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	<title>| Vincent | Activity</title>
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				<title>Vincent started the topic Checking in again... in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/checking-in-again/</link>
				<pubDate>Mon, 12 Apr 2021 00:59:47 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hey guys, been a few years. Figured I&#8217;d just check in and see what was going on, and I&#8217;ll say that it&#8217;s certainly discouraging. That said, I would like to try and offer some aid.</p>
<p>First off, the website issue; Modernknight, I would like to ask if you would be willing to let me try and convnce my uncle (a former professional web designer) to try&hellip;<span class="activity-read-more" id="activity-read-more-11739"><a href="https://buccaneersreef.com/forums/topic/checking-in-again/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic New GOF Let&#039;s Play video! in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-gof-lets-play-video/#post-7824</link>
				<pubDate>Fri, 13 Sep 2019 18:26:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hey, Antiscamp, glad thatI was able to introduce you to the game! I haven&#8217;t played GoF in a while, since I&#8217;ve been waiting for a bunch of updates to install so I can be totally amazed when I get back to the game again. I might start up the series again soon, though, since I&#8217;m working on producing new content for my channel. Also, I&#8217;ve renamed my&hellip;<span class="activity-read-more" id="activity-read-more-11373"><a href="https://buccaneersreef.com/forums/topic/new-gof-lets-play-video/#post-7824" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic New features and changes I&#039;d like to see added in future updates in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-7683</link>
				<pubDate>Fri, 31 May 2019 20:52:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hey, MK, sorry about your dog. Our first dog, Katey, died of cancer as well a few years ago, so I know a bit of what you&#8217;re going through. Sorry for your loss, but it&#8217;s good that you&#8217;ve found something to help you deal with the sadness.</p>
<p>On a brighter note, I do like the new sloop skin. I will admit, though, that it does seem a little hard to&hellip;<span class="activity-read-more" id="activity-read-more-11245"><a href="https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-7683" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-7497</link>
				<pubDate>Sat, 30 Mar 2019 01:11:58 +0000</pubDate>

									<content:encoded><![CDATA[<p>Actually, I have anew project I&#8217;d like to do real quick, so if you guys get a moment, I&#8217;d prefer if you could answer this question before my last one.</p>
<p>I want to try and find a way to get the sex scene to play a movie clip instead of a sound file and a screen image. I find the current sex sounds alittle awkward, so I&#8217;m trying to build a mod that&hellip;<span class="activity-read-more" id="activity-read-more-11095"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-7497" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-7496</link>
				<pubDate>Sat, 30 Mar 2019 01:05:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>Nice work, Jeffrey!</p>
<p>As for the sail direction, I was sailing the Snauw at the time, but from what you said, I may just be seeing things that happen correectly and interpreting them incorrectly in my own mind.</p>
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				<title>Vincent replied to the topic New features and changes I&#039;d like to see added in future updates in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-7495</link>
				<pubDate>Sat, 30 Mar 2019 01:01:22 +0000</pubDate>

									<content:encoded><![CDATA[<p>For just five days of effort, you sure got a lot of things done, that&#8217;s so awesome! Thanks for taking the time to work on those little QOL features I requested. The sorting of trade catalogs is especially appreciated, and yes, you ARE cool.</p>
<p>I can understand not wanting to make dodging in combat free, it is YOUR guys&#8217; game after all &#8211; I don&#8217;t mind&hellip;<span class="activity-read-more" id="activity-read-more-11093"><a href="https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-7495" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic New features and changes I&#039;d like to see added in future updates in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-7484</link>
				<pubDate>Sat, 23 Mar 2019 01:50:05 +0000</pubDate>

									<content:encoded><![CDATA[<p>New feature requests I came up with;</p>
<p>&#8211; support mice with additional buttons; this would be a big improvement.</p>
<p>&#8211; allow players to navigate command menus with the scroll wheel, to make it easier to use without needing to move your hands around between different control areas.</p>
<p>&#8211; No contraband goods at pirate ports &#8211; this seems a bit odd to me.</p>
<p>-&hellip;<span class="activity-read-more" id="activity-read-more-11084"><a href="https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-7484" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-7483</link>
				<pubDate>Sat, 23 Mar 2019 01:40:06 +0000</pubDate>

