<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>| Jeffrey | Activity</title>
	<link>https://buccaneersreef.com/forum-2/members-activity/chezjfrey/activity/</link>
	<atom:link href="https://buccaneersreef.com/forum-2/members-activity/chezjfrey/activity/feed/" rel="self" type="application/rss+xml" />
	<description>Activity feed for Jeffrey.</description>
	<lastBuildDate>Sun, 19 Apr 2026 07:43:26 +0000</lastBuildDate>
	<generator>https://buddypress.org/?v=</generator>
	<language>en-US</language>
	<ttl>30</ttl>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
	
						<item>
				<guid isPermaLink="false">adb2d07fcd9bf5464ecc261047cb5547</guid>
				<title>Jeffrey replied to the topic Character Start Date in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/character-start-date/#post-20820</link>
				<pubDate>Mon, 07 Nov 2022 17:49:42 +0000</pubDate>

									<content:encoded><![CDATA[<p>The &#8220;Constrain&#8221; feature is not exact, and is mostly just to reduce the other number of other heroes that exist in the world.  If other heroes have a timeframe roughly similar to the hero you select, they can be encountered in the taverns and if they exist too far outside the timeframe, they are not active in the world.  It has no effect on nation&hellip;<span class="activity-read-more" id="activity-read-more-11798"><a href="https://buccaneersreef.com/forums/topic/character-start-date/#post-20820" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">e8c7e19b2040fce80b7e5b8285717d5a</guid>
				<title>Jeffrey replied to the topic Fantasy Music Pack Release in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/fantasy-music-pack-release/#post-20808</link>
				<pubDate>Sun, 27 Feb 2022 18:13:16 +0000</pubDate>

									<content:encoded><![CDATA[<p>Cool.  If you would like, I can add your Fantasy INI folder and the Addon files to the standard Itch download.  It won&#8217;t add the Fantasy entry to the config music dropdown and people would still need to modify their own start.ini for that (I don&#8217;t change start.ini because anyone using the Itch client synch would lose their start.ini settings&hellip;<span class="activity-read-more" id="activity-read-more-11793"><a href="https://buccaneersreef.com/forums/topic/fantasy-music-pack-release/#post-20808" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">05c55491532b0ad725df9fedeea3ae50</guid>
				<title>Jeffrey replied to the topic GOF Money Lender Deposit ? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/gof-money-lender-deposit/#post-20807</link>
				<pubDate>Sun, 27 Feb 2022 18:03:07 +0000</pubDate>

									<content:encoded><![CDATA[<p>I think you can store up to a million in one bank location.</p>
<p>The reason the old GOF mod doesn&#8217;t work is because we moved the dialog text base files to make multiple language (Portuguese) work better.</p>
<p>I am not interested in rewriting any old GOF mods to be compatible with ERAS.</p>
<p>If you want to modify your own, I think the only change they made in&hellip;<span class="activity-read-more" id="activity-read-more-11792"><a href="https://buccaneersreef.com/forums/topic/gof-money-lender-deposit/#post-20807" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">964189110eedbd545e44de04fdfed187</guid>
				<title>Jeffrey replied to the topic Aztec Tablet in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/aztec-tablet/#post-20804</link>
				<pubDate>Sat, 25 Dec 2021 20:59:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>Send your save file to <a href="mailto:chezjfrey@hotmail.com" rel="nofollow ugc">chezjfrey@hotmail.com</a>.  I will investigate.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">2a175767e52843b72a45264e284b3576</guid>
				<title>Jeffrey replied to the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-20796</link>
				<pubDate>Mon, 12 Jul 2021 21:42:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>Itch has been updated with the Morgan hat position fix.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">24df2f13aaf81ea7778c33847bd854e4</guid>
				<title>Jeffrey replied to the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-20794</link>
				<pubDate>Mon, 12 Jul 2021 08:02:26 +0000</pubDate>

