Rafael Antino
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
I think I found it in XInterface. I put a not for myself to investigate:
memcpy(&m_screenSize,&ScreenSize,sizeof(ScreenSize));
memcpy(&m_hostRect,&hostRect,sizeof(hostRect));//TO DO: Trace this logic to see about keeping background stretched for position = 0,0,800,600, but adjusting
// x pos for all other rectangles to NOT stretch other…[Read more] -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
I think I found it in XInterface. I put a not for myself to investigate:
memcpy(&m_screenSize,&ScreenSize,sizeof(ScreenSize));
memcpy(&m_hostRect,&hostRect,sizeof(hostRect));//TO DO: Trace this logic to see about keeping background stretched for position = 0,0,800,600, but adjusting
// x pos for all other rectangles to NOT stretch other…[Read more] -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
Thinking about this more, I realized I was probably wrong in how it was done. I don’t have the benefit of a wider screen to review, but it makes sense it would have to stretch those screens in wide aspect ratios, else the screen would left-align, then a bunch of empty space on the right. I’m guessing you don’t see that in stock AoP, right?
So…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
I don’t think programming is needed. It looks like that is all done in the character INI file. For demonstration, I changed a few values in RESOURCEINIinterfacescharacter_all.ini to shift some things over:
You can move, resize, change font size, etc. It’s involved, but everything on the screen can be modified in that file. Don’t change…[Read more]
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Jeffrey replied to the topic Member Contributed Mods for GOF ERAS in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
To MK: I read your thread “request for modeling help”, but I didn’t write anything because at the time I had just started, and could really not help. Even now, I don’t think I can help, I’m still inexperienced and before accepting tasks from other people, I want to be sure I am able to fulfill them.
I read that too, and didn’t respond for the s…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
There was an issue with no loader screens displaying pictures, as the code had deprecated use of the FADER_PICTURE message, and replaced it with FADER_DATA. But that also uses an object property setting for the image name/path. I liked the idea as it obviates the need for long “lssffllss” type parameters with the corresponding parm list; you…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
There was an issue with no loader screens displaying pictures, as the code had deprecated use of the FADER_PICTURE message, and replaced it with FADER_DATA. But that also uses an object property setting for the image name/path. I liked the idea as it obviates the need for long “lssffllss” type parameters with the corresponding parm list; you…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Ha! Downloaded the archived version of 4.44 FMOD Ex API, fixed up the SoundService.cpp a little bit to deal with the inc/lib/dll that came with it, and my sound is back.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Told ya it was the battle_interface.dll. Increased the MAX_MAN_QUANTITY, recompiled the .dll.
Not sure why they don’t all line up…but my job of proving it was the .dll, is done.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
A few problems to work through…but a saved game loaded:
Still a bunch of invalid function calls needs resolving…
RUNTIME ERROR - file: seadogs.c; line: 307
[Read more]
Invalid function call
RUNTIME ERROR - file: sea_aiAIShip.c; line: 4132
Invalid function call
RUNTIME ERROR - file: sea_aiAIShip.c; line: 4132
function 'SetTextureForShip' stack… -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
A few problems to work through…but a saved game loaded:
Still a bunch of invalid function calls needs resolving…
RUNTIME ERROR - file: seadogs.c; line: 307
[Read more]
Invalid function call
RUNTIME ERROR - file: sea_aiAIShip.c; line: 4132
Invalid function call
RUNTIME ERROR - file: sea_aiAIShip.c; line: 4132
function 'SetTextureForShip' stack… -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Compiles successfully and runs from source:
Stepping through debug mode, figured out that zero parameter thing was that they are extern now, rather native. Change that in the run-time files in the Program folder and that went away, along with the erroneous duplicate variable thing (probably confused by the other problem and just erroneous…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Ah, what the heck…curiosity got the best of me, so I’m debugging the parser.
Truncated seadogs.c to this:
native int SetGlowParams(float fBlurBrushSize, int Intensivity, int BlurPasses);
void Main()
{
SetGlowParams(1.0, 50, 2);
}Got the same error.log, but with only 6 lines, quick/easy to step through.
In compiler.cpp, get to this line:…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Well, well…
Just for grins, I created a C++ project folder and copied over the fresh, unadulterated source for the game I have. It didn’t compile. But the errors were relatively simple (though a bit time consuming 🙂 ) to rectify, without modifying the source code. I was missing some static libraries for FMOD, some references to static…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Well, well…
Just for grins, I created a C++ project folder and copied over the fresh, unadulterated source for the game I have. It didn’t compile. But the errors were relatively simple (though a bit time consuming 🙂 ) to rectify, without modifying the source code. I was missing some static libraries for FMOD, some references to static…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Ah, I did not test boarding. There was a bug, but that is now fixed. But if downloaded prior to this message, get the newer one.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Additional Fighters: https://mega.nz/#F!WtMDgRxK!hbeUg86kGLlQAqvWRNwTqg
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Oh, one thing I did not do is try to add them to the load game file screen. Since there are only 10 spots (you, 3 fighters, 6 other officers) and no scroll, I opted to skip that because they would not currently fit across the bottom.
That is the code you saw for creating the officer’s pictures in interface.c.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Yeah, it’s so close…I know exactly where the limit lies and if we only had the source for the actual functional release, it would be an easy and quick change. I’ll cross my fingers we can somehow obtain it.
In the meantime, I was actually thinking the same thing. The fighters are there, and you can interact/trade/purchase things for them.…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Here is another instance where GetComState is not defined:
CONTROL_STATE cs;
if(m_pCommandMenu->GetComState()>0)Compiler error: battle_interfacelandbattle_land.cpp(95): error C2039: ‘GetComState’ : is not a member of ‘BICommandList’
GetComState is found in no other file search of the entire codeset, except for the call in battle_land.cpp.…[Read more]
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