									<content:encoded><![CDATA[<p>Wanted to report a few bugs;</p>
<p>&#8211; The sound effects from the opening menu continue to play during the intro/tutorial scene when starting a new game, should probably be fixed.<br />
&#8211; Combat music continues to play until a scene transition after defeating rapists.<br />
&#8211; The new sail billow direction could maybe use a bit more work to refine it &#8211; it works fine&hellip;<span class="activity-read-more" id="activity-read-more-11083"><a href="https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-7483" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-7482</link>
				<pubDate>Sat, 23 Mar 2019 01:36:28 +0000</pubDate>

									<content:encoded><![CDATA[<p>So, in the interest of getting answers to my questions from further up, I have decided to ask them one ata  time, as recommended by MK. Here&#8217;s the first one;</p>
<p>I want to create a special quest officer, and then have my character (Svendsen) start off with him already joined to his party. How would I create this officer and assign him his chosen&hellip;<span class="activity-read-more" id="activity-read-more-11082"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-7482" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic New features and changes I&#039;d like to see added in future updates in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-7481</link>
				<pubDate>Tue, 19 Mar 2019 00:20:07 +0000</pubDate>

									<content:encoded><![CDATA[<p>Also, I&#8217;m still wanting to try my hand at some location modelling &#8211; I have a list of scenes I&#8217;d like to try recreating in an even better way than they are now. However, I wanted to ask about models, specifically acquiring them. I&#8217;ve done some searching on the internet, and I found a site that has a number of tropical plants that would be perfect&hellip;<span class="activity-read-more" id="activity-read-more-11081"><a href="https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-7481" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-7480</link>
				<pubDate>Tue, 19 Mar 2019 00:12:41 +0000</pubDate>

									<content:encoded><![CDATA[<p>Yeah, sorry bout that. That&#8217;s some pretty exciting news you&#8217;ve shared with us, though, I&#8217;m waiting excitedly for the next update to come.</p>
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				<title>Vincent replied to the topic New features and changes I&#039;d like to see added in future updates in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-7479</link>
				<pubDate>Tue, 19 Mar 2019 00:09:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>Nice to hear that you liked the look of the Dying Gull, and especially that you decided to do some similar skins for the sloop and snauw. I was originally going to do one for the snauw, but I just couldn&#8217;t figure out how to get the look I wanted&#8230; sigh. My only request for those skins is that you not use a white lower hull for them, and simply&hellip;<span class="activity-read-more" id="activity-read-more-11079"><a href="https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-7479" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/how-do-i-get-started-with-location-modeling/#post-7461</link>
				<pubDate>Sun, 10 Mar 2019 23:34:06 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hey guys, wanted to leave a few comments.</p>
<p>For Orazio, how&#8217;s progress on the new Willemstad? I&#8217;m very excited for that project in particular, as I plan to make it Svendsen&#8217;s main base of operations in a series of personal story quests that I&#8217;m dreaming up for him.</p>
<p>To ModernKnight, when can we get the files for the modelling project? I&#8217;m excited&hellip;<span class="activity-read-more" id="activity-read-more-11063"><a href="https://buccaneersreef.com/forums/topic/how-do-i-get-started-with-location-modeling/#post-7461" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic New features and changes I&#039;d like to see added in future updates in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-7460</link>
				<pubDate>Sun, 10 Mar 2019 23:25:04 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks, MK. I&#8217;m trying to make a texture based on the look of the Dying Gull from PotC5. Basically, it&#8217;s going to be the characters first ship, so I wanted something that was an old, rotten, leaky tub (&#8220;It&#8217;s a piece of junk!&#8221; to quote a famous movie line&#8230;) &#8211; but it&#8217;s YOURS. So, any advice you could give on how I would go about achieving such a&hellip;<span class="activity-read-more" id="activity-read-more-11062"><a href="https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-7460" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-7459</link>
				<pubDate>Sun, 10 Mar 2019 23:20:11 +0000</pubDate>