									<content:encoded><![CDATA[<p>The hats need positions defined for every model and unfortunately, that is a manual, trial and error process, so not all models are yet defined.  That is why they don&#8217;t get placed on some characters.  As for Morgan, her model is &#8220;beatrise&#8221; and I confused the positioning for that one with the &#8220;beatrice&#8221; model.  They are clearly not the same LOL.</p>
<p>I&hellip;<span class="activity-read-more" id="activity-read-more-11769"><a href="https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-20794" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">f336ad953831109ee3d0cca64dffa523</guid>
				<title>Jeffrey replied to the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-20789</link>
				<pubDate>Wed, 16 Jun 2021 22:08:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>Sail-to label problem should be fixed now with latest update.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">ece444dd78e12c91511af1d522011c49</guid>
				<title>Jeffrey replied to the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-20788</link>
				<pubDate>Sun, 13 Jun 2021 16:20:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>This might only happen in specific locations, because I have been unable to reproduce the problem on my own when I try random locations.  Can you send me a save where this occurs?</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">d9618d08352a0017b080e0e849d96b3a</guid>
				<title>Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/gameplay-questions/#post-20771</link>
				<pubDate>Sun, 18 Apr 2021 22:31:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>This code was modified slightly and I found that I needed to swap two lines in the source for it to properly recognize the scripts wanted it off.  I fixed this and uploaded it to Itch.</p>
<p>Nothing related to wind has changed at all, so that may just have been a long string of bad luck during the random weather changes.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">f688e87021ca850ca541f163b64e5c7e</guid>
				<title>Jeffrey replied to the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-20765</link>
				<pubDate>Sat, 17 Apr 2021 00:39:54 +0000</pubDate>

									<content:encoded><![CDATA[<p>A slow and steady decrease in stability?  Whatever&#8230;it runs faster and without any trouble on my machine and has been perfectly fine for me for a long time.</p>
<p>Since I have no problems, I can only guess at what might be causing your issue.  I just uploaded another version.  If that still causes you an issue, add this to the top of your start.ini&hellip;<span class="activity-read-more" id="activity-read-more-11741"><a href="https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-20765" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">5c7e932c38294e4a8d3610cde5c7ae56</guid>
				<title>Jeffrey replied to the topic Safe Storage in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/safe-storage/#post-20760</link>
				<pubDate>Sat, 03 Apr 2021 02:35:05 +0000</pubDate>

									<content:encoded><![CDATA[<p>The only chests that I&#8217;m sure are safe are directly in the ship cabin; the chests found in the hold are probably not safe as they will probably despawn.</p>
<p>Some cabins have several chests, some only have one, but items stored in any of the cabin chests will remain forever.  If you switch from a cabin with multiple chests, to a cabin with only one,&hellip;<span class="activity-read-more" id="activity-read-more-11736"><a href="https://buccaneersreef.com/forums/topic/safe-storage/#post-20760" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">3b2d72484046ef6b04f061226107b67b</guid>
				<title>Jeffrey replied to the topic Importing Music in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/importing-music/#post-20757</link>
				<pubDate>Sun, 28 Mar 2021 18:37:14 +0000</pubDate>

									<content:encoded><![CDATA[<p>Is there a link or someway to point us to these French shanties?  We could add them to the game.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">cde59534b4e3d936b547481cc568b0b6</guid>
				<title>Jeffrey replied to the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-20756</link>
				<pubDate>Sun, 28 Mar 2021 18:34:32 +0000</pubDate>

									<content:encoded><![CDATA[<p>Your post comes at a coincidental time, as MK recently notified me of character problems in his game.  He sent me a save and I eventually discovered a flaw from the original COAS handling of quest passengers and quest merchant escorts; the characters for those two never dissolve from the &#8220;character array&#8221; held in the game, even if you decline&hellip;<span class="activity-read-more" id="activity-read-more-11732"><a href="https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-20756" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">42c9d98a7b360562134ebd6951681712</guid>
				<title>Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-20738</link>
				<pubDate>Mon, 08 Mar 2021 21:32:31 +0000</pubDate>

