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	<title>| Maltacus | Activity</title>
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				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-20739</link>
				<pubDate>Tue, 09 Mar 2021 05:48:41 +0000</pubDate>

									<content:encoded><![CDATA[<p>That did it, many thanks Jeffrey.</p>
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				<guid isPermaLink="false">75a0b6e0492c238c30e8308bbc7b4586</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-20734</link>
				<pubDate>Sun, 07 Mar 2021 15:32:24 +0000</pubDate>

									<content:encoded><![CDATA[<p>I got a crash on starting when I tried changing the characterutilite.c. Could you show exactly how it is supposed to look?</p>
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				<guid isPermaLink="false">a48ce398340abf06d35991999d430fda</guid>
				<title>Maltacus replied to the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-20731</link>
				<pubDate>Sun, 28 Feb 2021 13:23:17 +0000</pubDate>

									<content:encoded><![CDATA[<p>The common brigantine (SHIP_BRIGANTINE), beautiful and nimble little vessel, has 16 cannons and 7 cannons on the side when you look at it but is incorrectly coded to have only 14 and 6 on the side in ships_init.c.</p>
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				<guid isPermaLink="false">98ddc6fa7f18782adc9baa063909cbc5</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-20730</link>
				<pubDate>Sat, 27 Feb 2021 20:31:45 +0000</pubDate>

									<content:encoded><![CDATA[<p>The fencing gloves, girdle and boots do not alter the characters appearance. I would like to change that so that every &#8220;cirass&#8221; item type can have a unique character model tied to it (for my favourite heroes/villains at least). </p>
<p>If I recall correctly they are coded somewhere to specifically not alter the characters appearance, even if you alter&hellip;<span class="activity-read-more" id="activity-read-more-11710"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-20730" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">1f612c1af4f321b71afb7a8f59c13f2d</guid>
				<title>Maltacus replied to the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-8159</link>
				<pubDate>Sun, 30 Aug 2020 20:21:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>There was an error before with the Fast Armed English Merchantman I think, the mercantile clone of the English scout frigate, that was related to rigging textures missing. It might be the same case here, worth to check out at least.</p>
<p>What&#8217;s the ship called in the ships_init.c? </p>
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				<guid isPermaLink="false">eb01606a89685c824176a6afc22c8fdf</guid>
				<title>Maltacus replied to the topic Freeing slaves/prisoners? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/freeing-slaves-prisoners/#post-8149</link>
				<pubDate>Sun, 16 Aug 2020 16:47:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>I wouldn&#8217;t be completely sure about that. I mean, in the time period slavery is not regularly looked down on as morally repulsive as it is today, it&#8217;s more of a power struggle between hardcore abolitionists and hardcore slavers and slave traders, and a lot of levels inbetween. Releasing slaves might be seen as merciful by, say, the towns&hellip;<span class="activity-read-more" id="activity-read-more-11553"><a href="https://buccaneersreef.com/forums/topic/freeing-slaves-prisoners/#post-8149" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">294a5606e9936ebb3454f05a71bcaf18</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-8144</link>
				<pubDate>Tue, 11 Aug 2020 09:33:01 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks, found it now. There are about 40 officer character models in the character model folder though, were models 22-40 left out for any particular reason? </p>
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				<guid isPermaLink="false">620b7884aecfea9977b82ddd96cb7269</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-8142</link>
				<pubDate>Tue, 11 Aug 2020 06:55:16 +0000</pubDate>