									<content:encoded><![CDATA[<p>Jeffrey, could you be just a little more specific about how to make my character start only in Willemstad? Should I use the first method you talked about, or should I try to use the second, and can you give me a bit more information about how to code it in? I&#8217;m a complete coding noob, so a lot of the info flies over my head even if I can make out&hellip;<span class="activity-read-more" id="activity-read-more-11061"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-7459" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic New features and changes I&#039;d like to see added in future updates in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-6846</link>
				<pubDate>Tue, 05 Mar 2019 01:12:11 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hey, I made a custom flag for my character (Svendsen) and wanted to know if you could put it into the Personal flags selection for mas, as I have no idea how to do so.</p>
<p>Here&#8217;s the flag I made;</p>
<p><img loading="lazy" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/9d37bcff-4540-4f86-b485-e78143f75c8a/dd1b7pm-5f866a79-eb4c-46ac-bbdc-f6d32bac1f60.jpg" alt="Svendsen Custom Flag" /></p>
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				<title>Vincent replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-6845</link>
				<pubDate>Tue, 05 Mar 2019 00:56:43 +0000</pubDate>

									<content:encoded><![CDATA[<p>I wanted to ask a couple questions for my own modding attempts.</p>
<p>First, is there a way that I can edit the starting gear and starting ship my player uses? And is there a way to specify which skin the starting ship uses as well that I can edit? Reason is, I never quite enjoyed starting with Svendsen&#8217;s current ship, and I fell in love the moment I&hellip;<span class="activity-read-more" id="activity-read-more-11037"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-6845" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-6844</link>
				<pubDate>Tue, 05 Mar 2019 00:51:12 +0000</pubDate>

									<content:encoded><![CDATA[<p>just a note, musketeers are walking around without guns in my game, and atialiasing still does weird things&#8230;</p>
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				<title>Vincent replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-6836</link>
				<pubDate>Tue, 26 Feb 2019 00:45:36 +0000</pubDate>

									<content:encoded><![CDATA[<p>very nice updates, can&#8217;t wait to try them out! Having itch to download the updated fiels for me is great, it was a good choice for a host site. Now I just need to get my old computer working again so that I can grab my custom music files from my older game copy&#8230;</p>
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				<title>Vincent replied to the topic New features and changes I&#039;d like to see added in future updates in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-6813</link>
				<pubDate>Sat, 23 Feb 2019 02:18:33 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ll see about possibly coming up with something, though no promises.</p>
<p>Also, while I&#8217;m thinking about it, I wanted to mention one more thing I&#8217;d like to see done by the dev team going forward. In particular, I&#8217;d like to see Orazio go through the collection of ship models we already have, and fix up the ones that the team plans of keeping. The&hellip;<span class="activity-read-more" id="activity-read-more-11005"><a href="https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-6813" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic New features and changes I&#039;d like to see added in future updates in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-6811</link>
				<pubDate>Fri, 22 Feb 2019 20:08:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>That&#8217;s really good, Jeffrey, awesome work! The only other change I would like to see is to make the aiming indicator/reticle easier to see &#8211; it&#8217;s so small that it can be hard to see sometimes, especially in in the dark. I&#8217;d like to see something a bit thicker and/or more prominent so that it&#8217;s easier to see both the reticle and the color&hellip;<span class="activity-read-more" id="activity-read-more-11003"><a href="https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-6811" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic New features and changes I&#039;d like to see added in future updates in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-6780</link>
				<pubDate>Sun, 03 Feb 2019 01:38:49 +0000</pubDate>

									<content:encoded><![CDATA[<p>I might have said it before, but I&#8217;ll say it again; I want some major tweaks made to the first-person ship combat&#8217;s cannon aiming mechanics. A more well-defined and easier-to-see crosshair is the first change I want. The second is a better aiming &#8216;angle&#8217;, so to speak. Essentially, I want to be able to fire my ship&#8217;s guns at maximum range (using&hellip;<span class="activity-read-more" id="activity-read-more-10972"><a href="https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-6780" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/how-do-i-get-started-with-location-modeling/#post-6779</link>
				<pubDate>Sun, 03 Feb 2019 01:22:49 +0000</pubDate>