									<content:encoded><![CDATA[<p>Find the following lines and comment out the if( and the closing brace } lines like this:</p>
<p><code>//#20190113-03<br />
//if(!CheckAttribute(arItm, &quot;skipPerkCheck&quot;)) {<br />
      chref.model = GetSubStringByNum(chref.HeroModel, sti(arItm.model));<br />
      //#20180103-02 Hero animation extension<br />
      if (CheckAttribute(chref, &quot;HeroAnim&quot;))&hellip;</code><span class="activity-read-more" id="activity-read-more-11717"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-20738" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">92dea13f03b27df6925eac06c82e0c98</guid>
				<title>Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-20737</link>
				<pubDate>Mon, 08 Mar 2021 21:27:24 +0000</pubDate>

									<content:encoded><![CDATA[<p>The shore chosen is not fully random.  I actually give the player a better chance, as it would suck to wind up an English character, stuck on Saint Martin, with only the enemy Dutch town of Marigot.  So how it works:</p>
<p>It will only choose shores on islands with colony nations that match whatever Flag perks your character can fly.  However, the game&hellip;<span class="activity-read-more" id="activity-read-more-11716"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-20737" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">fbd494019d7b6e8512b945f8cad26946</guid>
				<title>Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-20733</link>
				<pubDate>Thu, 04 Mar 2021 00:20:12 +0000</pubDate>

									<content:encoded><![CDATA[<p>The change is in charactersCharacterUtilite.c, function void SetEquipedItemToCharacter(ref chref, string groupID, string itemID).</p>
<p>Find the line: if(!CheckAttribute(arItm, &#8220;skipPerkCheck&#8221;)) {</p>
<p>The gloves, girdle and boots have the skipPerkCheck attribute, so they fail the &#8216;if&#8217; test.  If you want them to be considered, remove the if {} block&hellip;<span class="activity-read-more" id="activity-read-more-11713"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-20733" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">e30dd9b5c2b60bb6d339de19328f2560</guid>
				<title>Jeffrey replied to the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-20732</link>
				<pubDate>Wed, 03 Mar 2021 21:15:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>Confirmed this is a mistake for the ship init.  Will be fixed in next upload update for ERAS.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">d991c65492b5e04f25024a6c3ed39949</guid>
				<title>Jeffrey replied to the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/?view=all#post-20719</link>
				<pubDate>Sat, 06 Feb 2021 22:06:41 +0000</pubDate>

									<content:encoded><![CDATA[<p>I have no control over the Itch downloads.  If you are using an internet browser to download, you might have better results if you download and install their free Itch client, the use the client to download, instead of a browser.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">491123416ecb2ec699598170d102862d</guid>
				<title>Jeffrey replied to the topic Isabella quest bugged at Salvatore fight in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/isabella-quest-bugged-at-salvatore-fight/#post-20672</link>
				<pubDate>Wed, 06 Jan 2021 18:24:03 +0000</pubDate>

									<content:encoded><![CDATA[<p>Do you have a save before the fight I can have?  I will proceed to the cave, then troubleshoot the process to determine how/why fighting is disabled.  Send save to <a href="mailto:chezjfrey@hotmail.com" rel="nofollow ugc">chezjfrey@hotmail.com</a></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">a4460150032f26e7ad1f8104673a64b9</guid>
				<title>Jeffrey replied to the topic Edward Low quest bugged? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/edward-low-quest-bugged/#post-20653</link>
				<pubDate>Tue, 15 Dec 2020 23:38:24 +0000</pubDate>

