Rafael Antino
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 8 months ago
Yes, those are two problems from the original game that have not been corrected.
1. There are a few ports that if one has 5 or more ships in their squadron, the 5th (or more) ship will wind up in a bad spot (if an enemy of that adjacent port). I know that Le Francois will have that problem where the extra ships will be in Fort-de-France’s…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 8 months ago
Sounds like you need the rest of the game files.
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg
Download the 18 files ERAS2.6.7z.001 – ERAS2.6.7z.018
Put them all together in the same directory. Use 7zip, right-click ERAS2.6.7z.001 and select 7zip/open archive. Extract them all to where you want the game. Then extract everything from…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 8 months ago
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg
OK, try the Update.zip to correct that flickering texture issue on ship’s first load at sea.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 8 months ago
Ah ha! I think I’ve identified the likely culprit. In DX8, they used a Render State setting D3DRS_ZBIAS, which they removed in DX9 and replaced with either D3DRS_DEPTHBIAS or D3DRS_SLOPESCALEDEPTHBIAS, use of which needs to be determined and figured based on what the render is supposed to achieve. I made a guess as to which setting to use, and…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 8 months ago
As my test with the Licorne showed, the same holds true for your new ship. DirectX 9 renders those spots incorrectly at first sea load, but any time an interface display (ESC, F2, quicksave, etc.), it corrects itself.
DirectX 8 renders it correctly.
Same issue, same result.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 8 months ago
I chose L’Ollannais since he starts with the Licorne. I have confirmed that this flickering happens when first entering sea mode, only with DirectX 9, and also, as you mentioned, will immediately stop doing this when any interface screen is displayed. Quick Save throws up a small interface display, and stops it. F2 character display screens…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 8 months ago
I chose L’Ollannis since he starts with the Licorne. I have confirmed that this flickering happens when first entering sea mode, only with DirectX 9, and also, as you mentioned, will immediately stop doing this when any interface screen is displayed. Quick Save throws up a small interface display, and stops it. F2 character display screens stop…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 8 months ago
It is likely you started a game without that option, then when later selecting it, it looks like you need to re-init the goods in order for the weight/cost options to take effect.
Go to:
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKgDownload the update.zip and extract the Programs files to your game directory. Then load the game, go to…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 8 months ago
While we’re at it…can you send me the files so I can review/investigate as well?
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 8 months ago
Can you do me a favor? Go to
https://mega.nz/#F!WtMDgRxK!hbeUg86kGLlQAqvWRNwTqgDownload the ERAS2.6DX8.zip Move your START.exe, start.ini and the modules folder to another folder/place for safekeeping, then place the DX8 start.exe, start.ini and modules/techniques in the game folder and run the same test. I want to see if DX8 renders that…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 8 months ago
An update is already available for some issues:
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKgUpdate.zip
Copy them into the game directory, overwriting existing files.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 8 months ago
An update is already available for some issues:
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKgUpdate.zip
Copy them into the game directory, overwriting existing files.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 8 months ago
Keep in mind that the DirectX 9 version was converted by me, requiring a compile against different DX includes and changes to many types/methods that are no longer supported in a conversion from 8 to 9; there may ultimately be differences that don’t work for different hardware types that I can’t adequately test against because I don’t have access…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 8 months ago
Keep in mind that the DirectX 9 version was converted by me, requiring a compile against different DX includes and changes to many types/methods that are no longer supported in a conversion from 8 to 9; there may ultimately be differences that don’t work for different hardware types that I can’t adequately test against because I don’t have access…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 8 months ago
Indeeed. Looks like those are all set in battle_interface/LandInterface.c. I suppose that makes sense 🙂
Find these lines and raise the values similarly:
objLandInterface.textinfo.islandname.scale = 0.9;
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objLandInterface.textinfo.villagename.scale = 0.9;
objLandInterface.textinfo.locationname.scale =… -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 8 months ago
OK, find this file, and these lines:
battle_interface/BattleInterface.c
This is the place, date time
BattleInterface.textinfo.Date.scale = 0.9;
BattleInterface.textinfo.Location.scale = 0.9;
BattleInterface.textinfo.Speed.scale = 0.9;
BattleInterface.textinfo.Ammo.scale = 0.9;
BattleInterface.textinfo.Ammo2.scale = 0.9;These are the ship…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 8 months ago
Post up a screen shot and describe what parts of the screen you want resized. That will help pinpoint what needs to be modified for the display you are wanting resized.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 8 months ago
This is interesting because I’ve been running this at 1920*1080.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 8 months ago
New version is DirectX 9. If anyone still wants DirectX 8, download all files from https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg. Use 7zip to extract the files.
Then download the .zip file from the ERAS2.6DX8 folder here:
https://mega.nz/#F!WtMDgRxK!hbeUg86kGLlQAqvWRNwTqg
Copy those files in the second download into the directory you…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 8 months ago
bump…
Take a peek at the first post. New link for new and revamped version is now up.
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