									<content:encoded><![CDATA[<p>All of this sounds so exciting, and I can&#8217;t wait to see it reach my own computer screen. As for a patreaon, I know that I would definitely donate money if you can give me link. Here&#8217;s hoping that you guys can raise the money needed and get the products you want developed.</p>
<p>I haven&#8217;t played GOF in a little while, but I am excited to see and hear&hellip;<span class="activity-read-more" id="activity-read-more-10971"><a href="https://buccaneersreef.com/forums/topic/how-do-i-get-started-with-location-modeling/#post-6779" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">4575d552143c53f4abd22e4bd68c8048</guid>
				<title>Vincent replied to the topic link for the new website? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/link-for-the-new-website/#post-6640</link>
				<pubDate>Tue, 27 Nov 2018 00:22:58 +0000</pubDate>

									<content:encoded><![CDATA[<p>shait, that&#8217;s pretty bad.</p>
<p>In other news, I will unfortunately not be able to participate in the forums much, since my internet access is quite limited now, and other things in life are getting in the way of time to spend on these forums. I&#8217;m also taking a bit of a rest from GOF until the next update arrives, and am using it to make some progress&hellip;<span class="activity-read-more" id="activity-read-more-10850"><a href="https://buccaneersreef.com/forums/topic/link-for-the-new-website/#post-6640" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">6c9bba0563337b30f7e96def872e7da6</guid>
				<title>Vincent started the topic link for the new website? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/link-for-the-new-website/</link>
				<pubDate>Wed, 14 Nov 2018 22:51:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>I want to plug in a new password as asked to do by the alert notice, but I can&#8217;t find the new website anywhere. Help!</p>
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				<title>Vincent replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/how-do-i-get-started-with-location-modeling/#post-6278</link>
				<pubDate>Fri, 18 May 2018 06:41:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>Also, in other exciting news, I managed to find a set of plans for the Russian brig/snow Bering of 1725, which I believe to be the historical basis for the Curieuse snow from POTBS &#8211; the similarities are too great for me to think otherwise. I would personally like to see Orazio take a crack at modelling it, and then have it replace the French Snow&hellip;<span class="activity-read-more" id="activity-read-more-10558"><a href="https://buccaneersreef.com/forums/topic/how-do-i-get-started-with-location-modeling/#post-6278" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/how-do-i-get-started-with-location-modeling/#post-6276</link>
				<pubDate>Fri, 18 May 2018 05:17:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>Running crack.exe as administrator worked perfectly. Now I have Maya set up and ready to go &#8211; thanks for the information about the pug-ins, Orazio, I wouldn&#8217;t have known about them otherwise.</p>
<p>I intend to follow Orazio&#8217;s advice and use a more up-to-date program to do the actual work (My current intention is to use Blender), and only use Maya to&hellip;<span class="activity-read-more" id="activity-read-more-10557"><a href="https://buccaneersreef.com/forums/topic/how-do-i-get-started-with-location-modeling/#post-6276" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">49a069e660e631092627f0f0e06fbc24</guid>
				<title>Vincent replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/how-do-i-get-started-with-location-modeling/#post-6273</link>
				<pubDate>Thu, 17 May 2018 03:30:44 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>I think running crack.exe generates a license file that will suffice.</p></blockquote>
<p>I understand that, I just don&#8217;t know how to get crack.exe to work &#8211; it doesn&#8217;t explain very well, so I&#8217;m unsure what to do with it to get the code I need.</p>
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				<title>Vincent replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/how-do-i-get-started-with-location-modeling/#post-6271</link>
				<pubDate>Tue, 15 May 2018 19:49:54 +0000</pubDate>

									<content:encoded><![CDATA[<p>Okay, so I got Maya installed (I selected the unlimited version), but now its asking for an activation key &#8211; what am I supposed to do about this?</p>
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				<title>Vincent replied to the topic New features and changes I&#039;d like to see added in future updates in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-6270</link>
				<pubDate>Tue, 15 May 2018 03:32:58 +0000</pubDate>