									<content:encoded><![CDATA[<p>The original game only allowed a specific ship type.  The when GOF introduced more ships, many of them would fail the test, which would be costly trying to buy the correct one, failing many times with no real clue.  So to make it slightly easier, we changed the ship check to simply allow any ship with 16 guns or fewer and a max crew less than 75.&hellip;<span class="activity-read-more" id="activity-read-more-11654"><a href="https://buccaneersreef.com/forums/topic/edward-low-quest-bugged/#post-20653" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">7848454627508c9a306c9cb63d8e6b6a</guid>
				<title>Jeffrey replied to the topic What ship is the Ganj-i-sawai? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/what-ship-is-the-ganj-i-sawai/#post-19724</link>
				<pubDate>Fri, 20 Nov 2020 22:51:32 +0000</pubDate>

									<content:encoded><![CDATA[<p>Looks like that ship type is supposed to be removed from the game, since it is assigned no nations and .canencounter = false;  However, it also looks like Henry Avery, being a &#8220;hero&#8221; NPC is specifically assigned that same ship type, which is undoubtedly an oversight.  I will have to speak to MK what he wants to do about that.  In any case, the&hellip;<span class="activity-read-more" id="activity-read-more-11624"><a href="https://buccaneersreef.com/forums/topic/what-ship-is-the-ganj-i-sawai/#post-19724" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">40738bb8c53c1046e3063119b398dee2</guid>
				<title>Jeffrey replied to the topic Anyone with issues of stores running out of items? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/anyone-with-issues-of-stores-running-out-of-items/#post-19722</link>
				<pubDate>Mon, 16 Nov 2020 19:03:50 +0000</pubDate>

									<content:encoded><![CDATA[<p>Oldtimer is correct, it is the other captains buying up the stores.  Oldtimer is also correct that this is a known issue, but has been determined a &#8220;feature&#8221; and will remain as-is.  The solution is to either find other colony stores that are not as populated (which is random), or take prizes; the &#8220;take prizes&#8221; solution is one of the reasons it&hellip;<span class="activity-read-more" id="activity-read-more-11622"><a href="https://buccaneersreef.com/forums/topic/anyone-with-issues-of-stores-running-out-of-items/#post-19722" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">d58ca0dc52eb8b184ec9b96d037af793</guid>
				<title>Jeffrey replied to the topic Greetings, and thanks in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/greetings-and-thanks/#post-19677</link>
				<pubDate>Tue, 03 Nov 2020 19:01:11 +0000</pubDate>

									<content:encoded><![CDATA[<p>Welcome to the forum.  Glad you dropped by.</p>
<p>If playing ERAS, I usually just start asking the other &#8220;hero&#8221; types (they are the same characters you can select from at New Game) to join me.  If the agree, then you get them and their ship&#8230;sell their ship and reassign them as a fighter or ship officer if you need those positions filled.  I think&hellip;<span class="activity-read-more" id="activity-read-more-11613"><a href="https://buccaneersreef.com/forums/topic/greetings-and-thanks/#post-19677" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">d15848efba725fd0c5c23532ff1ccd1a</guid>
				<title>Jeffrey replied to the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-19664</link>
				<pubDate>Thu, 22 Oct 2020 16:21:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>Change INTERFACENationRelation.c.  Go to line 114 and adjust the 700 number.  Given your screenshot, I am changing it to 680 for the next update:</p>
<p>CreateString(true,&#8221;EngH&#8221;,&#8221;&#8221;,&#8221;INTERFACE_ULTRASMALL&#8221;,COLOR_NORMAL,680,134,SCRIPT_ALIGN_CENTER,1.0);<br />
    CreateString(true,&#8221;FraH&#8221;,&#8221;&#8221;,&#8221;INTERFACE_ULTRASMALL&#8221;,COLOR_NORMAL,680,190,SCRIPT_ALIGN_CENTER,1.0);&hellip;<span class="activity-read-more" id="activity-read-more-11602"><a href="https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-19664" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">63184c5d7f3a69cd1806cd64d86d1f8a</guid>
				<title>Jeffrey replied to the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-19663</link>
				<pubDate>Thu, 22 Oct 2020 16:07:08 +0000</pubDate>

