Jeffrey
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
I have something for testing that fight. Do you have a save from before midnight, when you’re waiting for the time to go looking for the girl in that room? I want to try out my changes.
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
First, that French prison code tries to store all your items in a hidden, temp attribute, then upon release, attempts to copy them back to your pchar.items attribute. Weird that it fails sometimes, as the code looks OK to me. But, what I found is that none of the other prison episodes that behave similarly, use the same function as that…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
Since last you were here, I shrunk much of the texture sizes. You may want to get a complete new base (might speed performance with the smaller files) and the latest update on top of that.
But, it’s not necessary, as the Update.zip still has everything needed if you still have the original base. Just check the file date for the update…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
It’s puzzling why you needed to do that, but I’m not going to worry much about it, since it is resolved.
For this test, I created a new, empty folder: E:ERASTest, on an external, USB drive. Then I extracted ERAS2.6.7z.001-012 (using 7zip) to that new folder. Then, I extracted Update.zip into that same folder, overwriting everything. Then I ran…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
To ensure I didn’t mismatch anything, I took the time to make a new, empty folder, then put the base .7z files, then overwrite with the Update.zip files. Ran my newly created program set and I had no problem. I don’t know what the problem might be.
You can try getting EngineUpdate.zip:
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKgIt…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
I don’t think I can be much help, because all I have are computers with the stock on-board Intel.
I can tell you that neither the game, nor the config.exe specifically target any graphics cards. The config.exe simply calls an API to enumerate and display devices. That API returns a list of video device adapters and if not all of what you have…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
If you want more fun with those, you can experiment others. In Windows, launch your calculator and put it in Programmer mode (View/Programmer).
That number you see in locations_loader.c, is the integer value of RGB, converted to Hex, converted to Decimal.
You can see the RGB values some others have already determined a decent approximation of…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
No change needed…it works.
Follow those same instructions to set the loclighter.ini loading = 1. But you have to turn on numlock on your keyboard. Then press the zero key of the numpad. The numlock is the needed indicator.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
The sailor points is a different package, merely to add the extra texture files and the extra sailors_editor.c file. While technically, you can now simply copy those textures to ERAS and change the startup run program, it might be better to still keep it separate, so as to separate edits/tests while working. I can send you a .zip of essentially…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
In fact, those GraphPoints you were asking about are created/edited in the last one I just fixed, which is the Island Editor. I can send you the instructions for launching.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
If it’s part of the engine, like sailor point editor, interface editor, and island editor, I can probably fix it. In fact, I recently fixed all the former 3. Get the recent EngineUpdate and they will work. For sailor editor and island editor (for depth files), the run startup .c file needs an extra line:
int iScriptVersion = 54128;
Let me…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
That is the ILogAndActions. Found in battle_interfaceLogInterface.c
Settings for the scrolling text in void CreateLogEnvironment()
There you will also find the ActiveActions for sea/land that are the icons for a default action that shows up over there too. Like mooring, a door, go to worldmap, etc. It will also have positioning settings in…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
LOL, funny you mention liking the taverns. I got a message from Orazio with the opposite reaction; he doesn’t like it.
The numbers I’ve selected (I only did the positive numbers…the negatives were what the original developers intended, but never got working..the amb_other is bad according to a recent user post and should probably be turned off…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Unfortunately, at the moment, there is no global setting for font size. There is a pscale number in font.ini for each font type, but that is a default. That is the size scale that will be used if there is no override scale number specified in the script; it is an either/or proposition. Right now, almost every script that outputs text sets a…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Now we might be getting somewhere. There was a feature that the original developers tried, that never had any effect and I recently got that resolved so that it actually does something. But, using their original intent may be causing what you describe for the characters. That upload contains my recent experimentation with the ambient light RGB…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Unrelated…a MAC port, huh? From what I remember, wine emulator was the way to do that awhile back. That still the case, or is there something newer these days?
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Also, do not mix any part of it with the vanilla/cd version of the game. This is complete and stands alone. You may find erroneous textures in ships, now that I’ve modified that path logic and moved some of our larger textures to each ship root. Any ships that share names with vanilla, will retain their textures in each of the HullX folders and…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Once you get the base, make sure to get the latest update. It will probably take care of the light issue:
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg
Update.zip
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
First, that TextureFix.zip is only there because during my texture reduction efforts, one type of texture format got messed up and I noticed it in my game. I thought perhaps I had uploaded the base (those multiple 700mb files) with those textures messed up. I fixed those textures, then zipped them up and uploaded them. However, since I never…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
This is fixed. See the latest update: https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg
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