									<content:encoded><![CDATA[<p>Wanted to ask, since I&#8217;m curious, but would it be possible to add restrictions on ship availability according to year &#8211; such as keeping them unavailable until a certain year and then having them dissapear in a certain year? After all, our game covers a relatively large time period during which ships were constantly evolving in one way or another,&hellip;<span class="activity-read-more" id="activity-read-more-10551"><a href="https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-6270" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/how-do-i-get-started-with-location-modeling/#post-6268</link>
				<pubDate>Sun, 13 May 2018 20:33:46 +0000</pubDate>

									<content:encoded><![CDATA[<p>Personally, I can&#8217;t wait for the next update to come out &#8211; just sayin&#8217;.</p>
<p>I&#8217;ll see what I can do with the resources provided, MK &#8211; I don&#8217;t have any skill or prior experience in 3d modeling, so that&#8217;ll be a challenge to overcome when trying to model a location for the first time, but I personally think that sticking with a few basic principles will&hellip;<span class="activity-read-more" id="activity-read-more-10550"><a href="https://buccaneersreef.com/forums/topic/how-do-i-get-started-with-location-modeling/#post-6268" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/how-do-i-get-started-with-location-modeling/#post-6264</link>
				<pubDate>Mon, 07 May 2018 21:57:22 +0000</pubDate>

									<content:encoded><![CDATA[<p>I believe that is it. Thanks Jeffrey!</p>
<p>Now just to look up some tutorials &#8211; once I know how the program works I can try editing some locations and see what&#8217;s possible.</p>
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				<title>Vincent replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/how-do-i-get-started-with-location-modeling/#post-6262</link>
				<pubDate>Mon, 07 May 2018 20:03:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>i checked again, as well as checking the GOF link, and apparently the link is not directing me to the folder containing the program for some reason.</p>
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				<title>Vincent replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/how-do-i-get-started-with-location-modeling/#post-6261</link>
				<pubDate>Mon, 07 May 2018 20:01:03 +0000</pubDate>

									<content:encoded><![CDATA[<p>i tried to acce4ss the mega link, but for some reason the file didn&#8217;t show up when i went there. It&#8217;s really odd, and I&#8217;m not sure what the issue is.</p>
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				<title>Vincent replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/how-do-i-get-started-with-location-modeling/#post-6259</link>
				<pubDate>Mon, 07 May 2018 18:49:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks for the information, Orazio. I&#8217;ve actually considered trying to learn some 3D modeling before, so this just gives more incentive. Got any good places for tutorials?</p>
<p>Also, know if there&#8217;s anywhere I can get Maya 5? I tried to use Jeffrey&#8217;s link in the modding how-to thread, but it doesn&#8217;t want to work for me for some strange reason.</p>
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				<title>Vincent started the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/how-do-i-get-started-with-location-modeling/</link>
				<pubDate>Sun, 06 May 2018 22:59:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>Modernknight mentioned that we don&#8217;t have a location modeler on the team, and I figured I&#8217;d like to give it a try and see if I could fill in that role for you guys. Only problem is that I&#8217;m a complete noob and know nothing about how to get setup or how to do this. So, I figured I&#8217;d ask for some input on getting started, and see where things go&hellip;<span class="activity-read-more" id="activity-read-more-10530"><a href="https://buccaneersreef.com/forums/topic/how-do-i-get-started-with-location-modeling/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic Any way to reduce difficulty at higher levels? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/any-way-to-reduce-difficulty-at-higher-levels/#post-6255</link>
				<pubDate>Fri, 27 Apr 2018 22:09:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m approaching this area myself now, so I&#8217;ll finally be able to give a personal assessment soon. My comment was based on hearing a number of folks I&#8217;ve talked to tell me about such things, so perhaps I shouldn&#8217;t worry. My question was asked mostly out of curiosity, as I am only now approaching those levels for the first time.</p>
<p>Thanks for thew&hellip;<span class="activity-read-more" id="activity-read-more-10528"><a href="https://buccaneersreef.com/forums/topic/any-way-to-reduce-difficulty-at-higher-levels/#post-6255" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic Can someone help me find the files I want to edit? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/can-someone-help-me-find-the-files-i-want-to-edit/#post-6254</link>
				<pubDate>Fri, 27 Apr 2018 22:07:06 +0000</pubDate>

