Rafael Antino
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Not really important, but just in case to clear things up, when I say to 707, it’s really MAX_LOCATIONS minus 1, as the arrays are indexed with a zero-based first element. That’s why the error is invalid index 705 for [size:705]. A 705 slot array can only be referenced with indices 0 to 704. In this case, because you set a new one for 707, it’s…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Hey, this is great…you’re already doing the work for me! LOL
Did you reinit locations after you loaded the save game? Do that, then resave, load that save, then try?
That OnSave is exactly where I would expect the problem, because I’ve seen it before. The game is saved with 705, but the game also stores an identical array somewhere in the…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Also, that boarding to an empty water scene is familiar to me and happened during my work on the additional fighter mod. So it’s possible the patch files are not fully copied over. That same problem during that fighter work was due to some things that needed to be changed in loc_aiLAi_boarding.c, if I remember correctly. All the corrected files…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
OK, if it didn’t crash, but he gets that empty water scene, we can probably figure that out and it might be fixable given enough error logs (the first already showed an items problem).
But yeah, I’m not sure about the next thing you mention about again increasing location array and might spend some time trying myself. Like you say, it isn’t a…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
That’s interesting and I may have to see if there’s a way around that. I don’t see why the array can’t be resized, as I was able to do it with both ships and items because they were wrong and I thought a reinit allowed me to use a previous game, as long as it was resaved after a new init call for both.
But if Samir started with 700, then…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
LOL, yes getting coached by Orazio now. You are correct.
Run Orazio’s version as the call to boarding set is redundant in my post. Of course it won’t hurt either way as it will just do the same thing twice.
Maybe I need more of my morning coffee… 😉
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Now, with all that said, it is sometimes not always possible for a previous save-game to work with new code. Particularly if there is a new setting/variable inserted into _mod_on_off.h (I have found any new setting placed there is impossible to get a prior game to work…only new games).
I have tried to make sure most of my work doesn’t require…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Not entirely sure, but it might be beneficial to reinit both the boarding locations and the remaining locations too. Also, that size should definitely be 702. But if playing a game from where it was defined as 700, I think they all need to be reinitialized.
If the prior fixes don’t rectify. Load game, run this console.c, then save, reload that…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Error log shows an item array problem, which is something my patch resizes to be correct. Try changing your console.c to this:
#include "ITEMSinitItems.c"
void ExecuteConsole()
{
#include "ShipsShips_init.c"
#include "Locationsinitboarding.c"InitItems();
InitShips(); // Updates ships to have the new cabins - is it really needed?//…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
OK, I’m sure this topic is a complete bore, a waste of time, and I don’t mean to derail what we’ve got going on here, but I’m still laughing my ass off, over the last hour, about my last salvo; so short, sweet and very likely caused things to go nuclear.
I’m sure I’m delusional, but it’s been silent for nearly an hour. Here’s what I picture now…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
OK, I’m sure this topic is a complete bore, a waste of time, and I don’t mean to derail what we’ve got going on here, but I’m still laughing my ass off, over the last hour, about my last salvo; so short, sweet and very likely caused things to go nuclear.
I’m sure I’m delusional, but it’s been silent for nearly an hour. Here’s what I picture now…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
“…except obviously just pure hate towards MK.”
That is my gut feel of why I’m attacked. They knew from the start where I came from and it’s been a petty battle ever since I started posting.
LOL…check out the last from from Armada. It’s like the frickin’ Ministry of Truth over there…repeat the lies often enough and it all must be true.…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
I’m so happy about this. I feel so stupid for following the advice of the DirectX debug tool. It told me to change, I did, then spent days trying to figure out why it was slower.
Only yesterday, did I get the idea, “Hey, why not put it back to what it was originally and check it out…” Instantly faster.
Thanks for taking a look, and…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
I would be curious to see if compressing, without any reduction in image quality/resolution, would fare.
While counter-intuitive, it might actually be faster. While the game would certainly have to decompress them itself, which takes time, it might be that the loading from disk to memory would be quicker due to reduced size, but the cycles…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Off topic, but I’m still laughing about a post ‘over there’ where the game log was posted, showing ‘Initializing DirectX 9″.
Too funny. My original, stock COAS game shows the same thing:
Scanning modules
Loading modules…
Loaded 45
Reset…
Initializing CORE…
Creating atoms space: 128
done
initializing complete
Initializing DirectX…[Read more] -
Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
The sea qualities are in the various ProgramWeatherinit programs, depending on the hour of the day, it will be Morning.c, Day.c, Evening.c, Night.c and in certain cases of rain/storm/etc., the others: Special.c, Rain.c, DayStorm.c.
Though the patch contains some changes to Day.c and Special.c, that was simply to correct some folder paths to the…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
The sea qualities are in the various ProgramWeatherinit programs, depending on the hour of the day, it will be Morning.c, Day.c, Evening.c, Night.c and in certain cases of rain/storm/etc., the others: Special.c, Rain.c, DayStorm.c.
Though the patch contains some changes to Day.c and Special.c, that was simply to correct some folder paths to the…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
That’s good. I meant original ERAS, when I referred to original installation as I intended for that patch to work with the existing ERAS stuff. Same goes for AoP COAS and GOF 1.2 patches; they should work with the existing versions of those particular games. The .exe are the same for all of them, but there are differences in Program and…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
There ERAS.Patch is indeed intended to work with the original installation. If you extracted and copied over to your game directory, it will replace some files in Program and RESOURCE, but the rest of the files remain as-is and it should work. The only caveat I can think of is that if you have saved games from before trying my patch, it might…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Well, well, I initially noted DirectX 9 debug runtime was better, yet still slower than original. But release runtime is a different story. Our DX8 is slightly faster, across the board, than the original, and DX9 is just about equal speed as stock game, with one exception; ironically (because it was slowest for my first tests) GOF DX9 was…[Read more]
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