Rafael Antino
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Death image for DX9 version is fixed and uploaded.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
In both versions, I did not crash. However, I did try running the console to resize, stayed in-game and continued playing and I would get a crash if I tried changing time elapse faster/slower. But if I run the resize, save the game, exit to menu and reload that same game, I do not crash.
I still get those weather errors in the log, but that is…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
The resize now works in the new compilations. It was one small issue with object attribute read that failed. I fixed this and you can now change MAX_LOCATIONS, load an old game, then run something like this:
#include "locationslocations_init.c"
void ExecuteConsole()
{
int x = GetArraySize(&Locations);
Log_SetStringToLog("Num Locations = " +…[Read more] -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
No need to do anything other than start.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
I’m starting to suspect that none of the object arrays can be resized without just starting a new game. Not just Locations, Islands, but maybe even ships and items. I almost swear I was able to get away with it by a reinit for ships and items, but maybe I didn’t and all my games were started after I fixed them.
So unfortunately, you may just…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
This is terrible. I ask to reinit items, and find with your error that I missed putting an important file into the Patch…since the very beginning; it is missing itemsitems.h, which is the most important part for that reinit because it specifies the item and randitems size. Sorry.
Get the new patch, that now contains items/items.h. Run that…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
So I was looking into how to get those 4 arrays resized. The problem is that the .c code you see is actually just a small subset of c-like language. They only support some basic things and it’s made to look like C code, but really isn’t. Those ‘object’ arrays are a class type they call ENTITY and they don’t really store it as an array, but in…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Make a new console.c (maybe rename the other one to keep it around). Put this in it:
void ExecuteConsole()
[Read more]
{
GiveItem2Character(pchar, "cirass3");
GiveItem2Character(pchar, "cirass8");
GiveItem2Character(pchar, "blade24");
GiveItem2Character(pchar, "pistol26");
GiveItem2Character(pchar, "pistol24");
Log_SetStringToLog("Operation… -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Do you still have error logs enabled? In problems like that, there is almost always something written. I personally have not had issue assigning a skill point, but the problem may be particular to what you were doing at that moment.
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Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
what will happen when I get a ship with 500+ crew and I board the one with the equal crew ammount. Decks will be huge (because on larger ships, decks are larger, right?) and there will be 10 crew vs 10 crew, fighting on a large deck which will look almost empty because of such low ammount of soldiers…
If that turns out to be the case, I will d…[Read more]
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Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
I will take a look to see if any change/improvement might make this better. But, to some extent the game does take care of the ratio and it depends on the crew size of each ship. So if your/theirs outnumber you, then the battle will be skewed and I think that should remain. It makes sense that a ship of 400 will easily overpower a ship of 100,…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Possibly, but if you can remember what most of them were, we can find their IDs add them to your character and then you can just put them back. Make a list.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Great. Sorry for the trouble…a little too quick posting the code and when I tried it myself, that’s when I noticed the missing extern. So I caused a little of the confusion and trouble by being a bit complacent and sloppy. I blame it on the fact it was morning for me then, in Pacific Time and I had not chugged enough coffee. LOL
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Put that code from the post right above your last one (my latest one), into console.c, load the game, press F4, then resave to a new slot. Then exit and load that last saved game. If that doesn’t work and you still see the sea, I think we’ll be able to fix it. Look at the error.log and post what it says.
Last error log you posted mentioned an…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Put that code from the post right above your last one (my latest one), into console.c, load the game, press F4, then resave to a new slot. Then exit and load that last saved game. If that doesn’t work and you still see the sea, I think we’ll be able to fix it. Look at the error.log and post what it says.
Last error log you posted mentioned an…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Put that code from the post right above your last one (my latest one), into console.c, load the game, press F4, then resave to a new slot. Then exit and load that last saved game. If that doesn’t work and you still see the sea, I think we’ll be able to fix it. Look at the error.log and post what it says.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Put that code from the post right above your last one (my latest one), into console.c, load the game, press F4, then resave to a new slot. Then exit and load that last saved game. If that doesn’t work, it may be unsalvageable as from what Orazio says about the original containing 700 max locations, you may not be able to play/save from an old…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Also, for making sure the items, ships and locations array is correct (try to ignore Orazio’s and my back/forth about increasing MAX_LOCATIONS…it’s hypothetical and future-related), I unfortunately missed an extern reference for items for the example reinit I was trying to post for that item error.log first posted today. Use this in…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
OK, with these 4 arrays, I can’t find a way to resize them and play a previous save game: Locations, Characters, Islands, Colonies. A new game must be started to avoid problems. Items, Ships, etc. are OK if a reinit is called and it’s because of where they are defined/stored…in .c code not of global scope.
The Locations, Characters, etc. are…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
OK, with these 3 arrays, I can’t find a way to resize them and play a previous save game: Locations, Characters, Islands, Colonies. A new game must be started to avoid problems. Items, Ships, etc. are OK if a reinit is called and it’s because of where they are defined/stored…in .c code not of global scope.
The Locations, Characters, etc. are…[Read more]
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