									<content:encoded><![CDATA[<p>I also prefer inbetween settings, MK, but it seemed as if cannonballs were useless damage wise to me. I wanted to tweak their hull damage setting to see if I could make them just a little more effective. So far there has been a small change, but ships are still holding up even after tons of shot has been poured into them &#8211; all of my battles have&hellip;<span class="activity-read-more" id="activity-read-more-10527"><a href="https://buccaneersreef.com/forums/topic/can-someone-help-me-find-the-files-i-want-to-edit/#post-6254" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic New features and changes I&#039;d like to see added in future updates in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-6253</link>
				<pubDate>Fri, 27 Apr 2018 22:04:15 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks for the reply, MK, I was a bit worried after not hearing from you for so long. I really do hope you&#8217;re feeling better, since I&#8217;m very much looking forward to any new updates you plan to release. I&#8217;ve also been recording my latest playthrough, but I haven&#8217;t had a chance to upload any of the videos yet, unfortunately. I&#8217;m so jealous of you&hellip;<span class="activity-read-more" id="activity-read-more-10526"><a href="https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-6253" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">2bb56b25a6c53e1adad83011c3f21717</guid>
				<title>Vincent replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/bugs-and-fixes/#post-6239</link>
				<pubDate>Wed, 25 Apr 2018 03:25:15 +0000</pubDate>

									<content:encoded><![CDATA[<p>Nice to know that the dutch ship was fixed, Jeffrey. And I&#8217;ve already read an explanation about why the problem occurs, so no worries, I perfectly understand.</p>
<p>Wanted to comment that I fought a night battle just prior to this post that was between the hours of 2300 and 2400. The waves looked rather terrible, and there were a number of graphics&hellip;<span class="activity-read-more" id="activity-read-more-10509"><a href="https://buccaneersreef.com/forums/topic/bugs-and-fixes/#post-6239" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic Can someone help me find the files I want to edit? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/can-someone-help-me-find-the-files-i-want-to-edit/#post-6238</link>
				<pubDate>Wed, 25 Apr 2018 03:19:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks so much, Jeffrey! That really helps me out a lot. I&#8217;m starting to fiddle with the code a little, and I hope to get a bit of help from my cousin to try and understand it better &#8211; I have a dream of someday creating a few quests for the game, one of them even being an opening quest for Svendsen similar in concept to the one for Peter Blood. I&hellip;<span class="activity-read-more" id="activity-read-more-10508"><a href="https://buccaneersreef.com/forums/topic/can-someone-help-me-find-the-files-i-want-to-edit/#post-6238" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/bugs-and-fixes/#post-6235</link>
				<pubDate>Wed, 25 Apr 2018 00:34:18 +0000</pubDate>

									<content:encoded><![CDATA[<p>I believe I&#8217;ve noticed blue shrouds on the Fast Armed Merchant, the ship Vincent Svendsen starts with. I&#8217;ve also noticed blue textures on some of the hatch gratings of the Heavy Dutch Brigantine in a previous game. The latter was mentioned before, but wanted to say so again as a reminder just in case.</p>
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				<title>Vincent started the topic Can someone help me find the files I want to edit? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/can-someone-help-me-find-the-files-i-want-to-edit/</link>
				<pubDate>Wed, 25 Apr 2018 00:31:25 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi guys, I&#8217;ve actually dived into the code and edited a few values for my own game &#8211; namely making crew wages a bit cheaper so that I can run a big crew on my frigate. However, there&#8217;s still a few things I&#8217;d really like to try and edit if I can, but I don&#8217;t know where to find the data for them, and I wanted to kow if any of you guys could point me&hellip;<span class="activity-read-more" id="activity-read-more-10504"><a href="https://buccaneersreef.com/forums/topic/can-someone-help-me-find-the-files-i-want-to-edit/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent started the topic Any way to reduce difficulty at higher levels? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/any-way-to-reduce-difficulty-at-higher-levels/</link>
				<pubDate>Sun, 22 Apr 2018 19:19:20 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve never gotten to this point in the game by myself yet, but I&#8217;ve heard that around levels 30-40 the game gets really tough in melee combat. I&#8217;ve read an article somewhere claiming that part of the issue arises from the NPC opponents getting access to personal abilities that make them really monstrous at higher levels, in particular Heavy Hand.&hellip;<span class="activity-read-more" id="activity-read-more-10502"><a href="https://buccaneersreef.com/forums/topic/any-way-to-reduce-difficulty-at-higher-levels/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic New features and changes I&#039;d like to see added in future updates in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-6231</link>
				<pubDate>Sat, 21 Apr 2018 23:06:48 +0000</pubDate>