									<content:encoded><![CDATA[<p>It&#8217;s not just one place.  There would be many edits in the following files:</p>
<p>battle_interfaceBattleInterface.c<br />
battle_interfaceLandInterface.c<br />
battle_interfaceLogInterface.c<br />
battle_interfaceWmInterface.c</p>
<p>The easiest way would be to open each file and search for the word &#8220;scale&#8221; (without quotes).  Sometimes it will be .fontScale, sometimes it is&hellip;<span class="activity-read-more" id="activity-read-more-11601"><a href="https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-19663" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">c0c3425f33290dcb230f9c00bb3c0d74</guid>
				<title>Jeffrey replied to the topic Shipyard incorrect background texture in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/shipyard-incorrect-background-texture/#post-19656</link>
				<pubDate>Tue, 20 Oct 2020 15:56:11 +0000</pubDate>

									<content:encoded><![CDATA[<p>I haven&#8217;t looked at 1.2 for a long time, but I still have some save games.  I went to Nevis and the loading screen looks fine to me.  You could try sending me a save game so I can investigate that location&#8217;s loading image setting.  It is supposed to be an image at this path:  loadinginsideshipyard1.tga.tx.  Also, with the save game file, send me&hellip;<span class="activity-read-more" id="activity-read-more-11595"><a href="https://buccaneersreef.com/forums/topic/shipyard-incorrect-background-texture/#post-19656" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">1de4ca25468d51fc2256e8935d18b71a</guid>
				<title>Jeffrey replied to the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-19650</link>
				<pubDate>Tue, 20 Oct 2020 04:25:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>Myth gave me many potential updates, and within his package he offered some changes for the Tavern overnight that I did not yet intend to adopt, but I accidentally copied some of his code that applied to that feature into a file.  I fixed this problem and it is uploading to Itch right now.  It should be fixed as soon as it completes its upload and&hellip;<span class="activity-read-more" id="activity-read-more-11592"><a href="https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-19650" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">9380174a57a5fcf211243db1baa69c9d</guid>
				<title>Jeffrey replied to the topic How to change the background of F2 menu? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/how-to-change-the-background-of-f2-menu/#post-18917</link>
				<pubDate>Sun, 27 Sep 2020 17:56:53 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hmmm, they look exactly the same to me?</p>
<p>Anyway, in the RESOURCEINIinterfacescharacter_all.ini, the [MAIN_BACK] section shows the texture file used:  textureName = interfacescard_desk.tga.tx</p>
<p>Copy that file from GOF 1.2 RESOURCETexturesINTERFACES to ERAS.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">95bc2ea0167d4d9992aa17686f262a2d</guid>
				<title>Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-17771</link>
				<pubDate>Thu, 24 Sep 2020 16:16:15 +0000</pubDate>

									<content:encoded><![CDATA[<p>Don&#8217;t know&#8230;MK found and added many models over the years.  Some he may have decided don&#8217;t work, doesn&#8217;t like them, are duplicates, or haven&#8217;t yet been retextured, or in some cases, may actually be used by something other than Pirates, even though they were named such&#8230;any number of reasons, I suppose.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">eb32f7c8f40e38953567e303209aa09f</guid>
				<title>Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-17770</link>
				<pubDate>Thu, 24 Sep 2020 16:13:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>Code looks fine.  You can add a message that will display in the rolling text of the upper right of the screen to verify the F4 key registered with the game:</p>
<p><code>void ExecuteConsole()<br />
{<br />
    RealShips[sti(Pchar.Ship.Type)].TurnRate = 16.07;<br />
    Log_SetStringToLog(&quot;Success&quot;);<br />
}</code></p>
<p>You should see the Success text message, then F2 to check Maneuverability&hellip;<span class="activity-read-more" id="activity-read-more-11582"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-17770" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">661912671cc9f570ed7a39d50a371658</guid>
				<title>Jeffrey replied to the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-17768</link>
				<pubDate>Mon, 21 Sep 2020 06:55:13 +0000</pubDate>

