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- This topic has 4 replies, 4 voices, and was last updated 2 weeks, 5 days ago by Korinthian.
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December 3, 2020 at 10:13 am #20636KorinthianParticipant
Hello to eneryone.
I downloaded the game the previous weekend and i can literally say i’m in love.
Beautiful work that definitely is a work from the heart. I am from Greece and a great friend of History (lessons or not), and that is probably the reason i found you. I generally seek out mods of games of several historical periods.
For the game i believe there is no other match with so many ships (…my God the ships…) of the Age of Sail and so many historically accurate loot u can use.
Maybe new to the game but as an old gamer allow me to share some food for thought from my experience with the game till now.
I am playing a random French guy and i wrecked havoc to the spanish ships where ever i found them. I am close to level 40 i think. So..
1) Althought i have already captured two class I manowars, i havent encountered a single class II ships (…my God the ships…)
2) During battles when at the maximum range i feel the cannonballs tragectory a little awkard, meaning i expect naval guns not to have the freedom of lots of degrees from the sea surface. The cannons seem to aim the sky.
3) I command a boosted Old Dutch Manowar (class III great ship) and even when i encounter much smaller enemies they can easily, with every cannonball counting, rip my sails VERY VERY easily, i think.
4) Even thought the spanish king probably knows my name by now (in the game i mean … hehe) is there any connenction to promotion or any other form of apreciation (even special items) from the french state? I have in my possesion a letter of m…
That is for now.
PLEASE continue this great work of ART.
There is nothing simiral like that out there.
Very happy to meet youYours Korinthian
P.S. Excuse my big post.
- This topic was modified 3 years, 11 months ago by Korinthian.
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December 4, 2020 at 9:09 am #20638OldtimerParticipant
Hi,
re:
2. Yes, the LATERAL bearing angle of cannons must be narrowed down considerably.
3. Yes, sail get ripped much too easy.
4. You must do national quests to increase your rep and be promoted.
Still, the difficulty lvl is affecting your dam susceptibility. I play on Admiral and take a lot of dam even when fighting ships 3 classes below mine.
Rgds, Oldtimer
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December 4, 2020 at 10:15 pm #20639PapaWulfParticipant
Hey Korinthian! On your first item, class 2 ships and class 1 ships usually stay at important ports. Look to Puertobello and Santa Catalina, or Havana; those should provide a good nearby lead for you to act on, no matter where you are in the Caribbean. Also, if you accept random convoy attack missions, it looks like quite a few characters have class 2 ships as well. If they get boarded, and captured, then the ship is fair game for you to take in turn *hint-hint*
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December 5, 2020 at 3:26 am #20641modernknight1Keymaster
“My God the Ships” I love it! Thanks for the compliments.
Welcome Korinthian and I am glad you are enjoying the experience.
So some things to consider. I have carefully looked at the trajectories for years and the simulation is accurately depicting them. The windage tollerances (blow-by of propellant) of that era meant that the flat trajectories so many expect in modern times are only achieved below 300 yards or 400 meters. In addition, unless one was trying to catch up to a ship rarely did they engage at beyond that optimal engagement distance.
Jeffrey and I have had so many discussions on this taking into account historical accuracy against fun and game-play considerations. We have been changing the AI over time so that AI opponent ships and your own captains do not engage unless they are within a believable range where some level of damage can be achieved without totally depleting precious ammunition.
As Old Timer pointed out National Questlines will allow you to get promotions. Our version of the game with ERAS2 allows for many additional promotions than the original game did and the promotions have the authentic historical title by nationality. Keep in mind that if you have a letter of marque in your equipment at the beginning of the game you must equip it in order for it to work so that the governor will consider you one of his privateers or filibusters. Also consider in the mod options that you can do all of the different nations questlines if you want to with your same character without starting a new game – no other version of AOP or COAS has that option. I have yet to actually do that myself but look forward to doing so at some point in the future.
We may experiment with the AI not engaging at all if their ammunition is considered to be down to half their basic load – unless they are within that optimal desired engagement range.
The fact that you can shoot your guns over a kilometer or two is completely unrealistic with regards to achieving any kind of accuracy. To achieve those distances you would have to elevate your gun tubes significantly with a noticeable arc and max-ordinate (apogee).
I am overhauling rigging hit points for larger ships. The average draw for medium to large ships is 300-500 hit points for sails and masts. I am going to expand that range into the 600-700 point level for very large or heavy duty ships. This change will be available in the HUGE update I am trying to finish by Christmas. It goes without saying that rigging was easily damaged in historical battles. There are anecdotes of ships being so damaged after battles that small make-shift masts were rigged up with every sheet and shirt available to help get the ship home.
I agree with you that there is nothing out there like what we’ve put together. Thanks again for the great compliments and I don’t consider your post long at all – you haven’t read many of mine I guess. I love long thoughtful posts.
Pleasant Journeys and Smooth Sailing!
MK (Aaron)
- This reply was modified 3 years, 11 months ago by modernknight1.
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December 6, 2020 at 12:21 am #20644PapaWulfParticipant
I ran into a punitive expedition from the Spanish last night…that was intense. There were 10 ships, and some were carracks with 42 and 36 pounders. Class 4 frigates minimum, everything else was class 3 galleons/carracks, 6 ships kept distance and ran away, so idk if there were any more powerful in the group. I do believe those are rare spawns, because I hadn’t seen those before.
Something to avoid: bold privateers. I ran into those, and dragged them to St. John’s in Antigua. They are a HUGE pain in the ass! They don’t surrender, and they WILL board your ships under intense fire from the fort, any friendly ships in the area, and your group. If you want to try them, make a separate save, or else you may regret it.
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by Korinthian