Rafael Antino
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 1 month ago
Whoah, post too quick as I just had a thought.
Are you copying the same named folder into SAVE for those old games? I remember that it is essential that an old save is still inside a folder of the same name it was in…that is the profile name. If it’s different, that causes problems. So if you have SAVEOldProfilegame1 – save, you have to copy…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 1 month ago
Whoah, post too quick as I just had a thought.
Are you copying the same named folder into SAVE for those old games? I remember that it is essential that an old save is still inside a folder of the same name it was in…that is the profile name. If it’s different, that causes problems. So if you have SAVEOldProfilegame1 – save, you have to copy…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 1 month ago
Hey, those are the exact same versions mine shows 🙂
So you get a crash when trying the array resize? Wow. Unfortunately, I have never seen that. Also, I might have actually fixed those arrays in my own ERAS source before any of my own game-saves, so I can’t trace what the problem might be. Every time I do it, it just shows success and I can…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 1 month ago
Also, I have another thing for you to try for reclaiming your old saves. I accidentally replied to the wrong post for that one, so just mentioning it is somewhere a little further up toward your first post in this thread. Don’t want you to miss it.
Give that console.c change a try with the SetArraySize additions to see if that renders your old…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 1 month ago
Well, looking closer at my changed files vs. your errors, I am optimistic that will solve the problem because I now see that the shader names with your errors, match the .sha files I changed to eliminate similar compile errors when I converted to DX9.
I agree that I should change the readme. I figured out I mentioned the (if needed) part because…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 1 month ago
Second…for the save games. Find Programs/console.c and make sure it looks like below. Copy over those old save games into the DX9 SAVE folder, load one, hit F4, then save to a new blank spot, then see if you can load it.
Let’s see if that works.
#include "ShipsShips_init.c"
#include "Locationsinitboarding.c"
#include "ITEMSinitItems.c"void…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 1 month ago
I did not change most of the shaders (because I don’t know much about them), but did change a couple of them for errors about .Fog that I researched because of similar errors after moving from DX8 to DX9. But you’ll note that almost all of the files are the same as before…dated 2006.
First, let’s make sure of a few things.
start.ini still…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 1 month ago
Haha! Check this!
Go ahead and go to the original game, change engine.ini top line full screen mode:
full_screen = 1
Save. Launch game, alt-tab to another app window, then alt-tab back. Go ahead. I dare you. Crash, right?
Now download any of the newest DX9 versions here: ERAS, GOF & AoP COAS Files:…[Read more]
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Jeffrey replied to the topic Thanks and Thoughts in the forum GOF Eras Module 2 download & discussion board 8 years, 1 month ago
I will make note of the suggestions.
However, someone not too long ago, asked for the ‘waiting’ feature from SDTEHO and I did add something similar. At the moment, there is no ability to enter how much time just because I didn’t bother to allow for key input, but you can jump 2 hours.
Make sure you have ERAS.Patch.zip from ERAS, GOF & AoP COAS…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 1 month ago
First, have you tried our compiled source? It is the source code from Akella, fixed up and recompiled. Memory leaks have been eliminated. Some former crash scenarios are now sidestepped. It also uses a newer FMODEX, and I recently figured out many of the issues concerning disappearing sounds.
Try either ERAS2Test.zip for the DirectX 8…[Read more]
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Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 1 month ago
Welcome aboard, Schiavonna.
LOL…yes, I know exactly what you mean. I too have noticed that they will sometimes select to not only sail upwind, very slowly, but right into the mix of trouble. I’ve not yet looked into the logic of determining course, but will make a note and look into it at some point.
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Ha! Anyone interested in being able to play full-screen mode and be able to alt-tab to another app, come back and not have it crash like it always has? Just for kicks, thought I’d see if I could fix that. I haven’t yet, but the major hurdle was making sure to release all DEFAULT_POOL resources…that was not done properly and that is why in the…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Yeah, there were some array size problems in the beginning game, that the patch fixes and that can cause old save games to become unusable. There might be a way to get around that with some further console.c code that I wanted to experiment with for future upgrades of ships, items and things of that nature that if changed, ruin old save games.…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Yes, the ERAS.Patch.zip contains further fixes, so if you are working with the regular game (not the DX8/DX9 custom source compile in my downloads), I would copy that over as a last step.
You might not have to start a new game if you do this:
Find Programconsole.c and open with a text editor like notepad.exe. Copy the code below and paste over…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Yes, the ERAS.Patch.zip contains further fixes, so if you are working with the regular game (not the DX8/DX9 custom source compile in my downloads), I would copy that over as a last step.
You might not have to start a new game if you do this:
Find Programconsol.c and open with a text editor like notepad.exe. Copy the code below and paste over…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Yes, the ERAS.Patch.zip contains further fixes, so if you are working with the regular game (not the DX8/DX9 custom source compile in my downloads), I would copy that over as a last step.
You might not have to start a new game if you do this:
Find Programconsol.c and open with a text editor like notepad.exe. Copy the code below and paste over…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Some ships borrowed from GOF, POTC and others along the way, still have a high-camera problem like that. Some have been fixed along the way by people that know ship modeling, but I can’t do that. I don’t have modeling skills, and the model and its camera locator need to be changed and I don’t know how to do that.
We will make a note of this…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Hey, welcome back, Orange.
I’ll eventually address your questions, but I’m a bit burnt and want a break, LOL. But, in the meantime, the reason for my crispy burnt nature today, is that I spent hours and hours trying to figure out why in some heavy, many ship battles, cannons and other sounds would go silent; this has been an ongoing problem…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Alex, you are awesome. Thanks for providing feedback. I found the problem. Download the JustExecutables.zip and copy the DX9 stuff over what you had. It’s just the .exe and module .dll files.
Thanks for pointing this out!
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Yep, no voices. But it’s not the .wav files. I hardcoded several of them to play within the game and they do so it’s not the sound files themselves. But, the ‘greetings’ don’t ever play when they are supposed to in the game. I’m working on figuring why. I had made some minor changes to the SoundService, so I put back the original code and…[Read more]
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