TengMa
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February 10, 2018 at 2:01 pm #5996TengMaParticipant
Extract files ERAS2.8.7z.001 through ERAS2.8.7z.012 (all 12 files) content and place the extracted files in C:/Eras2. then unzip ERAS2.8Update.zip and overwrite into that same directory. but it still doesn’t work,after a flash on the game menu, it exits. The system.log is as follows.
Loading modules (folder: modules\)…
44 loaded.
Reset…
Initializing CORE…
Creating atoms space: 128
done
Initializing complete
Starting DirectX 9
Techniques: 24 shaders compiled.
Techniques: 229 techniques compiled.
Techniques: compiled by 340781723 ticks.
Using FMOD 00011003
Sound initialized ok !!!
FMOD: Speaker mode STEREO
Total logical: 4, Total cores: 2, Total physical: 1
SSE: On, MultiThreading: On
Bad rope data for rope: (model=ships\CrimsonBlood1\CrimsonBlood1) (rope num = 480) (begin group=-1, end group=0)
Begin pointer = 281748652? end pointer = 0
Bad rope data for rope: (model=ships\CrimsonBlood1\CrimsonBlood1) (rope num = 481) (begin group=-1, end group=0)
Begin pointer = 281748652? end pointer = 0
Bad rope data for rope: (model=ships\CrimsonBlood1\CrimsonBlood1) (rope num = 74) (begin group=-1, end group=0)
Begin pointer = 281748652? end pointer = 0
Bad rope data for rope: (model=ships\CrimsonBlood1\CrimsonBlood1) (rope num = 75) (begin group=-1, end group=0)
Begin pointer = 281748652? end pointer = 0
Bad rope data for rope: (model=ships\CrimsonBlood1\CrimsonBlood1) (rope num = 62) (begin group=-1, end group=0)
Begin pointer = 281747908? end pointer = 0
Bad rope data for rope: (model=ships\CrimsonBlood1\CrimsonBlood1) (rope num = 63) (begin group=-1, end group=0)
Begin pointer = 281747908? end pointer = 0
Bad rope data for rope: (model=ships\CrimsonBlood1\CrimsonBlood1) (rope num = 406) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 281757580
Bad rope data for rope: (model=ships\CrimsonBlood1\CrimsonBlood1) (rope num = 407) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 281757580
Bad rope data for rope: (model=ships\CrimsonBlood1\CrimsonBlood1) (rope num = 404) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 281757580
Bad rope data for rope: (model=ships\CrimsonBlood1\CrimsonBlood1) (rope num = 408) (begin group=-1, end group=0)
Begin pointer = 281757580? end pointer = 0
Bad rope data for rope: (model=ships\CrimsonBlood1\CrimsonBlood1) (rope num = 409) (begin group=-1, end group=0)
Begin pointer = 281757580? end pointer = 0
Bad rope data for rope: (model=ships\CrimsonBlood1\CrimsonBlood1) (rope num = 410) (begin group=-1, end group=0)
Begin pointer = 281757580? end pointer = 0
Bad rope data for rope: (model=ships\CrimsonBlood1\CrimsonBlood1) (rope num = 411) (begin group=-1, end group=0)
Begin pointer = 281757580? end pointer = 0
Bad rope data for rope: (model=ships\CrimsonBlood1\CrimsonBlood1) (rope num = 412) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 281757580
Bad rope data for rope: (model=ships\CrimsonBlood1\CrimsonBlood1) (rope num = 472) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 281752372
Bad rope data for rope: (model=ships\CrimsonBlood1\CrimsonBlood1) (rope num = 473) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 281752372
Unloading
DestroyWindow
PostDWindow
System exit and cleanup:
Mem state: User memory: 0 MSSystem: 0 Blocks: 0 -
February 11, 2018 at 6:06 am #6010TengMaParticipant
Just entering the game menu, the screen flashed, and it crashed. How can I debug now to get a valid log and find out why it crashed?
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