Jeffrey
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Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 5 years, 8 months ago
– allow players to navigate command menus with the scroll wheel: I made the up/down/left/right command navigation selectable in the control mapping options, so now you can remap the command navigation to mouse scroll
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Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 5 years, 8 months ago
The following, I can virtually guarantee won’t be done:
– No energy cost for dodging in combat: We disagree with the premise
-First person eliminate head bob from the first person camera: The reason this happens is that instead of idle characters standing like statues when AFK, they have idle animation to look more natural. Since the camera i…[Read more]
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Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 5 years, 8 months ago
So far, here’s what I’ve got:
– Treat dead bodies like containers, and use the command/action key to loot them when walking over them: DONE
– Have dead bodies remain where they fall permanently until a scene transition/loading screen: Kinda…just extended timeout to 5 minutes.
– First person make the view point carry through loading screens: DON…[Read more] -
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 8 months ago
There are a couple possibilities:
If you forgot to equip your Patent in your inventory, a governor will not “know” you.
If you had a patent, but no longer have one, you might have hurt or fired upon a friendly. That will remove your patent and you will have to obtain another one. Don’t ever shoot friendly or allied nation ships, soldiers, etc.…[Read more]
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Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 5 years, 8 months ago
This is fair. I notice the character doesn’t really strafe right/left while running anyway, so penalizing energy for something the character doesn’t really do is unfair. I did what you asked and it will be available in next update.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 8 months ago
You listed 3 ships: BarcoCostero, Tartane de Negoce and Small Caravel.
I have a February 2018 copy of the engine/game and I loaded up all 3 of those ships, tested the battle sails. Then I loaded the most current version of the game and tried all same ships. There is no difference in sail behavior between the old game and the new. Which also…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 8 months ago
Those battle sails are a function of how the model is built/designed and how the sails are defined. If some, or a particular model don’t react to the usual feature of half sails up, incrementally, the model needs adjustment; I don’t do that sort of thing because I don’t know the specifics of ship modeling.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 8 months ago
The best I can offer for an answer is an educated guess, based on what I’ve read how these things work…keep in mind I am actually not an expert in these graphics programs.
I believe it was solely the AA. My understanding is that AA uses the vertex coordinates and a “depth buffer” to determine where poly edges are and what pixels “behind” in…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 8 months ago
In RESOURCEINItextsHeroDescribe.txt, Svendson is heroLastname_145. A little further down in that same file, the unique model used is heroModel_145 {Depp12}.
For starting ship/gear, the file ProgramcharactersRPGUtilite.c function GrantHeroSpecifics set all of that. To change the starting ship for that character, change the line:
chr.Ship.Type =…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 8 months ago
The reason for no response is because I can’t make the same thing happen in my game.
First, the problem occurs with AA turned on, but that is probably particular to the video card being used. I only have one, cheap laptop that supports very little graphic properties. When I toggle it on, I don’t get the same problem. If I can’t reproduce a…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
I do want to get this figured out, but would be much more helpful if I just had a monitor setup of my own to work through, LOL
Everything I see shows that it probably would change the resolution like it did when under fullscreen, but at least show us the real settings it was using, so I’m a bit confused why it didn’t. Also, when you actually…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
Try switching to windowed and see if that changes it.
Awhile back, I changed the fullscreen mode to select the “best” supported resolution for the monitor, because if you select 800 x 600, but your start.ini is set to something wonky and unsupported 900 x 1080, the game used to crash. So I decided for the case where someone may have manually…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
Hmmm, I think I have a theory…are you playing in “Fullscreen” mode? Not windowed?
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
This turned out to be a bug for DX9 64 bit, that the 32 bit DX 9 did not have. I fixed it and uploaded to Itch a few minutes ago.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
Itch updated with latest.
Maelstrom Update
Add animal nature shore crabs
Limit screenshots (F8) to 1 per second…no multiples on key hold.
Add support to allow multiple languages to work with a single install, select in Config.exe
Add cannon direct aim fire support
FMOD update to version 1.10.11
Support for new sail type to fix…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
OK, let’s verify what the game is really running now…
Find Programconsole.c and open with a text editor. Replace the entire contents with the following:
void ExecuteConsole()
{
Log_SetStringToLog("screen_x " + Render.screen_x);
Log_SetStringToLog("screen_y " + Render.screen_y);
}Save, then launch and load that save game. Once…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
Hmmm, unsure as I don’t have “nice things” to check for myself the behavior…
Can you find the start.ini for ERAS, open in a text editor and verify the screen_x and screen_y values? What do they say?
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
If you want something to show at level 1 or above, scroll down to the bullets and add what you want like this:
TakeNItems(ch,"bullet", Rand(20)+10);
TakeNItems(ch,"potion1", Rand(11)+1);//Add line here
if (rand(8) == 1) { TakeNItems(ch,"blade29", 1);}
if (rand(8) == 1) { TakeNItems(ch,"cirass1", 1);}The rand(8) == 1 simply means there is a 1…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
If one uses the Itch client to launch the config or game, I tried to add settings for all of the possibilities in the .itch.example.toml file found in the gentlemen-of-fortune-maelstrom-engine that gets created by the Itch install. However, the Itch install does not provide a way to alter those paths and/or that file if one chooses a different…[Read more]
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Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
That cannon ability will take effect with the various gunner implements when either you or your gunner have them.
I also finally changed the fact that the Storm Engine never switched the billow direction for square sails on ships like this:
I’ve changed that. Also, the perpendicular square sails, when meeting a…[Read more]
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