Rafael Antino
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
Can’t overwrite either the Fighter or Patch files into the new compilation test. However a couple things:
The ERAS2Test already has everything the Patch has; it’s basically the game as I run it, with everything I’ve done, but with the changes needed to run under new compilation. It also contains EVERY program file, so is complete.
Patch…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
Can’t overwrite either the Fighter or Patch files into the new compilation test. However a couple things:
The ERAS2Test already has everything the Patch has; it’s basically the game as I run it, with everything I’ve done, but with the changes needed to run under new compilation. It also contains EVERY program file, so is complete.
Patch…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
And GOF1.2Test.zip now available…try loading an existing savegame if anyone’s got GOF 1.2. They work for me.
Hey MK, you notice anything about the START.exe/config.exe version tab of the file properties? Or the upper right of the loading splash screen on launch?
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
Sweet! I have hammered on the Program .c stuff for awhile, but after compiling the .exe and .dll, I have only tested rudimentary scenarios, like a couple battles, ship boarding, and such…but just a few to make sure it works. I will shortly carve out some time and really engage in some quests again, like I did with the earlier test/debugging I…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
I meant tried ours yet, silly, LOL
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
Here’s hoping someone even acknowledges what you’ve done or makes a positive comment about it. If I were to bet on it though I would have to bet against that happening.
I debated that post for awhile today…then decided it would be a test.
Based on my recent treatment from both Thagarr and Hylie, I’m also skeptical.
As Jan noted in a pri…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
Here’s hoping someone even acknowledges what you’ve done or makes a positive comment about it. If I were to bet on it though I would have to bet against that happening.
I debated that post for awhile today…then decided it would be a test.
Based on my recent treatment from both Thagarr and Hylie, I’m also skeptical.
As Jan noted in a pri…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
Vanilla COAS is now available at the link as AoPTest.zip, running in the new .exe/.dll version. You can load existing save games and try them out. GOF 1.2 to follow soon…
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
Ugh! The link didn’t edit properly and my ‘edit’ option is now gone: https://mega.nz/#F!WtMDgRxK!hbeUg86kGLlQAqvWRNwTqg
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
OK, give a try…if you dare 😉
mega:///#F!WtMDgRxK!hbeUg86kGLlQAqvWRNwTqg
ERAS2Test.zip
ReadMe.txt has some instructions.
There are a couple personalizations…not really within the gameplay…we’ll see if anyone is observant to catch them.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
OK, give a try…if you dare 😉
mega:///#F!WtMDgRxK!hbeUg86kGLlQAqvWRNwTqg
ERAS2Test.zip
ReadMe.txt has some instructions.
There are a couple personalizations…not really within the gameplay…we’ll see if anyone is observant to catch them.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
OK, give a try…if you dare 😉
mega:///#F!WtMDgRxK!hbeUg86kGLlQAqvWRNwTqg
ERAS2Test.zip
ReadMe.txt has some instructions.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
Indeed. I actually had that same problem in battle boarding when I first did this and fixed it for that, but missed the same fix for friendly boarding. I found it in sea_aicabin.c and that is now fixed; it was the same issue, but a different file that I overlooked that snippet of code in Cabin.c.
You can either download and overwrite them all…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
I don’t think it was the different OS; that was my first observation, but probably irrelevant. The real issue looks to be that they run the icon sizes through a function that probably takes into account screen res to figure the buffer size needed. But, then they passed a hardcoded number 25 to a function to size the appropriate buffer size to…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
Kickin’ A on the wild side…found the difference between mansigns and shipicons. In ship icons they are sending the square size to CreateVertexBuffer with a calc of each icon element size. In the case of mansigns, they do the same calc and same call, but when they do the call, they did not use the calced size, but a hardcoded number??? I’m…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
Kickin’ A on the wild side…found the difference between mansigns and shipicons. In ship icons they are sending the square size to CreateVertexBuffer with a calc of each icon element size. In the case of mansigns, they do the same calc and same call, but when they do the call, they did not use the calced size, but a hardcoded number??? I’m…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
Turns out it was just a coincidence about that stricken colors ship boarding. There was a serious flaw in the save feature, where with certain bits of state data, in certain circumstances, the memory location was deleted, but the pointer was returned, causing a memory violation error…but the deletion was a mistake. Nice to find root causes, as…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
That’s pretty close to what I do. It’s slightly different in that the game looks at two X coordinates for the left and right, so if an element does not span the entire screen width (like a background image), I adjust each of them from what would be the center, based on a new width calculation. But the trick is that what is sent to the…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
That’s pretty close to what I do. It’s slightly different in that the game looks at two X coordinates for the left and right, so if an element does not span the entire screen width (like a background image), I adjust each of them from what would be the center, based on a new width calculation. I’m fairly confident what I’ve got will work, just…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
That’s pretty close to what I do. It’s slightly different in that the game looks at two X coordinates for the left and right, so if an element does not span the entire screen width (like a background image), I adjust each of them from what would be the center, based on a new width calculation. I’m fairly confident what I’ve got will work, just…[Read more]
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