Oldtimer
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 5 months ago
EDITING .toml file
Hi all,
since this issue was recently mentioned by a poster I kinda bump my question from before.
I still run Win7 Home Pro 64 bits. Itch updates Maelstrom and ERAS correctly AFAIK but I cannot start either from itch, only from desktop shortcuts. AFAIU it`s the .toml file that needs editing, but how?
Rgds, Oldtimer
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 5 months ago
Mr. Jeffrey,
my apologies for not noticing your reply until now. Anyway from the below:
– float iLevHalfBonus, iLev1Bonus, iLev2Bonus, iLev3Bonus, iLev12Bonus, iLev15Bonus, iLev25Bonus, iLev35Bonus
if (LowerSkillBooks) {
iLevHalfBonus = 0.5;
iLev1Bonus = 1;
iLev2Bonus = 1;
iLev3Bonus = 1;
iLev12Bonus = 0.5;
iLev15Bonus =…[Read more] -
Oldtimer replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 5 months ago
Hi,
Heavy Dutch Brigantine has no chasers but the windrose shows installed chasers though there are not any to shoot with.
Rgds, Oldtimer
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 6 months ago
Well a mistake, cannot have 2 identical names can I, so will this work:
//original skill bonuses
iLev1Bonus = 0.5;
iLev2Bonus = 1;
iLev3Bonus = 2;
iLev4Bonus = 3;
iLev12Bonus = 1.2;
iLev15Bonus = 1.5;
iLev25Bonus = 2.5;
iLev35Bonus = 3.5;to start with? Then the bonuses will have to be changed in SetCharacterSkillByItem, right?
Rgds, Oldtimer
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 6 months ago
Mr. Jeffrey,
first things first. Is it possible to add a skill bonus lvl like:
//original skill bonuses
iLev1Bonus = 0.5;
iLev1Bonus = 1;
iLev2Bonus = 2;
iLev3Bonus = 3;
iLev12Bonus = 1.2;
iLev15Bonus = 1.5;
iLev25Bonus = 2.5;
iLev35Bonus = 3.5;As I only play with original skill bonuses(but equip…[Read more]
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Oldtimer replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 6 months ago
Mr. Jeffrey,
THX for the explanation. I think, by now, it may be a somewhat useful feature actually. With my very sensitive gaming mouse/s I sometimes activate wrong alternatives. This feature solves this annoyance and may be worth the time increase in some dialogues.
Rgds, Oldtimer
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 6 months ago
Mr. Jeffrey,
I think made a thought blunder above. The + value is determined somewhere else, right?
Is that by: itmname_booklight_2 {Effective Stances} or itmdescr_booklight_2 { or by both lines together like: itmname_booklight_2 {Effective Stances}
itmdescr_booklight_2 { where the digit 2 sets the value to +20 or?Also as we have no +5 and +25…[Read more]
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 6 months ago
Righty,
if we have this in ItemsDescribe:
itmname_booklight_2 {Effective Stances}
itmdescr_booklight_2 {
Authored by an Italian Maestro, this book emphasizes utilization of footwork to maximize agility with light weapons. (+20 Light Weapons)is it enough to change the +value to affect the item across the game world or is necessary to tweak…[Read more]
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Oldtimer replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 6 months ago
STRANGE ISSUE
After last update I need to click several times on first/only line of a dialogue to activate it. If I choose a line farther down it all WADs. Not a biggie but makes hiring dialogues tedious.
Tested with 2 mice and 1 keyboard.Rgds, Oldtimer
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 6 months ago
PERSISTENCE PAYS
Well, I have beaten the chimp, by trial and error… Now if a kind soul could tell me in what file(s) the item id:s are I would be very grateful. Skill items are what I really want to tweak as to have more logical benefit lvl:s.
Rgds, Oldtimer
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 6 months ago
@Mr.Jeffrey,
I tried to tinker with code to make PC start with a ship but nothing else. Failed miserably. Well, a chimp will write Shakespeares complete works given time, but I do not have that much time…
Yet another thing, where can I find item id:s to print out? I can find them in the abandoned ship city traders inventory but it would be…[Read more]
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 6 months ago
Mr. Jeffrey,
many THX for your help. Now we(well, mostly you) have sorted out equipment, how abt. making shipless PC:s start at a pier or beach instead of a non-existent boarding deck?
Rgds, Oldtimer
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 6 months ago
@Jeffrey,
I copied/pasted your last suggestion, got the formatting message BUT it works anyway. Format after pasting/saving looks to me like yours anyway.
Now I wanted to remove other starting items and tried this:
break;
case “Pitt”:
if(sti(chr.index) == GetMainCharacterIndex()) {
chr.Ship.Type = SHIP_NOTUSED;…[Read more] -
Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 6 months ago
Mr. Jeffrey,
your patience and helpfullness are amazing.
I use WordPad for editing and saving. What program should I use to keep formatting?
Rgds, Oldtimer.
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 6 months ago
Mr. Jeffrey,
here is code with double quotes changed:
case “Pitt”:
if(sti(chr.index) == GetMainCharacterIndex()) {
chr.Ship.Type = SHIP_NOTUSED;
RemoveOfficerEquip(chr, GUN_ITEM_TYPE);
}
else {
chr.Ship.Type = GenerateShip(SHIP_BarcoCostero, true);
chr.Ship.Name = “Kipper”;
}
GiveItem2Character(chr, “jewelry67”);
GiveItem2Character(chr, “jewelr…[Read more] -
Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 6 months ago
Mr. Jeffrey,
I changed GrantHeroSpecifics as per your template to:
case “Pitt”:
if(sti(chr.index) == GetMainCharacterIndex()) {
chr.Ship.Type = SHIP_NOTUSED;
RemoveOfficerEquip(chr, GUN_ITEM_TYPE);
}
else {
chr.Ship.Type = GenerateShip(SHIP_BarcoCostero, true);
chr.Ship.Name = “Kipper”;
}
GiveItem2Character(chr, “je…[Read more] -
Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 6 months ago
Forget abt. the above. I have changed GrantHero Specifics for Pitt to:
case “Pitt”:
if(sti(chr.index) == GetMainCharacterIndex()) {
chr.Ship.Type = SHIP_NOTUSED;
RemoveOfficerEquip(chr, GUN_ITEM_TYPE);
}
chr.Ship.Type = GenerateShip(SHIP_BarcoCostero, true);
chr.Ship.Name = “Kipper”;…[Read more] -
Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
Mr. Jeffrey,
THX for this. While I partly understand what to do I should perhaps mention that what I want is to change the loadout of some PC:s to better conform with their background, as I see it. So it is not only removing a pistol but perhaps changing it to another. So how would the block look like for say, J. Pitt, Esq.? My suggestion:
case…[Read more]
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
Starting equipment.
How can I change appropriate code in GrantHeroSpecifics so that hero starts without a ship?
Some heroes have no pistol indicated in GrantHeroSpecifics but start with one anyway, pistol or lbr pistol. How can I change this? As of now I can add pistols but see no way to get rid of their std pistol.
Rgds, Oldtimer
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Oldtimer replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
THIS!
I have suggested earlier that chance to find item should be set by player. Do not know how how hard it is to code that though.
Rgds, Oldtimer
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