Jeffrey
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
I think I found it in XInterface. I put a note for myself to investigate:
memcpy(&m_screenSize,&ScreenSize,sizeof(ScreenSize));
memcpy(&m_hostRect,&hostRect,sizeof(hostRect));//TO DO: Trace this logic to see about keeping background stretched for position = 0,0,800,600, but adjusting
// x pos for all other rectangles to NOT…[Read more] -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
I think I found it in XInterface. I put a not for myself to investigate:
memcpy(&m_screenSize,&ScreenSize,sizeof(ScreenSize));
memcpy(&m_hostRect,&hostRect,sizeof(hostRect));//TO DO: Trace this logic to see about keeping background stretched for position = 0,0,800,600, but adjusting
// x pos for all other rectangles to NOT…[Read more] -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
I think I found it in XInterface. I put a not for myself to investigate:
memcpy(&m_screenSize,&ScreenSize,sizeof(ScreenSize));
memcpy(&m_hostRect,&hostRect,sizeof(hostRect));//TO DO: Trace this logic to see about keeping background stretched for position = 0,0,800,600, but adjusting
// x pos for all other rectangles to NOT stretch other…[Read more] -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
I think I found it in XInterface. I put a not for myself to investigate:
memcpy(&m_screenSize,&ScreenSize,sizeof(ScreenSize));
memcpy(&m_hostRect,&hostRect,sizeof(hostRect));//TO DO: Trace this logic to see about keeping background stretched for position = 0,0,800,600, but adjusting
// x pos for all other rectangles to NOT stretch other…[Read more] -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Thinking about this more, I realized I was probably wrong in how it was done. I don’t have the benefit of a wider screen to review, but it makes sense it would have to stretch those screens in wide aspect ratios, else the screen would left-align, then a bunch of empty space on the right. I’m guessing you don’t see that in stock AoP, right?
So…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
I don’t think programming is needed. It looks like that is all done in the character INI file. For demonstration, I changed a few values in RESOURCEINIinterfacescharacter_all.ini to shift some things over:
You can move, resize, change font size, etc. It’s involved, but everything on the screen can be modified in that file. Don’t change…[Read more]
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Jeffrey replied to the topic Member Contributed Mods for GOF ERAS in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
To MK: I read your thread “request for modeling help”, but I didn’t write anything because at the time I had just started, and could really not help. Even now, I don’t think I can help, I’m still inexperienced and before accepting tasks from other people, I want to be sure I am able to fulfill them.
I read that too, and didn’t respond for the s…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
There was an issue with no loader screens displaying pictures, as the code had deprecated use of the FADER_PICTURE message, and replaced it with FADER_DATA. But that also uses an object property setting for the image name/path. I liked the idea as it obviates the need for long “lssffllss” type parameters with the corresponding parm list; you…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
There was an issue with no loader screens displaying pictures, as the code had deprecated use of the FADER_PICTURE message, and replaced it with FADER_DATA. But that also uses an object property setting for the image name/path. I liked the idea as it obviates the need for long “lssffllss” type parameters with the corresponding parm list; you…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Ha! Downloaded the archived version of 4.44 FMOD Ex API, fixed up the SoundService.cpp a little bit to deal with the inc/lib/dll that came with it, and my sound is back.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Told ya it was the battle_interface.dll. Increased the MAX_MAN_QUANTITY, recompiled the .dll.
Not sure why they don’t all line up…but my job of proving it was the .dll, is done.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
A few problems to work through…but a saved game loaded:
Still a bunch of invalid function calls needs resolving…
RUNTIME ERROR - file: seadogs.c; line: 307
[Read more]
Invalid function call
RUNTIME ERROR - file: sea_aiAIShip.c; line: 4132
Invalid function call
RUNTIME ERROR - file: sea_aiAIShip.c; line: 4132
function 'SetTextureForShip' stack… -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
A few problems to work through…but a saved game loaded:
Still a bunch of invalid function calls needs resolving…
RUNTIME ERROR - file: seadogs.c; line: 307
[Read more]
Invalid function call
RUNTIME ERROR - file: sea_aiAIShip.c; line: 4132
Invalid function call
RUNTIME ERROR - file: sea_aiAIShip.c; line: 4132
function 'SetTextureForShip' stack… -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Compiles successfully and runs from source:
Stepping through debug mode, figured out that zero parameter thing was that they are extern now, rather native. Change that in the run-time files in the Program folder and that went away, along with the erroneous duplicate variable thing (probably confused by the other problem and just erroneous…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Ah, what the heck…curiosity got the best of me, so I’m debugging the parser.
Truncated seadogs.c to this:
native int SetGlowParams(float fBlurBrushSize, int Intensivity, int BlurPasses);
void Main()
{
SetGlowParams(1.0, 50, 2);
}Got the same error.log, but with only 6 lines, quick/easy to step through.
In compiler.cpp, get to this line:…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Well, well…
Just for grins, I created a C++ project folder and copied over the fresh, unadulterated source for the game I have. It didn’t compile. But the errors were relatively simple (though a bit time consuming 🙂 ) to rectify, without modifying the source code. I was missing some static libraries for FMOD, some references to static…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Well, well…
Just for grins, I created a C++ project folder and copied over the fresh, unadulterated source for the game I have. It didn’t compile. But the errors were relatively simple (though a bit time consuming 🙂 ) to rectify, without modifying the source code. I was missing some static libraries for FMOD, some references to static…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Ah, I did not test boarding. There was a bug, but that is now fixed. But if downloaded prior to this message, get the newer one.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Additional Fighters: https://mega.nz/#F!WtMDgRxK!hbeUg86kGLlQAqvWRNwTqg
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Oh, one thing I did not do is try to add them to the load game file screen. Since there are only 10 spots (you, 3 fighters, 6 other officers) and no scroll, I opted to skip that because they would not currently fit across the bottom.
That is the code you saw for creating the officer’s pictures in interface.c.
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