Rafael Antino
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Jeffrey replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
… including crabs crawling around the beaches!
LOL, not yet. Just did that today…it’s not publicly deployed yet. Crabs courtesy of our friend Dmitry and I really need to get back with him so he can check it out too.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
Fisherman are not overloaded; those dropped barrels are by design to emulate floating nets in the water and also serve as a “identifier” of sorts to know they are indeed fishing.
The “pirate” fisherman are no longer pirates; that was a recent change due to some confusion and problems with random location on islands with both a pirate and…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
Those are the model names used for that character if they ever equip a musket. The model has to coordinate with a musket animation file, so only some of them have models that are capable. I’m also not really sure if there is even an opportunity in the game play for characters other than a special few to equip one, but I see code for changing to…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
No. It would be nice to offer it, but I eventually decided it is way too much work to port to DX11 all by myself. All the FVF would have to be changed, the creation/writing of shaders to replicate/replace the FVF features used in the game (FVF is not available in DX11…has been replaced), and a complete overhaul of the pipeline calls…there…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
No, you have not been removed from the Loyalty list. But, you bring up a good point. I have only posted update notifications on the Itch site and not as much here. I should post notifications here.
Also, for now, the Loyalty version and the Itch paid version are the same; Loyalty members still get those updates free, as do the paid users. The…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
New update just uploaded and those fish prices should now be fixed.
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
Just uploaded a new update and I did make the change I spoke of…both cuirass and muskets contain an attribute in the item to identify the properties and are no longer hardcoded to look for names.
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
Right now, the cuirass thing to skip required perk is hardcoded by name, but now that you bring it up, I think I want to change that to carry a .property that is set in initItems.c for that feature. I think I’m going to add item.requirePerk in order to check them. But for now, currently, it checks by item.id…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
You had asked a few questions about this, so I’ll try to clear it up.
DIALOGSrussianQuestBerglars.c controls the dialog logic (the actual text for dialogs is in TEXTDIALOGSQuestBerglars.h), and also has the case “Step_overAll”. During the talk with that person, it eventually hits that case and that is where the officers are disabled in the meet…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
case “Step_overAll” is in Berglars.c, LSC_Q2Utilite.c, function BerglarsInit() sets all the characters and town locations where you will be approached and asked to the caves/dungeons by various parties.
The functions in LAi_location.c occur real-time, when called by other functions and are not dependent on save game state.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
We connected on Discord (also Buccaneer account enabled) and we got this resolved. The latest update contains a fix that resolves game not launching and failing validation if Japanese language installed.
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
Dialog is in ProgramTextDialogsQuestBerlars.h and ProgramDIALOGSrussianQuestBerglars.c
The locations can be found in ProgramcharactersLSC_Q2Utilite.c, function BerglarsInit()
case “Step_overAll” sets
LAi_LocationDisableOffGenTimer(pchar.questTemp.tugs.(sTemp), 1);Sets officers disabled for that location, for a day…see Programloc_aiLAi_location.c
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
Duh…I misunderstood the problem. I fixed the “sell” price on the first screen, thinking that was the part bugged because it was too high. Now I get it…when you click it to actually do the trade, the numbers don’t match. I will fix that.
Thanks for the head’s up.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
First thing, about that sail glitch…is that 32 bit, or 64? Also, are you using the the latest version that was updated and uploaded to Itch just yesterday? I don’t get that issue in my triangle sails for any ship I have. If you try the newest version and still see it, tell me what version of the engine you are using and what the type of ship…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
Yep, had that wrong. Should be fixed now.
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
You can safely replace everything in console.c because the code you see only executes when you press F4 and what you see in that program file right now are many lines of code I’ve used to test certain things; it is not real code executed while playing the game.
If you would like to retain the code in there for any reference for yourself, another…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
You would start or load a game, then push F4, then save. It will stay set for all future game loads.
Replace everything in console.c with just this:
void ExecuteConsole()
{
bWorldAlivePause = false;
Log_SetStringToLog("Success");
}You will see “Success” in the upper right message area of your screen if it executes properly.
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
Speaking of that I need to ask if switching gender in sentences for exp: “The Tartane is a recreational dinghy. Shes very slow and unmaneuverable.” this is all female but once in Portuguese “the Tartane” becomes male because “Barco” or “Navio” are male words but in the second sentence it can still be female because “embarcação” is…
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
I believe you can capture colonies if you set variable bWorldAlivePause = false in console.c, and you have a Letter of Marque/Patent.
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
Nearly all the text is located in ProgramText and RESOURCEINItextsrussian. The RESOURCE translation would require us to make a new folder RESOURCEINItextsotherlanguage; we should probably change to RESOURCEINItextsenglish too. Then the language being used is defined in RESOURCEINItextslanguage.ini. If the language requires certain characters…[Read more]
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