									<content:encoded><![CDATA[<p>This game sure has peculiar spelling sometimes&#8230; I first thought &#8220;mush&#8221; in the model names was supposed to be &#8220;mesh&#8221; of some kind, since that term is used in some other games&#8217; models. </p>
<p>I made no less than 12 different textures for Manuel Pardal but consequently only got to see five of them in-game due to this. Grumble&#8230; Now I&#8217;ll go over the&hellip;<span class="activity-read-more" id="activity-read-more-11546"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-8142" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">57ffeb82db53fc2e0498c85beb0b21fd</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-8141</link>
				<pubDate>Tue, 11 Aug 2020 06:41:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>In what file is CreateModelString and this code? I&#8217;m not finding it in LAi_utilites.c.</p>
<p>case “pofficer”:<br />
sBody = “officer”;<br />
iNumber = rand(20)+1;<br />
break;</p>
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				<guid isPermaLink="false">8bfd7da0187133136b73d8bc38050824</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-8138</link>
				<pubDate>Sun, 09 Aug 2020 22:00:33 +0000</pubDate>

									<content:encoded><![CDATA[<p>Looking through the files in order to edit officer models I can&#8217;t find where they are listed. How does the game detrmine which models to use for officers? Or for pirate captains for that matter.</p>
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				<guid isPermaLink="false">ce447eb02a6db8dad3b6ee3b1a470650</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-8137</link>
				<pubDate>Sun, 09 Aug 2020 13:25:32 +0000</pubDate>

									<content:encoded><![CDATA[<p>Is there a limit to how many heroModel models a character can have?<br />
Is it hardcoded?<br />
The text at the start of HeroDeescribe mentions 8 levels of armor:<br />
&#8220;(without armor, light, medium, tough, golden, clothes_1, clothes_2, clothes_3)&#8221;<br />
&#8230;but I can&#8217;t find any line in initItems that says if the item is light or medium etc, so I&#8217;m wondering if that&hellip;<span class="activity-read-more" id="activity-read-more-11541"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-8137" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">08de8d7f8aa3e78450fda7345b51d234</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-7457</link>
				<pubDate>Sun, 10 Mar 2019 19:30:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>I have some notes about modding written down here that are relevant for most of the latest questions:<br />
<a href="http://www.twcenter.net/forums/showthread.php?774091-Gentlemen-of-Fortune-Eras" rel="nofollow ugc">http://www.twcenter.net/forums/showthread.php?774091-Gentlemen-of-Fortune-Eras</a><br />
Work in progress.</p>
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				<guid isPermaLink="false">80595fd46352d43cb6703bbb4ee31a43</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6777</link>
				<pubDate>Sat, 02 Feb 2019 12:31:33 +0000</pubDate>

									<content:encoded><![CDATA[<p>The game crashes when I try to paste that into PsHero.c. I don&#8217;t understand anything about how this code works and what is wrong. Could you show exactly what it should look like after &#8220;setNewMainCharacter(idLngFile, ch, n);  //This sets nation, animation, model, etc. based on HeroDescribe.txt&#8221;<br />
in order to work?</p>
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				<guid isPermaLink="false">da44e4112dd5da190a826d68af5d004a</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6776</link>
				<pubDate>Sat, 02 Feb 2019 08:17:45 +0000</pubDate>

									<content:encoded><![CDATA[<p>I meant the NPC start as a companion to the PC, which I called join as officer as it makes them comparable to one. This thing you had recently discussed:</p>
<blockquote><p>MK and I discussed this and it is an intriguing idea.</p>
<p>We were thinking of making this a mod option where if toggled On, we automatically add one of those characters described as a “partner” in&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-10968"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-6776" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">1217c71384b693eed2bbb1c5b6a2946b</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6774</link>
				<pubDate>Fri, 01 Feb 2019 23:26:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>Speaking of which, what factors determine whether or not an npc captain will join you, and where can you edit those?<br />
.<br />
Also, how do you make a character start as an officer of another character?</p>
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				<guid isPermaLink="false">d9e1a84ef974c8d31e25b302a727de81</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6773</link>
				<pubDate>Fri, 01 Feb 2019 11:11:41 +0000</pubDate>

