Rafael Antino
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
This was only a problem for 64 bit version, and it was fixed.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
Filipe, check your PM. I was able to fix the only fullscreen crash I could reproduce on my machine (while in worldmap), so let’s check if it works for you.
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Jeffrey replied to the topic Modding How To in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
Hmmm, I also have Win7 64 bit and it wouldn’t give me a proper key (error says too long), but it’s also possible that key is formed from some hardware facets, so it may be worth just trying to use a newer OS, see if they key works, and if not, look to try another method and/or older OS.
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Jeffrey replied to the topic Modding How To in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
Someone that has actually done models for the game would be better able to answer, but my understanding is that the plug-in that will convert a Maya model to a .gm that the game can read, will not work in the later versions, so I think you do have to use version 5.
Another problem I have found (even though I don’t model, I have been curious to…[Read more]
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Jeffrey started the topic Loyal Members Get 64 bit in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
Members, check your PM
I decided to give the Loyal Member group access to the 64 bit version. For those of you with Win7, 8 and 10 64 bit versions, run without any compatibility settings and see if that resolves any of those issues with those systems (the fullscreen alt-tab, antialiasing, etc.).
On my Win7 64 bit, it runs really well.
Also, I…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
Doing some more thinking/reading, I know that a particular statement in the worldmap was giving the error, but no clue why; it was a virtual function call, that was somehow invalid, but no reason could be seen, as the object looked, and should be fine…still in scope and valid from what I could see. Also, it worked in debug, but just not…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
I tried to do some troubleshooting in the only place my machine’s fullscreen task switching (alt-tab) was not working — in the worldmap. What usually prevents that from working is not releasing all the DirectX resources properly, then rebuilding them. Turns out that was not the case here; all the resources are released and in fact, the log…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
Well, well…I did some experimenting:
I can task switch while in sea mode.
I can task switch while standing in town.
I can task switch while in a building, such as a tavern.
On the menu pause screen (though I now see that it renders poorly/messed up, but it does not crash).
On the save/load screen.
On a character/ship interface screen.
But, it…[Read more] -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
That is not a bug, but a feature. The clue is in the .log file:
Unloading
DestroyWindow
PostDWindow
System exit and cleanup:
Mem state: User memory: 0 MSSystem: 0 Blocks: 0That shows the game is gracefully exiting, on purpose. It does that if the Buccaneer’s Reef file is not in the same directory as the start.exe, or if it has been altered…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
The textures used are specified inside the model.gm file. You can see a list of the textures used in the GMViewer.exe tool that is part of the modder tools that PA! provides somewhere in their downloads section.
Without that tool, you can still see them if you open the .gm file and toward the beginning of the file the word “materal” will be…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
Nope. Not a bug. I brought that up awhile back with MK, and he said he did that deliberately and it is correct for his intention. That became one of my favorite ships as a pirate because being class 5, helps sneak into ports, and that ship is sturdy, well-armed, quite fast, and good-sized cargo hold.
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
None of the weapons have any special feature that I’m aware of.
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
Did not know, so had to look up the code and mentally follow the logic to find out. Here’s what I found:
Gun, experience based on damage amount: higher damage = higher experience
If enemy immortal, nothing
If miss, nothingBlade experience based on damage amount: higher damage = higher experience
If enemy has fewer points than damage…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
You’re gonna hate me, but let’s try four?
I swapped out the 7z files that were 2.6, to the 7z files for 2.8. It will be the same process:
Unpack the ERAS2.8.7z.001-012 files, then put the ERAS2.8Update.zip over that.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
Your browser probably has some sort of setting or method for limiting its file cache size. Example: Firefox, under Private & Security settings, has Cached Web Content where a checked option can limit the cache to a size you specify. I don’t know about other browsers, and for some, perhaps they impose a limit per web site…I don’t really know…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
If you get my new PM, you can just use that, instead of the MK Loyal update because it contains all of that…plus the missing file, and a few additional extras.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
No, a PM from me, after MK’s message. Unfortunately, I can’t see all the ‘successful’ recipients as it only tells me it went to “27 recipients” I have a list, and you are on it, but I just tried to resend just to you and it failed. So, I clicked on your profile and resent it that way. Weird, because the name I typed both in my list and second…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
If you already have 2.8, you can ignore the first download from that first MK message and just use the latest update I gave in my message; it is a combination of MK’s stuff, plus the Tavrel character and some other improvements.
I have also added a clickable filter to New games for male/female/nations, restricting NPC heroes to the same…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
Your config.exe problems gives a clue. I’m betting you don’t have the options file since it is not in the Update but is in the original base install. You didn’t get the full game and without many crucial files, it will crash. It sounds like you just downloaded ERAS2.8Update.zip, but you need to first get the full base set of files. The Update…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
To date, you are the only one that has ever had this…
Here’s how they work:
Perks
ProgramINTERFACEcharacter_all.c
These lines set the icon:
GameInterface.TABLE_PERKS.(row).td1.icon.group = icoGroup;
GameInterface.TABLE_PERKS.(row).td1.icon.image = perkName;The icon.group corresponds to the name used in RESOURCEINIinterfacespictures.ini,…[Read more]
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