									<content:encoded><![CDATA[<p>Is this the ship described, &#8220;An English designed armed merchant ship built in the 1670s-80s&#8230;?&#8221;</p>
<p>I loaded this ship, but I don&#8217;t see what is missing?  Do you have a screenshot to show what is missing?</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">4434ed4b5c5c8b90c9d18e30960db7b0</guid>
				<title>Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-17767</link>
				<pubDate>Sun, 20 Sep 2020 18:10:03 +0000</pubDate>

									<content:encoded><![CDATA[<p>It&#8217;s still enabled in ERAS, but it is very difficult; the damage to masts in COAS/GOF was way too high, so a few hits and they would fall.</p>
<p>In ERAS, we changed the damage to be dependent on the cannon caliber, but also the ship class, so that large ships, presumably have much tougher masts.  Also, the masts are much sturdier&#8230;according to MK,&hellip;<span class="activity-read-more" id="activity-read-more-11579"><a href="https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-17767" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">9ca489533a5b895190fc5a7cbd680f42</guid>
				<title>Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-16294</link>
				<pubDate>Fri, 18 Sep 2020 23:59:24 +0000</pubDate>

									<content:encoded><![CDATA[<p>Not a problem&#8230;check out the foliage/FPS now, I think you&#8217;ll notice 🙂</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">147d4273d4b320dab9cc8dce4ff6ef68</guid>
				<title>Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-16290</link>
				<pubDate>Fri, 18 Sep 2020 23:58:29 +0000</pubDate>

									<content:encoded><![CDATA[<p><strong>Maelstrom Update</strong></p>
<p>x64 bit FMOD update to version 2.01.04 &#8211; 9/10/2020 Studio API minor release (build 111454)</p>
<p>Fix VideoRect issue not playing</p>
<p>Fix occasional visual glitch in 64 bit due to flag anomaly</p>
<p>Improve FPS with foliage enabled at sea</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">8e6d6b00b7402cedf390717eeb405c3d</guid>
				<title>Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-16071</link>
				<pubDate>Fri, 18 Sep 2020 16:19:18 +0000</pubDate>

									<content:encoded><![CDATA[<p>I have good news!  I figured out a way to mitigate the foliage problem while at sea and the FPS is much better now.  Will be in the next Maelstrom update.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">ca207e26eb10b0ce0652a0babeeb98aa</guid>
				<title>Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-9688</link>
				<pubDate>Sat, 12 Sep 2020 21:12:43 +0000</pubDate>

									<content:encoded><![CDATA[<p>Someone also noticed FPS drops during storms, that also improved if foliage was disabled.</p>
<p>Does this same thing also occur around other parts of the South American continent, like Belize?</p>
<p>Also, instead of disabling, does reducing the foliage quality help?</p>
<p>I&#8217;m trying to figure out if is the specific foliage patch just around Maracaibo, and also&hellip;<span class="activity-read-more" id="activity-read-more-11570"><a href="https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-9688" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">9555e7e68944e2aaf14d66ee538eac4f</guid>
				<title>Jeffrey replied to the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-8157</link>
				<pubDate>Sat, 29 Aug 2020 03:04:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>I can make a note of that ship, but I won&#8217;t be able to fix it because I don&#8217;t know modeling and we seem to have lost our only ship modeller a short time ago.  But I will record the problem and if anyone ever comes along with an ability for that type of work, they can take a look at it.</p>
<p>As for performance, there are some periods of slowness when&hellip;<span class="activity-read-more" id="activity-read-more-11561"><a href="https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-8157" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">7ba9c829a6ae7f1b24caba2c219464f2</guid>
				<title>Jeffrey replied to the topic Freeing slaves/prisoners? in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/freeing-slaves-prisoners/#post-8147</link>
				<pubDate>Sat, 15 Aug 2020 20:02:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>There is currently no option to simply release slaves, but if you are playing a character that does not want to ruthlessly kill slaves, or sell them, this is what I do for those types of character roles:</p>
<p>Go to a port/mooring spot on shore.<br />
Open the character GUI interfaces, select the ship.<br />
Scroll down to the slave cargo line, then&hellip;<span class="activity-read-more" id="activity-read-more-11551"><a href="https://buccaneersreef.com/forums/topic/freeing-slaves-prisoners/#post-8147" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">aedda14249f711211929bcf7e7695434</guid>
				<title>Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-8143</link>
				<pubDate>Tue, 11 Aug 2020 07:20:07 +0000</pubDate>