									<content:encoded><![CDATA[<p>Excellent idea, that is even better than spawning them at the same location. Although some characters should start at fixed locations (optional) since they were connected to them. Manuel Ribeiro Pardal for example would be at home at Cartagena since he works for the towns governor.<br />
.<br />
While I used Cloise and Davis as examples I will confess that my&hellip;<span class="activity-read-more" id="activity-read-more-10965"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-6773" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">79a489a9b7d7b56e231013d7be5b6b68</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6766</link>
				<pubDate>Mon, 28 Jan 2019 02:45:23 +0000</pubDate>

									<content:encoded><![CDATA[<p>No, only when the game starts. Then they start to move around as usual. If either don&#8217;t want to join in the beginning, well, then they apparently had a falling out or just got tired of each other.<br />
Alternatively; every time you start the game Peter Cloise and Edwards Davis start in Pirate settlement if they are NPC:s and the PC as pirate always&hellip;<span class="activity-read-more" id="activity-read-more-10958"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-6766" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">45fe521c56a949909621e640244d27e8</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6759</link>
				<pubDate>Sun, 27 Jan 2019 17:22:47 +0000</pubDate>

									<content:encoded><![CDATA[<p>Is there a way to make a specific NPC hero spawn in a fixed location, together with the main character? Like if you want Peter Cloise and Edward Davis together from scratch.</p>
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				<guid isPermaLink="false">b200f751a32850d1b303452cbbec72c2</guid>
				<title>Maltacus replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/bugs-and-fixes/#post-6758</link>
				<pubDate>Sun, 27 Jan 2019 09:12:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>I have a comment about the merchant quests. The contraband status does not have to imply the same restrictions as a product being illegal in the modern sense of the word. There were a lot of market-controlling attempts in the Caribbean and you can interpret the contraband status as the local store owner having obtained a monopoly on selling, or as&hellip;<span class="activity-read-more" id="activity-read-more-10950"><a href="https://buccaneersreef.com/forums/topic/bugs-and-fixes/#post-6758" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">3eb6e3b31f86194ea7b8c7f38cad7949</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6735</link>
				<pubDate>Fri, 18 Jan 2019 20:02:20 +0000</pubDate>

									<content:encoded><![CDATA[<p>The hero characters that have the most models (for when they equip armor or attire) have some files with &#8220;_mush&#8221; in the filename. What is the significance of that? Are files called xxx_mush supposed to combine with other model files or something? </p>
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				<guid isPermaLink="false">a226cb1b4274d0db8faeca06abe3b32e</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6734</link>
				<pubDate>Fri, 18 Jan 2019 19:58:42 +0000</pubDate>

									<content:encoded><![CDATA[<p>That sounds like a better solution, and a lot easier to mod. </p>
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				<guid isPermaLink="false">e367a7f847b2de7f2c342e5e22e8c1e0</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6725</link>
				<pubDate>Sun, 13 Jan 2019 16:24:14 +0000</pubDate>

									<content:encoded><![CDATA[<p>How do you set an armor item to require or not require the cuirass skill to be worn (such as the French fencing gloves)? How do you do the same with pistols and the shooting skills?<br />
Would it be possible to link swords to a fencing skill in the same manner?</p>
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				<guid isPermaLink="false">f02462f8a4f2b7974b737bac0ebb313d</guid>
				<title>Maltacus replied to the topic New features and changes I&#039;d like to see added in future updates in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-6724</link>
				<pubDate>Sun, 13 Jan 2019 12:56:53 +0000</pubDate>

									<content:encoded><![CDATA[<p>Currently the breastplates made of metal together with other materials are all outclassed by even the English placard, and by the time you have the cuirass skill those are widely available. I propose that those low-level breastplates should be changed to not require the cuirass skill, like the corsair officer girdle. I see two arguments for&hellip;<span class="activity-read-more" id="activity-read-more-10930"><a href="https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-6724" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">1bf939adc5953789da83c1c26e45b0a2</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6723</link>
				<pubDate>Sun, 13 Jan 2019 12:42:53 +0000</pubDate>

