparently got a ‘random’ crash:
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