									<content:encoded><![CDATA[<p>Sorry, did not mention that one&#8230;it is found in scriptsutils.c</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">96ac02d0ee688b599a98692db6ac77fa</guid>
				<title>Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-8140</link>
				<pubDate>Mon, 10 Aug 2020 23:28:35 +0000</pubDate>

									<content:encoded><![CDATA[<p>The non-Hero officers in taverns, are created in loc_aiLAi_utilites.c, function CreateHabitues.  They are created in the call:  NPC_GeneratePhantomCharacter(&#8220;pofficer&#8221;, iNation, MAN, 1), and tracing through the function, it gets the model string from CreateModelString:</p>
<p>case &#8220;pofficer&#8221;:<br />
 sBody = &#8220;officer&#8221;;<br />
 iNumber = rand(20)+1;<br />
break;</p>
<p>So it will&hellip;<span class="activity-read-more" id="activity-read-more-11544"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-8140" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">5f300f508122997bd3ee15d89b2faf4b</guid>
				<title>Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-8139</link>
				<pubDate>Mon, 10 Aug 2020 23:05:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>Right now, the only characters that will show different armor (and that is not always, but they are the only ones that can), are the player and all the NPCs that are considered the other &#8220;heroes&#8221;, that are defined in HeroDescribe.txt.</p>
<p>When those characters are created, they are assigned the .HeroModel attribute that will equal that heroModel_x&hellip;<span class="activity-read-more" id="activity-read-more-11543"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-8139" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">4056cca0169c7f4f548b9211c3738e55</guid>
				<title>Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-8136</link>
				<pubDate>Sat, 08 Aug 2020 15:23:14 +0000</pubDate>

									<content:encoded><![CDATA[<p>My first thought is that maybe the download didn&#8217;t complete, or corrupted.  I do remember a couple instances where Itch did not perform the download correctly for a particular user, and they just had to redo the download.</p>
<p>Let&#8217;s do a check for the textures&#8230;go to the directory where you put ERAS and inside the RESOURCE folder, right-click the&hellip;<span class="activity-read-more" id="activity-read-more-11540"><a href="https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-8136" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">d06c00c1395ca3bca9add308919d35f3</guid>
				<title>Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-8132</link>
				<pubDate>Thu, 06 Aug 2020 17:07:08 +0000</pubDate>

									<content:encoded><![CDATA[<p>I downloaded your file and will take a look.</p>
<p>That occasional problem you mentioned about sometimes the mouse button click for ship firing sometimes not working, requiring a couple volleys from first person, then it will magically start working again is also something I&#8217;ve noticed, but have not yet figured out the root cause; I would really like&hellip;<span class="activity-read-more" id="activity-read-more-11536"><a href="https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-8132" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">c936c008a738e433802e460df038bf27</guid>
				<title>Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-8113</link>
				<pubDate>Mon, 06 Jul 2020 17:13:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>Yes, you can run with as many lines as you wish within the function.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">60de3af74705571a8a0dfa8dbce5114c</guid>
				<title>Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-8111</link>
				<pubDate>Sun, 05 Jul 2020 21:36:59 +0000</pubDate>