									<content:encoded><![CDATA[<p>I really can&#8217;t find it, neither when I look or use the search function. Here is how the function looks for me:<br />
void BerglarsInit()<br />
{<br />
	ref sld;<br />
	pchar.questTemp.tugs.berglarState = 1;<br />
	pchar.questTemp.tugs.berglarSentJons = &#8220;SentJons_TownCave&#8221;;<br />
	pchar.questTemp.tugs.berglarSentJons.hp = 160;<br />
	pchar.questTemp.tugs.berglarSentJons.locator =&hellip;<span class="activity-read-more" id="activity-read-more-10929"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-6723" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">3daef454b895b942e4b96b5bf5f0df80</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6717</link>
				<pubDate>Sat, 12 Jan 2019 12:00:45 +0000</pubDate>

									<content:encoded><![CDATA[<p>I can&#8217;t find case “Step_overAll” in LSC_Q2Utilite.c, can you paste a portion of the code to show where it is?<br />
.<br />
Would changes to LAi_location.c be compatible with saved games or do they have effect only when you start a new one?</p>
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				<guid isPermaLink="false">26ae2336e3cdc156f2ac9e5ff212b194</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6713</link>
				<pubDate>Fri, 11 Jan 2019 23:18:25 +0000</pubDate>

									<content:encoded><![CDATA[<p>Where is the quest with the six murderers defined/coded (those that want the hero to go with them to the local cave and dungeon before midnight)? How is it that officers can&#8217;t follow into the cave when the quest is active while they can otherwise?<br />
Where is the text for the dialogue in the quests written?</p>
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				<guid isPermaLink="false">c9e8d1679f718e88faec4b93a5db500d</guid>
				<title>Maltacus replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/bugs-and-fixes/#post-6711</link>
				<pubDate>Thu, 10 Jan 2019 11:52:29 +0000</pubDate>

									<content:encoded><![CDATA[<p>The old and damaged ships that citizens wish to sell are, even att he beginning with low trading skill, cheaper to buy than what the local shipwright will pay for them. Is that intentional? I can see the logic of selling something cheaply in a pirate town with no shipwright and ship market of its own but otherwise one wonders why the lady or&hellip;<span class="activity-read-more" id="activity-read-more-10914"><a href="https://buccaneersreef.com/forums/topic/bugs-and-fixes/#post-6711" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Maltacus replied to the topic New features and changes I&#039;d like to see added in future updates in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-6701</link>
				<pubDate>Sun, 06 Jan 2019 15:13:14 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://buccaneersreef.com/forum-2/members-activity/modernknight1/' rel="nofollow ugc">@modernknight1</a><br />
The cannon mod that you have mentioned, how complete is that work? Do you have any material that could be useful to share even though the whole work is not ready, like guidelines, source material, spreadsheet/tables?<br />
.<br />
Many ships appear to be very heavily armed and crewed, both compared to sources about ships of somewhat similar&hellip;<span class="activity-read-more" id="activity-read-more-10909"><a href="https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-6701" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">a365d44ca89fef3201e5c77b8f5da236</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6700</link>
				<pubDate>Sun, 06 Jan 2019 14:54:54 +0000</pubDate>

									<content:encoded><![CDATA[<p>Awesome.<br />
I haven&#8217;t had the opportunity to storm a town yet but France and the United Provinces changed relations in a new game of mine so the changes seems to be working so far.</p>
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				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6697</link>
				<pubDate>Fri, 04 Jan 2019 07:21:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>From the looks of it, concole.c governs at least some of the ship upgrades and some other things. Won&#8217;t those features disappear if I replace everything, or is the code in console.c redundant?</p>
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				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6695</link>
				<pubDate>Fri, 04 Jan 2019 01:13:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>I can&#8217;t find &#8220;bWorldAlivePause = true&#8221; anywhere in console.c, where should I type in &#8220;bWorldAlivePause = false&#8221;?<br />
There is such an entry in the file seadogs.c though, could that be it instead of console.c?<br />
How will this affect saved games, is it save-game compatible?</p>
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				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6680</link>
				<pubDate>Sun, 23 Dec 2018 23:34:17 +0000</pubDate>

