Rafael Antino
-
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
P.S. The “secret” sound update is probably my favorite thing I’ve ever done for the game. I absolutely love it!
-
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
Updates for both common version and Loyalty.
Common version:
* Raised minimum deck camera height
* Fix Sea-to-Sea fader transitionhttps://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg
Eras2.8Update.zipLoyalty version:
* FMOD update to version 1.10.08 – 8/09/2018 Studio API minor release (build 96768)…[Read more]
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
I know what this is…
It is a result of the “direct sail” code that was introduced by GOF, that was not in the original game, and how the world map is partitioned into “areas.” Here is a brief explanation:
In the original COAS, there was no direct sail, so if you entered 3D sea mode (from world map), near an island (we will use Cayman in this…[Read more]
-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
It is a problem with the camera locator on that ship. Unfortunately, the only tool we have to modify them (aptly called TOOL.exe), can’t load that particular model (brig_n11.gm) in the game .gm format.
However, good news. I looked further and there is a minimum camera height specified in the script code you can change that will fix the problem.…[Read more]
-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
I also opened the ERAS2.8Loyalty.zip and navigated to ProgramDIALOGSrussianShipyard. I also see the Pirates_Shipyard.c file there, so the download .zip correctly has everything. You may want to check your download .zip for the files and make sure everything is extracted to your game folder.
-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
Judging where you got that line, here is what follows:
float fTRResult = fMaxSpeedY * fShipTurnRate * fTRFromSailState * fTRFromSpeed;
fTRResult = Bring2Range(0.07, 0.95, 0.00001, 1.0, fTRResult);The first thing is investigate those various values, by adding trace statements, then you will find the output in compile.log:
float fTRResult =…
[Read more] -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
You have the correct directory, and there should be a file for every town in there. Example:
Volume in drive C has no label.
Volume Serial Number is E861-AA33Directory of C:MyCOASERAS2.8LoyalProgramDIALOGSrussianShipyard
08/06/2018 09:31 AM <DIR> .
08/06/2018 09:31 AM <DIR> ..
02/07/2018 11:58 AM…[Read more] -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
A good example for this is the DIALOGSShipyardPirates_Shipyard.c.
You need to get the character’s “Real Ship” entity and set its parameters.
The easiest is the main character, because there is a global variable, pchar, for that character. To change the main character’s ship hit points:
ref shTo = &RealShips[sti(Pchar.Ship.Type)];
shTo.HP = 3500; -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
fShipSpeed numbers are within the ranges you can see on the character ship screen. Example: 9.86/13.21
I put a trace to verify, just before the fWindPower multiplier:
trace(“Ship speed ” + fShipSpeed + “, ” + fWindPower);
fShipSpeed = (fShipSpeed * fWindPower);You will also note that prior to the wind power multiply, it never varies as it is…[Read more]
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
My error. I’ve added Portugal nation in my game, but accidentally gave you the rigging.ini with definitions that cause your problem. It is just a display problem, that is why you are still recognized with proper nation; because I englarged the flag texture and doubled the rows, but your texture still has 5.
I just uploaded it, but if you want…[Read more]
-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
That function is defined like this:
Bring2Range(T Min1, T Max1, T Min2, T Max2, T Value)
{
if (Value < Min2) Value = Min2;
if (Value > Max2) Value = Max2;
float Delta = float(Value - Min2) / float(Max2 - Min2);return Min1 + Delta * (Max1 - Min1);
}Ship.sp are the sail “hit points” left for that character.
I don’t know the range…[Read more]
-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
Did some checking for you.
The first number is in Ships_init.c and is the Ship.TurnRate.
Then, look at AIShip.c, Ship_UpdateParameters() function. This function is called by the engine for each game frame execution.
Inside the logic of that function, wind is obtained:
float fWindPower = Whr_GetWindSpeed() / WIND_NORMAL_POWER;
But, it is not…[Read more]
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
OK, both the common version/update and the Loyalty version have the options fixed:
If the game or mod options are changed at the main menu, starting a new game will now get a copy of those same option values that you set at the general screen, rather than always using the original defaults.
Also fixed, is if you change certain mod options like…[Read more]
-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
What screens are you seeing these smaller portraits, for an example? That will help me figure out where they are being retrieved from for display.
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
Raul, you bring up a good point about the options. That is a problem from when those options were first introduced in GOF and I have never done anything about it. Now is a good time for me to take care of that.
I will do a few things…
First, I will force a new game to copy the options as they exist if you have changed your defaults. Right…[Read more]
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
The side-by-side error is probably because I am now compiling all versions with Visual Studio 2017, instead of 2012. At the Loyalty download link, I added VCRuntimes.zip, so download that file and install the x86 version for the 32 bit, x64 for the 64 bit.
The control problem is because when I enabled jumping, it confuses the existing controls…[Read more]
-
Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 6 years, 4 months ago
I will address one at a time. First is this, since it seems the simplest:
2. Make “pirates proposition” quests logical. A commissioned officer or LoM holder should not propose attacking his own faction or a faction his country is neutral or allied with. Less proposals? Well, it would be a good thing… Pirates should not be present in natio…
-
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 4 months ago
I’m curious about this one: “395Mb MK Member Loyalty patch”
Where did you get that? I know nothing about that one, and if you applied it last, I suspect it’s old because all I recognized from your description is the 210 mb one, and the 64 bit one, and if you applied that 395 mb one I don’t recognize, last, it messed something up?
Anyway, the…[Read more]
-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 4 months ago
Most script changes don’t require a new game to become effective during testing. Things like changing/adding locations, items, ships, etc. will often require a new game, but a trick to avoid that is often to “reinit” those things, by calling a procedure to reset their elements to a “new game” status. Another thing that requires a new game is if…[Read more]
-
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 4 months ago
Alas, another Loyalty update. I found out the day after I uploaded the last version, that FMOD had a new update on 7/3, which I did not notice.
So, new FMOD update to version 1.10.07 – 7/03/2018
Also, I found a bug that caused the game to crash, but it required a very specific scenario, which I assume most people won’t encounter, but I…[Read more]
- Load More
by