Jeffrey
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
That’s pretty close to what I do. It’s slightly different in that the game looks at two X coordinates for the left and right, so if an element does not span the entire screen width (like a background image), I adjust each of them from what would be the center, based on a new width calculation. I’m fairly confident what I’ve got will work, just…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
That’s pretty close to what I do. It’s slightly different in that the game looks at two X coordinates for the left and right, so if an element does not span the entire screen width (like a background image), I adjust each of them from what would be the center, based on a new width calculation. I’m fairly confident what I’ve got will work, just…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
OK, a search on the ‘net for some FMOD help and a few tweaks to the sound code and the cannon fire is back for WinXP (music and dialog always worked)…but it was horrible. On a whim, I changed start.ini from useMM = 0 to UseMM = 1 that is MUCH better. So that is fixed.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Good news is that it works in Win8. Finally figured out it’s a permission deal with the Program Folders and doesn’t read the things it needs, creates all kinds of faults within the program as it wasn’t designed to gracefully handle it. Rather than build in all that is required to work as designed with the type of restrictions some of those later…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
I think I finally figured out the ‘why’ this bad pointer is happening. The DATA objects are serialized into a variable that is placed in an array to be used as a stack to push/pop off as needed. When that is ‘popped’ by a recent request, it is deserialized into an object that fits the type…in this case a DATA object with a type VAR_REFERENCE,…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
I think I finally figured out the ‘why’ this bad pointer is happening. The DATA objects are serialized into a variable that is placed in an array to be used as a stack to push/pop off as needed. When that is ‘popped’ by a recent request, it is deserialized into an object that fits the type…in this case a DATA object with a type VAR_REFERENCE,…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Some bad news…to give my tweaks of the character screen a review on widescreen, as I promised Orazio, I copied to one of my kids’ computers that already has stock AoP and GOF and ERAS; all of the stock exe./.dll versions work on their, running Windows 8. Mine is ‘old’…Windows XP Pro. Though this new compilation is fully working on my WinXP…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Realizing your goal/wish is to have other world maps appended, that will be read and incorporated into the game, I’m going to suggest the opposite, the route you are trying to avoid. Namely, put what you want in the single world map, but an expanded one as mentioned in the Min/Max adjustments that would be needed.
Right now, the game is set…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Realizing your goal/wish is to have other world maps appended, that will be read and incorporated into the game, I’m going to suggest the opposite, the route you are trying to avoid. Namely, put what you want in the single world map, but an expanded one as mentioned in the Min/Max adjustments that would be needed.
Right now, the game is set…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Apologize for the delayed response, but I spent considerable time trying to debug a crash during the worldmap tours. ‘Fortunately,’ and I put that in quotes as it’s not really for the company I work for, but there was a power outage for hours…until early this morning, at our central datacenter, that put all work out of commission, so I had…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Looks like the world map is fairly easily extended. I traced the code in debug mode and found out how. Here is a pic from stock AoP/GOF (the worldmap code is broken in the dev…run-time crash after a short while).
I opened the WorldMapislandsislands.gm in TOOL, found two labels: Min and Max. Change the X Positions from -1024,1024 to…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Looks like the world map is fairly easily extended. I traced the code in debug mode and found out how. Here is a pic from stock AoP/GOF (the worldmap code is broken in the dev…run-time crash after a short while).
I opened the WorldMapislandsislands.gm in TOOL, find two labels: Min and Max. Change the X Positions from -1024,1024 to…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Looks like the world map is fairly easily extended. I traced the code in debug mode and found out how. Here is a pic from stock AoP (the worldmap code is broken in the dev…run-time crash after a short while).
I opened the WorldMapislandsislands.gm in TOOL, find two labels: Min and Max. Change the X Positions from -1024,1024 to -2048,2048.…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Rock and roll!
Took awhile for the last piece as I found that the red background for the formatted text above things like the character picture was a bit obscure where it was handled…but I found it.
Tomorrow, I will load to one of my kids’ computers as I notice they have widescreen and see how that looks.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
…and closer.
Added just 2 lines in xi_table.cpp to call my screen adjusting function in inode. They are now correct. Looks like lines, titles and scroll bars are next. This is definitely doable now.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
I am close on this…
It is all within XInterface. Most of it is in a set of code inode.cpp. I made adjustments for any aspect ratio with higher width to length measurements than 800×600. I am using 1360×768, which is just slightly higher, so the shifting is a little slight, but gives me the chance to review the results to make sure they line…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
I am close on this…
It is all withing XInterface. Most of it is in a set of code inode.cpp. I made adjustments for any aspect ratio with higher width to length measurements than 800×600. I am using 1360×768, which is just slightly higher, so the shifting is a little slight, but gives me the chance to review the results to make sure they line…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
I am close on this…
It is all withing XInterface. Most of it is in a set of code inode.cpp. I made adjustments for any aspect ratio with higher width to length measurements than 800×600. I am using 1360×768, which is just slightly higher, so the shifting is a little slight, but gives me the chance to review the results to make sure they line…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
I am close on this…
It is all withing XInterface. Most of it is in a set of code inode.cpp. I made adjustments for any aspect ratio with higher wide to length measurements than 800×600. I am using 1360×768, which is just slightly higher, so the shifting is a little slight, but gives me the chance to review the results to make sure they line…[Read more]
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Jeffrey replied to the topic Member Contributed Mods for GOF ERAS in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
OK, that looks very nice! You are learning fast.
If it makes you feel any better, it takes me hours to figure the simplest thing in the source code…my C++ skills are weak. I haven’t actually coded anything in that language since college courses, which was over 20 years ago, LOL.
I am a developer, sure, but I have been coding in a language…[Read more]
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