									<content:encoded><![CDATA[<p>@Filipe<br />
A great deal of things, two of them being the rate of experience gain and the wages of your crew. I&#8217;m unfortunately not very knowledgeable about the other effects.</p>
<p>Now my own question; how can I make it possible to capture colonies for whoever I have a letter of marque from, or for myself, right from the start?<br />
Supposing I want a&hellip;<span class="activity-read-more" id="activity-read-more-10889"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-6680" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">16e5e555ea1599ddd88a7d86399abf5e</guid>
				<title>Maltacus replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-6597</link>
				<pubDate>Tue, 30 Oct 2018 00:59:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>The English have sentenced the officer in the prison to hang the next day according to Morgan so if you make him a permanently lasting character you might want to edit the dialogue too and change that part of the backstory. Otherwise, if you want to maintain the urgency the quest currently presents, the officer could be give a lifespan of two days&hellip;<span class="activity-read-more" id="activity-read-more-10819"><a href="https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-6597" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">9b28856b9c8bc2fa97572e19974beb2d</guid>
				<title>Maltacus replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-6525</link>
				<pubDate>Fri, 21 Sep 2018 22:05:04 +0000</pubDate>

									<content:encoded><![CDATA[<p>Ah, yes that item filter was a neat thing indeed. Very convenient changes, the item management and looting of chests is a tedious hassle many times.</p>
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				<title>Maltacus replied to the topic Screenshots Thread in the forum Golden Age &#038; Pirate related Books, Movies, Videos, and Documentaries</title>
				<link>https://buccaneersreef.com/forums/topic/screenshots-thread/#post-6524</link>
				<pubDate>Fri, 21 Sep 2018 21:59:29 +0000</pubDate>

									<content:encoded><![CDATA[<p>REPAINTING ships? Yes! Get to work with that immediately! Could we, speaking of that, add some sort of feature with a customizable flag or set of flags? It would make sense after all if you flew the same jolly roger or a nation flag signifying the same kind of rank that you had been awarded.<br />
.<br />
Couldn&#8217;t agree more about the Raa frigate, it is one&hellip;<span class="activity-read-more" id="activity-read-more-10763"><a href="https://buccaneersreef.com/forums/topic/screenshots-thread/#post-6524" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">3c9b34b5a805899deec847c33cdecc52</guid>
				<title>Maltacus replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/bugs-and-fixes/#post-6515</link>
				<pubDate>Sat, 08 Sep 2018 17:43:17 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks for looking it up. One never stops being amazed by all the flaws and unfinished details left by the original game developers.<br />
Where will the officers spawn, in the stair or on the first floor?</p>
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				<title>Maltacus replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/bugs-and-fixes/#post-6509</link>
				<pubDate>Fri, 31 Aug 2018 00:32:22 +0000</pubDate>

									<content:encoded><![CDATA[<p>I just completed the third mission in the Dutch campaign where you eventually need to rescue an English soldier from the Antigua fort. Entering the prison all my four surviving officers followed me but upon exiting (after taking a prisoner-treasure quest while I was at it) none of the officers follow but the guards are respawned.<br />
.<br />
I can&hellip;<span class="activity-read-more" id="activity-read-more-10734"><a href="https://buccaneersreef.com/forums/topic/bugs-and-fixes/#post-6509" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">64d75af1c4a93868467ccc33ff29e8ea</guid>
				<title>Maltacus replied to the topic Your view of the bounty hunters in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/your-view-of-the-bounty-hunters/#post-6507</link>
				<pubDate>Thu, 30 Aug 2018 13:06:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>From other topic, the post modernknight replied to:<br />
.<br />
I think bounty hunter squadrons can be interpreted in several ways. I think of them as regular navy – since they wear naval uniforms and fly their nations flag – but with special missions. Their missions priority and the vessels available to them differ a lot, hence the variety of ships the&hellip;<span class="activity-read-more" id="activity-read-more-10732"><a href="https://buccaneersreef.com/forums/topic/your-view-of-the-bounty-hunters/#post-6507" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6488</link>
				<pubDate>Sun, 26 Aug 2018 20:44:45 +0000</pubDate>

