Rafael Antino
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years ago
I did notice that the dialog does warn about hanging the next day. But, if you don’t get to him, the quest is terminated, without any notification and there is no way to proceed, so I’m torn about it. My first inclination was to simply make him a permanent resident of the jail until you get there. I suppose, alternatively I could do as you say,…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years ago
I think I have it figured out. I don’t have a character involved with that quest, but I tracked through that part of the line and noticed that the character you are supposed to meet in the prison is created with a “lifespan” that is incorrect. Instead of a permanent character, he is created with a span of one day.
I think if you talk to Morgan…[Read more]
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Jeffrey replied to the topic Steam-Version in the forum GOF Eras Module 2 download & discussion board 6 years ago
No, it is not compatible.
The reason is that the Maelstrom engine is completely different, and as a result, requires different script code (the files found in the Program directory) for all flavors of the COAS, Gentlemen of Fortune mods).
While the Maelstrom engine is capable of playing COAS and GOF, it requires my modified Program script code.…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years ago
My fault…I’ve prepared for Portugal, but still waiting on an updated flag texture, but apparently my newest update still has remnants of my preparation for that faction, so there is a mismatch of data.
Find RESOURCEINIrigging.ini file. Open in text editor. Find [FLAGS] and look down a few rows of text.
Change this line:
TextureRows =…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years ago
Hmmm, I tried every flag, in both 32 bit and 64 bit, but don’t see a problem.
So I have a few questions:
What version are you playing? 32 bit or 64 bit?
Does this happen every flag change? Just one in particular? Or just a periodic, random problem?
Can you turn on logging and see if there is any relevant message in either system.log,…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 1 month ago
Ah, yes, update includes the new ship and additional ship skin textures you provided. Forgot to mention that.
Also decided I wasn’t very clear on the Cartagena — it is a revamped fort model and location for the land encounter of the area, done by Orazio.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 1 month ago
Two other questions: Was that ship pricing an error?
No error. I checked and the base price of that ship is 8,000. According to MK, that is appropriate. You just found a really good deal. Some ships are created as “stolen” which will greatly decrease their price (same for when you try to sell one). Also, some shipyards are cheaper than…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 1 month ago
New update:
Config starting directory for Save/Launch
Change all internal strings to use standard
Correct island tracing for AI runaway when destination is inside land mass.
Change ship AI follow when lead ship stopping to use offset distance
Correct AIBalls save/load object 32/64 bit compatibility
Random number generation correction
Fix…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 1 month ago
“I downloaded all the 1-12 files as a zip from MEGA…In no particular order, I unpacked the 1-12 files…because I didnt use 7zip?”
I don’t recommend using another program to unpack, because I think other people have had problems where some content goes missing or is corrupted when using WinRAR or others. Considering I have tried many battles…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 1 month ago
I will probably have the update out later today…it will fix this because the code for the whole feature will be implemented for you.
A slew of other updates as well…
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 1 month ago
Well that’s interesting…the fact you can see that button means that I made a mistake, because nobody is supposed to have that feature yet. It is intended for my next update.
I must have copied a newer .ini file that I’m still working on for that screen into the update files by mistake.
For now, ignore that button because you’re not supposed…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 1 month ago
I have just uploaded a “base” version, that is the most current Loyalty update. Check your PMs for the message threads that pertain to they Loyalty version. Use that same link, but look for files ERAS2.8Loyal.7z.001 – ERAS2.8Loyal.7z.012.
Download them all, then use 7zip, pointed at the first file and extract archive. It should grab everything…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 1 month ago
Good news to hear that the old, consistent crashes with Wine are resolved with our newer version. However, that is accidental. I have been able to determine root causes of many of the original game errors/flaws that contributed to crashes in Windows, and subsequently fix them, that probably helped resolve Wine issues at the same time.
But…[Read more]
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Jeffrey replied to the topic Screenshots Thread in the forum Golden Age & Pirate related Books, Movies, Videos, and Documentaries 6 years, 1 month ago
REPAINTING ships? Yes! Get to work with that immediately!
Hmmm, did not realize this was such a hotly desired feature. It will be in the next update.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 1 month ago
Update coming (though not yet uploaded, pending some testing) for next Loyalty release:
I finished two item interface changes. You will be able to exchange items with any officer or companion from the character item screen in one simple interface, similar to the trader screen. Your hero items will be the “trader” (on the right pane) and you can…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 2 months ago
In the stair. For the original COAS, with 3 officer limit:
Of course, in ERAS, if you have 6 of them…well, it’ll be a little crowded.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 2 months ago
Entering the prison all my four surviving officers followed me but upon exiting (after taking a prisoner-treasure quest while I was at it) none of the officers follow…
I found why. The problem is there are no officer corresponding locators for the emerge from the prison. When you first enter a fort location from the jungle, the PC locator is…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 2 months ago
New update to the Loyalty version.
I did a complete rewrite of all sound mechanism and added an enhanced sound feature.
Fix ShipLights crash for Yacht
Fix bug in save overwrite cancel that still deletes file
Config Logging option to ease turning log files on/off, now as a simple checkbox.
Check your PMs.
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 2 months ago
scriptsbountyhunters.c, function SeaHunterCheck. There is a loop from 1 to 7 for number of ships, but it will break out of the loop and limit number of ships when this condition is true:
if (abs(ChangeCharacterNationReputation(pchar, j, 0)) < (i * 15)) break;
Basically if the ship num, represented in the loop by i, times 15, becomes greater…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 2 months ago
I looked for awhile and I don’t see anywhere that sets a limit on character rank.
I never liked the code I found that used an arbitrary ship number, like that line: SHIP_Fortuna – SHIP_R_Frigate
This has caused anomalies when new ships are added and inserted between those, which we do quite often.
So I added some constants that help delimit…[Read more]
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