Jeffrey
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
I got everything working but one last bit. They show on the character scroll and you can assign/remove them. They show in trading at store/trading. As it stands, roughly a dozen files were…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Ha! Never mind about questioning whether the support for additional ids is there. Looks like they are malleable. Just tried this:
pchar.Fellows.Passengers.Officers.id5 = -5;
Trace(pchar.Fellows.Passengers.Officers.id5);Totally works without error. So it’s just a matter of changing those things I’ve mentioned and looking for all other…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
I did a little bit of poking around RE fighters. Also, I’m not sure if/how the current Passengers.Officers object will support additional properties: Passengers.Officers.id4, Passengers.Officers.id5 Passengers.Officers.id6?
character_all.h
void FillCharactersScroll()
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for(int k=1; k<4; k++) //This handles fighters appearing in the scroll.… -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
I did a little bit of poking around RE fighters.
character_all.h
void FillCharactersScroll()
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for(int k=1; k<4; k++) //This handles fighters appearing in the scroll. Notice k only goest to 3
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.character_all.c
void AcceptAddOfficer()
switch (nCurScrollNum)
{
case 1:
pchar.Fellows.Passengers.navigator =…[Read more] -
modernknight1 and Jeffrey are now friends 8 years, 8 months ago
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Timely…I recently reread some of your goals for this and upon reading the inclusion of additional fighters, since I was recently reviewing that Ascold mistake, and borrowed from it to add fighters back onto the shore (for high difficulty settings to deal with possibly from 5 to 10 enemies solo), I slightly cringed at added fighters feature upon…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Employing the ‘sail away’ workaround is not all that bad, considering.
Remember the dreaded ‘Bad Save’ one used to encounter every once in awhile in vanilla and GOF, and even in ERAS, since it derived from them? It used to happen sometimes during F6 Quick Save. It used to happen during the standard save action. It also used to happen sometimes…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Employing the ‘sail away’ workaround is not all that bad, considering.
Remember the dreaded ‘Bad Save’ one used to encounter every once in awhile in vanilla and GOF, and even in ERAS, since it derived from them? It used to happen sometimes during F6 Quick Save. It used to happen during the standard save action. It also used to happen sometimes…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
If you’re curious, and you have a copy of your original ERAS 2 I got from your download link, putting my files over that set, I have just uploaded my save file along with the updates I’ve been playing with and you can try it. Maybe with your experience with this game you can see if the logs tell you anything.
As for me, I just left them adrift…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
If you’re curious, and you have a copy of your original ERAS 2 I got from your download link, putting my files over that set, I have just uploaded my save file along with the updates I’ve been playing with and you can try it. Maybe with your experience with this game you can see if the logs tell you…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Yeah, that’s the thing…I don’t think it’s necessarily English 5th raters, but some other variables have converged in this instance. I can almost swear I’ve also boarded them in the past. I just wish I knew how I could somehow glean more information as to what’s happening, give a clue so we can see if there’s a way to somehow fix the situation.…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Well this is unfortunate. I attempted to board an English 5th rater and the game created a boarding save, but hung up during the loading screen…just froze. Since they had struck their colors and were just sitting there, I reloaded and tried boarding with 3 different ships from my squadron and the same thing each time.
I notice the virtual…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Done. Change to RPGUtilite.c and ItemsDescribe.txt to indicate +1 for the two, instead of +10. Files at my link.
I have the spectacles
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Done. Change to RPGUtilite.c and ItemsDescribe.txt to indicate +1 for the two, instead of +10. Files at my link.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
This investigation was prompted by two items: Armillary and Spectacles. According to the descriptions, one is supposed to add to Insight and the other Talent of the PIRATE skills:
itmname_Mineral18_1 {Spectacles} (+10 Insight=Perception SPECIAL_P – Exp rate of: Light Fencing, Accuracy, Sailing, Repair, Stealth)
itmname_Mineral10_1 {Armillary}…[Read more] -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
LOL, the irony and hypocrisy of it all when viewing PA! from google safe browsing report, eh?
I don’t know any of you personally, but just entered both sites intent on maybe trying to help rectify problems, firm up some lacking areas that I found, things I thought could benefit from problems I found and could fix in AoP COAS, GOF 1.2 and ERAS 2.…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
I found that the Mao Kun map is not giving +15 navigation bonus. Added the following to RPGUtilite.c
// Maokun
skillN = skillN + SetCharacterSkillByItem(_refCharacter, skillName, SKILL_SAILING, "Maokun", iLev15Bonus); -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Done. I created a function and call it from SetCharacterPerk. It will apply to ANY officer (not just fighters). Upon grant of any new perk, an officer/companion will scour their item inventory and equip items they hold that fit their capabilities.
I tend to have officers hold items that I will want them to equip later on anyway, to free up my…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
BTW, in the meantime, I already tried the perk-to-equip feature and it works. However, I discovered a minor flaw in the gun selection portion of my previous equip fix mod; it would work nearly 100% of the time, but I got ‘lucky’ in my perk test and found that a problem could present in the right circumstance, which I was. I had to strike out a…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
I had an idea…how about changing the perk application to an officer to readjust equipped items based on the new skills? Right now, for instance, giving an officer the Shootist or Clever Shot perk will not have that character seek their held items and equip a different gun if they have a gun better suited to their new capabilities within their…[Read more]
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