Rafael Antino
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 12 months ago
OK, OK, I give up, LOL
I tweaked the task chances, to a two layer randomness, and shrunk that chance in hopes that we can still get a task snaked by a competitor, but it should be reduced. If still not satisfied, I have now also added a mod option to disable the competition entirely (they still perform tasks, for their own leveling purposes, but…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 12 months ago
Well this sucks. The whole idea of MEGA was that one, I could upload a ton of stuff. Two, it was no cost for anyone to download (to my knowledge at the time).
I suppose I have no choice but to look for a better alternative, but I am afraid it will cost me, considering the size of what I have for the base. I already paid for my account upgrade…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years ago
If the dialog for seeking the spy is missing, that is only for the people on the street, and is a hint that the spy is in a house. When searching the houses, and you can’t find the spy, then you need to check all the upstairs rooms, even if there is someone else already in the house on the ground level.
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years ago
Dupe answer from another thread, but it applies to you also:
This has been a common complaint. The problem is a side-effect of ‘busy’ services that were built into the original COAS from the other heroes that you can meet in the taverns, join forces if you speak to them (example: Diego, if you are playing as Peter).
In COAS, it hardly ever hap…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years ago
This has been a common complaint. The problem is a side-effect of ‘busy’ services that were built into the original COAS from the other heroes that you can meet in the taverns, join forces if you speak to them (example: Diego, if you are playing as Peter).
In COAS, it hardly ever happened because there are only a few characters, but now that we…[Read more]
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Jeffrey replied to the topic Current Status Update in the forum Introductions: Tell us a little about yourself 7 years, 1 month ago
Those changes are very nice. The originals looked very rudimentary, so the added detail is much improved.
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
I thought perhaps you already had that change in your existing code. That part is in another program and is a bit more complicated a change. If you don’t mind obtaining the Update download, you can just copy ProgramQuestsquests_reaction.c.
I think that would be the easiest way to get that part, rather than try to modify the file in the…[Read more]
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
It was a small change and you can apply it yourself if you don’t want to download the entire update. Find ProgramcharactersQuestsUtilite.c, open in a text editor and search down for int GetCoffDiff(. Replace the entire function with this:
int GetCoffDiff(float num, int _maxRange)
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{
//#20171010-01 Bug fix implicit int to float conversion… -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
Oh, no need to apologize. I just fixed the underwater thing after you brought it up. I thought maybe since you had trouble in COAS, and even though I did not yet have your COAS save, I thought that maybe the underwater part of Teno might be a similar problem and I did have a save for that. That’s when I found it was also broken. So that…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
Yes, try the update. I tried your save and I think that fixed it because it seems to work good now.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
I did find that the underwater scene in Tenochtitlan also has a problem when you exit the water, all the models are messed up when you load the next scene on exit, so that might have something to do with it. I fixed that:
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg
EngineUpdate.zip
It was only a problem in the 32 bit DirectX 9 version…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
I would need a save game from some time before the diving so I can take a look. I don’t have any games anywhere near readiness for that quest, so I need you to send me a game with a character already there.
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
Well look at that! I never knew about that feature, LOL. I see the 230, and I did some traces to the log files and they show the same thing, so there is a problem.
Glad you showed me this, because you have uncovered a bug. The function FantomMakeCoolFighter used to make those characters, calls another function for figuring a rank, called…[Read more]
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
When you state 180-230 level, I thought maybe that was a typo. But since you mention it again, where do you see that? I am nearly sure they will still be about 18-23. That range would have stayed similarly for you because for a player character at 17, that seemed about right because a decent fighter is still better than NPC ai. The ‘balancing’…[Read more]
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
But I don’t think it’s so much an imbalance in the enemies, but more a case that they are are tailored specifically to be fighters, they have fighting perks, their guns are decently quick reloading. If you had allocated a couple fighting perks yourself, and a faster gun, you would much more handily defeat them.
As it stands now, your character…[Read more]
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
I have good news and bad news.
Good news is that I rebalanced that fight in the commander’s house.
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg
Update.zip
Bad news is that it doesn’t much affect your fight because at your particular character level, not much gets changed. The original game sets those enemies at rank 18-23, and my…[Read more]
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
PM sent
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
Yes, the earlier one waiting for the waitress. If you were waiting at the door, the fighters have already been generated in the code and I need a save prior to that.
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
I have something for testing that fight. Do you have a save from before midnight, when you’re waiting for the time to go looking for the girl in that room? I want to try out my changes.
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
First, that French prison code tries to store all your items in a hidden, temp attribute, then upon release, attempts to copy them back to your pchar.items attribute. Weird that it fails sometimes, as the code looks OK to me. But, what I found is that none of the other prison episodes that behave similarly, use the same function as that…[Read more]
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