									<content:encoded><![CDATA[<p>It should be inside the function, like this:</p>
<p><code>void ExecuteConsole()<br />
{<br />
    RealShips[sti(Pchar.Ship.Type)].SpeedRate = 15.0;<br />
}</code></p>
<p>You can also just put the line near the top, then an early return statement and it will just execute your line, then leave early, without executing anything that follows, so you can leave the rest of that function intact&hellip;<span class="activity-read-more" id="activity-read-more-11525"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-8111" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">3adb702f6d638be49b5fd05457a0658c</guid>
				<title>Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-8109</link>
				<pubDate>Sun, 05 Jul 2020 02:27:10 +0000</pubDate>

									<content:encoded><![CDATA[<p><strong>*** Maelstrom Update ***</strong></p>
<p>Land, Sea and WorldMap HUD auto scaling</p>
<p>Fix deck crew climbing shrouds after capture/swap ships</p>
<p>Keyboard layout detection</p>
<p>x64 bit FMOD update to version 2.00.10 &#8211; 07/01/2020 Studio API minor release (build 110198)</p>
<p><strong>*** ERAS Update ***</strong></p>
<p>Land, Sea and WorldMap HUD auto scaling, plus option to adjust auto-scaling&hellip;<span class="activity-read-more" id="activity-read-more-11523"><a href="https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-8109" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">44916ae3a8965ea16152ac6ce985b903</guid>
				<title>Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/technical-questions/#post-8108</link>
				<pubDate>Sun, 05 Jul 2020 02:19:24 +0000</pubDate>

									<content:encoded><![CDATA[<p>It depends on what stats you want to change&#8230;</p>
<p>The easiest method is to assign the ship to yourself, otherwise you need to know the character ID of your companion.  So if you swap the ship to yourself, then change the stats, then you can assign it back.</p>
<p>Some examples:</p>
<p>RealShips[sti(Pchar.Ship.Type)].MaxCaliber =&hellip;<span class="activity-read-more" id="activity-read-more-11522"><a href="https://buccaneersreef.com/forums/topic/technical-questions/#post-8108" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">2aa75c7be1f5a049d8bdcc6925e0ac7e</guid>
				<title>Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/gameplay-questions/#post-8085</link>
				<pubDate>Mon, 15 Jun 2020 18:38:01 +0000</pubDate>

									<content:encoded><![CDATA[<p>Unfortunately, when the GOF modders introduced the Skill Books, they took away all the bonus points for nearly all the other bonus items (Teno totems, statues, artifacts).  So that statue is now useless for bonus in ERAS too, because ERAS evolved from GOF 1.2.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">fab19a9e05d416ed553e5da2c7623197</guid>
				<title>Jeffrey replied to the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-8084</link>
				<pubDate>Mon, 15 Jun 2020 18:31:01 +0000</pubDate>

									<content:encoded><![CDATA[<p>Filipe is correct.  If Less Powerful Skill books option is enabled, then all bonus items are limited to bonus 10, instead of 10, 20, 30.  There is currently no way to alter the desciption of the items if that option is on to reflect the change because the descriptions are hardcoded in a separate RESOURCE file.</p>
<p>That option was something the GOF&hellip;<span class="activity-read-more" id="activity-read-more-11517"><a href="https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/#post-8084" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">4fa5bff898bafc08d8c30ade9536f3a1</guid>
				<title>Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download &#038; discussion board</title>
				<link>https://buccaneersreef.com/forums/topic/gof-eras-mod-2-latest-download/#post-7993</link>
				<pubDate>Tue, 19 May 2020 02:31:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>​ERAS 2 is now fully translated to Portuguese!  Many thanks to BinaryKommando!  He single-handedly performed the entire translation and helped both introduce new game features, and debug many unrelated problems along the way.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
		
	</channel>
</rss>