Rafael Antino
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Well, well, I initially noted DirectX 9 debug runtime was better, yet slower. But release runtime is a different story. Our DX8 is slightly faster, across the board, than the original, and DX9 is just about equal speed as stock game, with one exception; ironically (because it was slowest for my first tests) GOF DX9 was slightly faster than even…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
LOL, yep…reverted it back and in fact, our DX8 version is now very slightly faster at times than the stock game within the same scene I’ve been testing.
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Well this is interesting.
I benchmarked FPS with stock original game, our compiled DX8, and our compiled DX9. I ran AoP COAS, GOF and ERAS. Here is the ranking of fastest to slowest:
AoP stock
ERAS stock
GOF stock
AoP our DX8
AoP our DX9
ERAS our DX8
GOF our DX8
ERAS our DX9
GOF our DX9Our DX9 averages roughly 50% of stock FPS, and our DX8…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Well this is interesting.
I benchmarked FPS with stock original game, our compiled DX8, and our compiled DX9. I ran AoP COAS, GOF and ERAS. Here is the ranking of fastest to slowest:
AoP stock
ERAS stock
GOF stock
AoP our DX8
AoP our DX9
ERAS our DX8
GOF our DX8
ERAS our DX9
GOD our DX9Our DX9 averages roughly 50% of stock FPS, and our DX8…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
No new game. If the ProgramDIALOGSrussianPGG_dialog.c is copied over, the next time you have this conversation, it should not have that trailing “. . my name is <blank>”. Your name is already stated earlier in the prior sentence, and that last part was both duplicate and did not actually add your name to the end anyway, so I removed it.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
That dialog is corrected now. It affects all versions since the original, as far as I can tell. I’ve uploaded the fix in all 3 of my patch .zips.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
You know, I think I may have noticed this as well in the past and in what must have been sheer laziness, never bothered to correct…LOL Yes, that should be easy enough to find/fix. I’ll look into it.
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Jeffrey replied to the topic Questions and comments from newcomers about GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
I have only done that a couple times, and it’s been awhile, but here’s what I remember.
After stealing the plans, don’t bother fighting the yard owner as he’s invincible. Don’t attack any guards at all, just run to the port and board your ship. If you don’t attack anyone, I don’t think the fort will fire upon you, but if you do injure a guard,…[Read more]
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Jeffrey replied to the topic Questions and comments from newcomers about GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
I have only done that a couple times, and it’s been awhile, but here’s what I remember.
After stealing the plans, don’t bother fighting the yard owner as he’s invincible. Don’t attack any guards at all, just run to the port and board your ship. If you don’t attack anyone, I don’t think the fort will fire upon you, but if you do injure a guard,…[Read more]
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Jeffrey replied to the topic Questions and comments from newcomers about GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
I have only done that a couple times, and it’s been awhile, but here’s what I remember.
After stealing the plans, don’t bother fighting the yard owner as he’s invincible. Don’t attack any guards at all, just run to the port and board your ship. If you don’t attack anyone, I don’t think the fort will fire upon you, but if you do injure a guard,…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Whoops, just noticed my last post was clicked on the wrong reply and went to Samir, instead of Orazio. Oh well, I’m sure you’ll find it, LOL
Anyway, I implemented a state management solution to reduce the number of render state, sampler state, pixel shader application and vertex shader calls. Works wonderfully! PIX showed a reduction from…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
I actually agree with you Orazio. When I say I don’t care, it means I’m not all that interested in what transpired or what their disagreement is. I just want to contribute what I might be able to in order to make the game we are all interested in a little better, if I somehow am able.
However, it has become very clear to me that it is the…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
I actually agree with you Orazio. When I say I don’t care, it means I’m not all that interested in what transpired or what their disagreement is. I just want to contribute what I might be able to in order to make the game we are all interested in a little better, if I somehow am able.
However, it has become very clear to me that it is the…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Well, I looked into multithreading, but I don’t think that’s a solution.
First, setting DX9 to run a multithreaded device is apparently unwise as it is not thread-safe and thus locks every call to allow one to self-manage.
https://msdn.microsoft.com/en-us/library/windows/desktop/ff476890%28v=vs.85%29.aspx
Direct3D 9 does not default to thread…
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Well, I looked into multithreading, but I don’t think that’s a solution.
First, setting DX9 to run a multithreaded device is apparently unwise as it is not thread-safe and thus locks every call to allow one to self-manage.
https://msdn.microsoft.com/en-us/library/windows/desktop/ff476890%28v=vs.85%29.aspx
Direct3D 9 does not default to thread…
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Yes, gold, silver or slaves, usually.
In fact, that was one of the things I fixed in the game. Turns out there was an error in the AI for NPC captains traveling around on their own ‘quests’. They are assigned their own travels, and that’s why you encounter them in various spots. The problem was that you soon stop running into them…ever. At…[Read more]
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Jeffrey replied to the topic Questions and comments from newcomers about GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Yes, there are many. Unfortunately, they are all coded into various loading image spots and it’s far too much trouble/effort to find them all and frankly, I don’t really want to take away that variety feature from the code anyway.
But, what I can do is this:
I copied the original game loading textures, then replicated any related images and…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Hehe, yes they will turn hostile. I believe that your relation takes a slight hit if you actually kill an English guard (in the case you present), but not quite as badly as when you fire upon their ship. Also, if you stand back and let everyone else kill them, nothing happens to your relation 🙂
Actually, if you have other ships in your fleet,…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
Hehe, yes they will turn hostile. I believe that your relation takes a slight hit if you actually kill an English guard (in the case you present), but not quite as badly as when you fire upon their ship. Also, if you stand back and let everyone else kill them, nothing happens to your relation 🙂
Actually, if you have other ships in your fleet,…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 5 months ago
The only time there is a battle on shore is when they are ‘stranded’ awaiting pickup. If they are ‘moored somewhere nearby’ they are on their ships, somewhere in the vicinity and you have to find them. And they are not always within eyesight of the specified location.
If you get on deck, in first person, and very slowly scan the horizon in all…[Read more]
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