Jeffrey
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Files uploaded.
Change some of the start.ini options. Remove max_fps (preface with semicolon), enable hyperthreading (remove semicolon):
;max_fps = 120
HyperThreading = 1The start.ini files in the downloads show as example. Added some to the Readme.txt files for the possibility of needing the newer VCR for older OS, like WinXP.
ERAS, GOF &…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
New development…the multithread capability was actually broken in the sense that what I thought was causing the game-exit-hangup due to the thread’s inability to gracefully terminate was not really due to the SEA threads because the logic to create those threads was always disabled.
So it was due to something else, and still sometimes happens…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
OK, one more thing…
Another new thing with the VS2012 version is that sometimes, on game quit, the app would hang/freeze up and you’d have to kill the process with Task Manager. You were quitting anyway, but still annoying.
There must be difference in how threads left hanging in this new version somehow prevent the .exe from exiting. I found…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Excellent news…fixed the last of the consistent and prevalent memory leaks:
Unloading
[Read more]
System exit and cleanup:
Mem state: User memory: 800 MSSystem: 800 Blocks: 50
Leak: 'eras2dx9_2012xinterfacequestfilereader....common_htemplatesstring.h' line 38, size 16
Leak: 'eras2dx9_2012xinterfacequestfilereader....common_htemplatesstring.h' line 38,… -
Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
I think we need to reduce the texture file size of a few more things…well, more than a few. I played for a number of hours and eventually got this:
Texture C:PlaylogicERASRESOURCEtexturesCHARACTERSSOLD_SPA_2.TGA.tx is not created (width: 2048, height: 2048, num mips: 12, format: D3DFMT_X8R8G8B8), not loading it.
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CreateTexture: Direct3D could… -
Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
While trying out this VS2012 version, I notice that some things are a bit different, causing some occasional trouble that is ‘new’ in the sense these same issues didn’t seem to exist until now. I’m addressing them as I encounter them, but I’ve gone a bit astray with this ‘sound’ thing because of a discovery.
I have just uncovered that there is…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 3 months ago
In my previous release, I found I inadvertently caused some sound service issues where I made an attempt to REUSE FMOD sound channels if applicable, caused mixing 2d and 3d sounds which can sometimes cause jumbling/stutters. I noticed this and have corrected it.
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 3 months ago
OK, rescinding the Large Address Aware. I had one crash, looks due to some code storing a memory address in a DWORD, which is a data type constrained to 32-bit length as an integer, so it will truncate the address it refers to, if higher than 32-bit max, and when it’s reverted to a mem-pointer for retrieval, it is incorrect and can cause a crash.…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 3 months ago
I was running this game for several hours yesterday, and it eventually crashed, with a bunch of ‘out of memory’ errors. Which was BS. My new machine has several gb. Back on the old machine, my limit was 2 gb, but I would have to close down a bunch of stuff and run only the game for any decent performance. With the new machine, I just leave a…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 3 months ago
Ha! I did it…finally found a lingering memory leak that had been plaguing me forever: Leak: ‘xiutil.cpp’ line 79, size 11
Tough to find the culprit because that refers to a generic DuplicateString function that is called in several places that might have been neglecting to clean their own objects up when no longer needed. But through a…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 3 months ago
LOL, I’m not the only one with the dlmalloc idea that got bit by Win7. Starcraft problem: http://us.battle.net/forums/en/sc2/topic/2416202019
…windows xp 32 bit to windows 7 64 bit… This problem is not causing my system to crash, just the game…
Memory Usage Startup Error Current
CRT malloc
Bytes 0 0 0
Peak 0 0 0MemAlloc
Allocated… -
Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 3 months ago
Close…it’s Win7 (my new computer’s OS) and Doug Lea’s malloc within the CRT: http://stackoverflow.com/questions/4090971/dlmalloc-crash-on-win7
So, I can’t try to minimize the memory fragmentation like I wanted. Reverting back to vanilla malloc has stopped the new instances of memory violations I was getting on the new machine. But I now…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 3 months ago
Ugh! VS2012 compiled version is slightly unstable. A few random crashes due to memory free problems inside the DX render. I think it may be due to crossing CRT boundaries: http://siomsystems.com/mixing-visual-studio-versions/
Went back to VS2010 and so far more stable.
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 3 months ago
You’ve got to be kidding? Drive fail? Don’t follow my lead, it’s expensive! LOL The good news is those specialists know what they’re doing. You’ll undoubtedly get most everything back, recovered.
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 3 months ago
Ha! During my wait for the drive, I too took a ‘break’ and finished Assassin’s Creed III. I’m a ‘completionist’ I guess, so had to attain 100%. Then, of course, move my profile up the worldwide leaderboard stats in some of the category measurements, lol.
I’ve continued with the new compile testing and so far, they appear to function as well…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 3 months ago
Good catch Orazio. I incorporated that location change into my files and yes the boat sways now, as do the ships in the harbor if you watch them closely, relative to a town building (being further out in the harbor makes the movement very slight, but it is there).
I still want to test my new compiles a bit more, but they so far appear to be…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 3 months ago
Update:
Haven’t had a ton of time to look at this, but was able to test the new VS2012 compilations a little bit and there was a slight difference in how the ‘free memory’ worked and it sometimes produced an error upon game exit (this wasn’t the case before, in the VS2010 version of the same source). I identified and rectified this one error.…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 3 months ago
Back in business! Restored my source, compiled under a newer Visual Studio 2012 and everything runs well. Gonna do some preliminary testing to be sure, but anticipate no problems since it’s the same code, just a slightly different compiler version.
So at this point, I’m exactly where I was prior to drive crash and ready to continue moving forward.
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 3 months ago
Ha! Got my old data back the other day. Data Recovery team did the job. I’ll be able to restore all the lost source from the month between last backup and when the drive crashed.
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 4 months ago
Keymaster issue looks to be my fault. I see in reaction_functions.c I had accidentally mismatched number of parenthesis in the function for the soldier count. I fixed it and uploaded.
ERAS, GOF & AoP COAS files here: https://mega.nz/#F!WtMDgRxK!hbeUg86kGLlQAqvWRNwTqg
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