Jeffrey
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Yep, that adjustment to the locator file fixed DesMoines; the workaround is no longer needed.
However, there are indeed some locations that are explicitly set to not allow fighters (e.g. Panama route). That is handled by that function: LAi_LocationDisableOfficersGen
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
OK, that last post was wrong. I did some digging, and the real function is LAi_LocationDisableOfficersGen, but it doesn’t work for that particular shore because the locator definitions in the model have the wrong group name (probably a typo); it is a bug. I will fix the locator file and I bet it works without the workaround.
Give me a bit to…[Read more]
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
I did DesMoines shore by looping and manually placing the fighters during the particular quest function in reaction_functions for when you land at shore_ship3 location, but I later discovered what is probably an easier way; I think where you find LAi_LocationFightDisable, where the 2nd parameter is true, disables the ability for your fighters to…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Well, it’s possible this may have been a problem, but I don’t get this in my game, after several tries. But, I have also been working on in my update, so I may have already fixed it, but I don’t have notes for it, so I don’t know if I fixed it deliberately or my adjustments for the new update fixed it as a side-effect.
I did make a change in…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
This is interesting. The C redistributable is supposed to be the version that matches the toolset version used to compile in Visual Studio, which is what I provide. I did not know that for some Windows versions, config.exe might still need a different one.
For more information, can you remember which version you had to download and install? I…[Read more]
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Jeffrey replied to the topic Need help with installation in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Download them all: ERAS2.6.7z.001 through ERAS2.6.7z.012.
Make an empty folder for the game (Example C:ERAS2) Right click ERAS2.6.7z.001, choose 7-zip/Open archive and from there, extract to C:ERAS2). You should see in the archive, upon opening with 7-zip, modules folder, Program folder, RESOURCE folder, fmod.dll, start.exe, config.exe…[Read more]
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Jeffrey replied to the topic Need help with installation in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Yes, Vincent is correct. If you use 7zip, and right-click to open archive of the first, #1 file, it actually opens the entire set of files for extraction. You don’t have to do them separately, one at a time.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
This sort of change should be doable. I’ll run it by MK and perhaps we can work it into the game where some types of bonus items work while either on-person, or in chest, while others require on-person…depending on their nature (i.e. book vs. ‘charm’…so to speak).
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
I’ve always thought the requirement to keep bonus items on your person was to force some judiciousness on the player’s part, and if certain bonuses were desired, but weight limit starts to constrain, well, then some sacrifices must be made.
However, I’m not entirely averse to the idea of certain items still empower the bonus from cabin chest. I…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
The game has always been like that, and it’s not real intuitive, but you can enter the cabin. I suppose I can look into changing the behavior. Anyway, here’s what to do:
If you notice, if you loot nobody/nothing, there is an icon in the upper right to indicate the default, fast action is to enter the cabin and space bar activates such. When…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
You can. But if you just got the recent Update, I believe the start.exe and module/*.dll files in the Update.zip and EngineUpdate.zip are the same at this point, so it may be irrelevant. But it won’t hurt either, since it will simply overwrite the exact same files.
I occasionally update just the executables, and like to keep a smaller file,…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Yes, following Maltacus’ advice, after unzipping all the .001-.012 files into an empty/blank directory for the game, then unzip Update.zip and copy/overwrite into those same folders you just unzipped from the multipart-archive. This will apply all the later fixes/changes from that initial base set of files and that should do it.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Don’t know how many we’ll do or get, but DeathDaisy said she might do some more, now that hers works; she had to severely deduct the detail to get her model in New Horizons. I asked her to give me the ‘good’ one to see what’s up and now that it works, we can have that one. I was then informed of the already existing masked guy and of course that…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Not really an update that affects much in the game presently, but since the dawn of this game’s time, large polygon character models used to crash POTC/COAS…no longer.
Typical characters in the game, have roughly 1,500 to 2,000 Verts. This masked character has 10,000+, Ciri, a new model from DeathDaisy at PA!, has just under 15,000. They both…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years ago
It sounds like a mismatch of .exe/.dll/program files, but I’m not sure.
I did try making a new, empty game directory for myself, then loaded the base, Update.zip, then the EngineUpdate.zip (in that order), just to be sure the actual downloads are OK (and that I didn’t mix them up), and that worked for me just fine. But, my machine is Win7.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years ago
I put a start.ini at:
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg -
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years ago
How am I not surprised to learn Win10. It is the bane of my existence. Since I don’t have it, I can only offer some guesses for solution:
Set compatibility to WinXP.
Set to ‘Run as administrator’Log files are compile.log, error.log (sometimes doesn’t exist) and system.log and are found the same place as the start.exe. You may have to enable…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years ago
The only time I’ve ever seen the .dll modules not load, is if they happen to be the old, original COAS ones because they are incompatible.
First, if using the download parcels for the entire base, make sure to apply the Update.zip over it.
If that does not cure, then try applying EngineUpdate.zip over. However, the Update.zip and…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years ago
This is the C++ runtime that matches what I compile:
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg
vcredist_x86.exe
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years ago
Yeah, I just provided the link as an example hit, from the many. I don’t think any of the suggestions it gives are relevant to you, since we don’t have an installer that installs/registers the components. That’s why I think trying the C++ runtimes are what I would try for this, because I know we have a dependency there, as it’s tied to the…[Read more]
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