									<content:encoded><![CDATA[<p>GHOSTMD, I think anything from Pirates of the Caribbean would be off-limits for the game itself, since the devs are going to be selling it for profit. That means that they would very likely need to acquire a license from Disney of they wanted to include those characters, something that would be horribly expensive and probably not really worth it.&hellip;<span class="activity-read-more" id="activity-read-more-10501"><a href="https://buccaneersreef.com/forums/topic/new-features-and-changes-id-like-to-see-added-in-future-updates/#post-6231" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic Modding How To in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/modding-how-to/#post-6186</link>
				<pubDate>Sun, 08 Apr 2018 23:06:11 +0000</pubDate>

									<content:encoded><![CDATA[<p>Can I get someone to tell me where to go to adjust prices for goods and services like brothels? I personally find some of them very high for my liking, and would like to see about adjusting them to be more in line with my own expectations.</p>
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				<title>Vincent replied to the topic My current status update in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/my-current-status-update/#post-6184</link>
				<pubDate>Sun, 08 Apr 2018 21:06:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>I had the version where the constrain heroes option was in the mod options menu, so I&#8217;ll update my files and see if that helps. When I do that, is there a way to keep my current game (which I started with heroes constrained), or will I have to start over? Would be a bit of a bummer to start over considering I&#8217;ve finally gotten farther than I have&hellip;<span class="activity-read-more" id="activity-read-more-10462"><a href="https://buccaneersreef.com/forums/topic/my-current-status-update/#post-6184" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic Check this out...this might be a fun feature in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/check-this-out-this-might-be-a-fun-feature/#post-6183</link>
				<pubDate>Sun, 08 Apr 2018 20:57:53 +0000</pubDate>

									<content:encoded><![CDATA[<p>I would definitely like to see this feature make it into future versions of the game. Harbor battles are really cool!</p>
<p>As for what MK1 said he originally wanted for harbors in his post, I&#8217;d also like to see ships coming and going from harbors as well. I&#8217;d especially like to see small working boats moving around a harbor (and elsewhere around the&hellip;<span class="activity-read-more" id="activity-read-more-10461"><a href="https://buccaneersreef.com/forums/topic/check-this-out-this-might-be-a-fun-feature/#post-6183" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Vincent replied to the topic My current status update in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/my-current-status-update/#post-6162</link>
				<pubDate>Sun, 08 Apr 2018 14:56:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks for the quick response, Jeffrey!</p>
<p>I did actually start a new game when I saw that option, but it doesn&#8217;t seem to work still. I turned it on in the default options at the start menu, but the choices I made didn&#8217;t carry over to my game for some reason and I had to select them all over again as soon as I hit land after the intro scene.</p>
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				<title>Vincent started the topic My current status update in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/my-current-status-update/</link>
				<pubDate>Sun, 08 Apr 2018 01:22:26 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hey, fellow internet peoples! I figured I&#8217;d give everyone a peak at what I&#8217;m doing currently, and see what&#8217;s happening here.</p>
<p>So, to start, fun fact! Did you know that the most expensive porn film made to date was a pirate porno? LOL!</p>
<p>Anyways, just finished ordering copies of <em>The Sea Rovers Practice</em> and <em>The Buccaneer&#8217;s Realm</em> from Amazon, both&hellip;<span class="activity-read-more" id="activity-read-more-10436"><a href="https://buccaneersreef.com/forums/topic/my-current-status-update/" rel="nofollow ugc">[Read more]</a></span></p>
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