									<content:encoded><![CDATA[<p>In order to not drift off topic in this thread, could you move the last posts of our discussion here?</p>
<blockquote class="wp-embedded-content" data-secret="aDRCWQnL6s"><p><a href="https://buccaneersreef.com/forums/topic/your-view-of-the-bounty-hunters/" rel="nofollow ugc">Your view of the bounty hunters</a></p></blockquote>
<p><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted"title="&#8220;Your view of the bounty hunters&#8221; &#8212; " src="https://buccaneersreef.com/forums/topic/your-view-of-the-bounty-hunters/embed/#?secret=rXblOxuQZM#?secret=aDRCWQnL6s" data-secret="aDRCWQnL6s" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe><br />
.<br />
Another question, how do you alter the number of ships in bounty hunter squadrons?</p>
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				<guid isPermaLink="false">a1b80373614213e582372336c719c64d</guid>
				<title>Maltacus started the topic Your view of the bounty hunters in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/your-view-of-the-bounty-hunters/</link>
				<pubDate>Sun, 26 Aug 2018 20:40:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>This thread is for discussion of everyones view of the bounty hunters, both the shore ruffians and persistent squadrons. Do you think of them as privateers out for your head only or naval specialists with your ships on a long list of missions? How should they be represented in the game, should anything be changed?</p>
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				<title>Maltacus replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/how-do-i-get-started-with-location-modeling/#post-6486</link>
				<pubDate>Sun, 26 Aug 2018 18:25:06 +0000</pubDate>

									<content:encoded><![CDATA[<p>I would vote for sticking to the historical look but of all unhistorical things you run into, colorful paint is a minor issue indeed. If you have a lot effort invested in the colorful textures already, go with them. The game is after all about historical correctness the first day only. Then it is all historical probability. Maybe the Dutch were&hellip;<span class="activity-read-more" id="activity-read-more-10723"><a href="https://buccaneersreef.com/forums/topic/how-do-i-get-started-with-location-modeling/#post-6486" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">a51a57b8d02f32c148223714f342e539</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6432</link>
				<pubDate>Thu, 23 Aug 2018 20:07:36 +0000</pubDate>

									<content:encoded><![CDATA[<p>Gentlemen of Luck? Are they linked to the bounty hunters? I do agree that 1st and probably 2nd rates would seem a bit big for pirate vessels &#8211; hard to catch the prey with either.<br />
.<br />
I think bounty hunter squadrons can be interpreted in several ways. I think of them as regular navy &#8211; since they wear naval uniforms and fly their nations flag &#8211; but&hellip;<span class="activity-read-more" id="activity-read-more-10715"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-6432" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">3ac648b06d357ea8b74d3951b16425a4</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6431</link>
				<pubDate>Thu, 23 Aug 2018 19:48:18 +0000</pubDate>

									<content:encoded><![CDATA[<p>So htrRank is the same as the character rank? Is there no link between the bounty on the characters head and the strength of the bounty hunter squadrons?<br />
.<br />
Can you elaborate on the anomalies that were caused when you inserted new ships in between the lines you mention, are we talking about bugs here or working but weird situations in-game?&hellip;<span class="activity-read-more" id="activity-read-more-10714"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-6431" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">9bc3862b72267eca18cb37334b1f6d04</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6412</link>
				<pubDate>Sun, 19 Aug 2018 07:05:47 +0000</pubDate>

									<content:encoded><![CDATA[<p>I would like to try and make bounty hunters spawn with stronger squadrons than now as the protagonists infamy grows. Even including first rate ships of the line.<br />
As I understand it, bounty hunter encounters are handled by the Eras 2.8Programscriptsbountyhunters.c file, is that correct?<br />
.<br />
25 is the highest htrRank that results in a change of the&hellip;<span class="activity-read-more" id="activity-read-more-10708"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-6412" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Maltacus replied to the topic Screenshots Thread in the forum Golden Age &#038; Pirate related Books, Movies, Videos, and Documentaries</title>
				<link>https://buccaneersreef.com/forums/topic/screenshots-thread/#post-6411</link>
				<pubDate>Sat, 18 Aug 2018 19:01:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>As detailed in the Technical Questions thread I have been experimenting with linking turn rate to the ships actual speed. No speed, no turning. The results are not perfect yet but I find it very much more entertaining than before and more realistic. Here is an unlikely feat by my Dutch protagonist Klaas van Krabdam and his 60-gun Roijael Krab,&hellip;<span class="activity-read-more" id="activity-read-more-10706"><a href="https://buccaneersreef.com/forums/topic/screenshots-thread/#post-6411" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Maltacus replied to the topic What do you love/hate about the game? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/what-do-you-love-hate-about-the-game/#post-6385</link>
				<pubDate>Fri, 10 Aug 2018 10:28:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>It&#8217;s all in the technical questions thread, my take at stopping spinning-on-the-spot ships. As I mentioned per e-mail my solution proved to be effective at achieving its goal but it is quite drastic and that makes is somewhat blunt. I&#8217;m also not quite sure how realistic it is &#8211; it works very good for most of the sailing but ships currently get&hellip;<span class="activity-read-more" id="activity-read-more-10688"><a href="https://buccaneersreef.com/forums/topic/what-do-you-love-hate-about-the-game/#post-6385" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Maltacus changed their profile picture</title>
				<link>https://buccaneersreef.com/activity-streams/p/10682/</link>
				<pubDate>Thu, 09 Aug 2018 21:34:02 +0000</pubDate>

				
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				<title>Maltacus replied to the topic What do you love/hate about the game? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/what-do-you-love-hate-about-the-game/#post-6379</link>
				<pubDate>Thu, 09 Aug 2018 21:24:16 +0000</pubDate>

									<content:encoded><![CDATA[<p>About a year and a half ago I sat down and started to search for mods for pirate games. Mods. Not the games themselves. Sticking with a vanilla version of any game was unthinkable to me, after long experience with total war games and their superb mods and lacklustre original content. I found out about something called new horizons and something&hellip;<span class="activity-read-more" id="activity-read-more-10681"><a href="https://buccaneersreef.com/forums/topic/what-do-you-love-hate-about-the-game/#post-6379" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">2b947d6868af41dd22518937139b9a84</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6363</link>
				<pubDate>Mon, 06 Aug 2018 21:31:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>However, setting&#8230;</p>
<blockquote><p>arCharShip.MaxSpeedY =	fTRResult * fCurrentSpeedZ/5;</p></blockquote>
<p>&#8230;did the trick. YES! YES! YES!<br />
The values will need some fine tuning I am sure but the main goal is reached &#8211; no more turning with the sails down or shot away or the wind right against you.</p>
<p>I will look at your solution too, Jeffrey. </p>
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				<guid isPermaLink="false">284dfc1b67efcfc66186b3830a93f9da</guid>
				<title>Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6361</link>
				<pubDate>Mon, 06 Aug 2018 20:28:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>I can&#8217;t seem to make it work. I changed the line to this (with the division by 5 to prevent a huge turn rate boost):</p>
<blockquote><p>fTRFromSpeed = (1.0 &#8211; (0.87 &#8211; MOD_SKILL_ENEMY_RATE*0.01) * (1.0 &#8211; Clampf(fCurrentSpeedZ / fShipSpeed))) * fCurrentSpeedZ / 5</p></blockquote>
<p>But ships cans till turn with no sails up and 0 speed, rotating on the spot. What am I missing?</p>
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