Rafael Antino
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
I hope this is OK to post…
I zipped up my current adjustments to the ERAS download I have and posted to the ‘net for download here: https://mega.nz/#!7wcHXAyS!ikcAqmHgxF65FaO246BibrdP5tUQ_NJb_RD_tDlOYYw
These are merely the fixed files I have mentioned (dialog problems, errors, quest breaks, etc.) and don’t alter the original ERAS except for…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Here’s a nice fix…
Ever since GOF introduced the skill books, they never show up with the traders/store. I found out why. The functions rely on the item.id, but for the books, the TakeNItems function was being passed the item.name. Change the relevant portion of the file Programscriptsutils.c, by removing all instances of itmname_book so it…[Read more]
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Jeffrey replied to the topic Questions and comments from newcomers about GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
I know how. In a file explorer, go to where your ERAS is located and navigate down to: RESOURCETexturesBATTLE_INTERFACE
To be safe, rename two files so they are retained:
compass.tga.tx to compass.tga.tx.orig
indicators_dark_and_center_ship.tga.tx to indicators_dark_and_center_ship.tga.tx.origThen in either GOF or stock AoP (whichever you…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
I found some further Ascold/Azzy replacements I had missed (these appear from the original AoP game).
ProgramTextDialogsUsererCharles_Userer.h
Change Ozzie to Azzy (just to maintain consistency with my other changes…if Ozzie is preferred then one needs to seek out the Azzy references and change those…the original game dialogs jump around…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Interesting. Taking the suggestion to another poster about the ship/transfer crashes, I went to that save from defending de Graf in the Dutch questline task. I boarded the ship and did not transfer any goods. The game does not crash. I experimented by reloading again, but this time appoint an officer to the ship, again transfer no goods or…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Again with the Dutch questline. Ever since the AoP, there is some ambiguity in the log entry, so change RESOURCEINItextsrussianquestbookquests_texts.txt:
From
#QUEST Hol_Line_9_TakeThreeShips
Four Ships-of the-Line
#TEXT 1
My new mission is an odd one. As is well known, Holland has a problem launching big vessels, so now I am to capture four…[Read more] -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
During the Dutch questline, when encountering the English squadron at Orange, there is a faceid/model problem that breaks the game. Change ProgramQuestsquests_reaction.c:
From
case “DefenceOrange_FightNearJamaica”:case 1:
ShipType = SHIP_MORDAUNT;
Model = “off_Bcapeng_1”;
Rank = 23;
Blade = “blade33”;
break;To
case…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 8 months ago
Couple text fixes:
RESOURCEINItextsrussianquestbookquests_texts.txt
Change:
#QUEST Hol_Line_2_TakeFoodCuraçao
to
#QUEST Hol_Line_2_TakeFoodCuracao#QUEST Hol_Line_10_SpaAttackCuraçao
to
#QUEST Hol_Line_10_SpaAttackCuracao -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 9 months ago
Bug fix.
Errors:
RUNTIME ERROR – file: Loc_aiLAi_utilites.c; line: 921
invalid index 19 [size:19]
RUNTIME ERROR – file: Loc_aiLAi_utilites.c; line: 921
invalid array index
RUNTIME ERROR – file: Loc_aiLAi_utilites.c; line: 921
Unknown data type
RUNTIME ERROR – file: Loc_aiLAi_utilites.c; line: 923
invalid index 19 [size:19]
RUNTIME ERROR – file:…[Read more] -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 9 months ago
It just now caught my eye, but the waitress in the Curacao tavern shows a blank for her name in any dialog with her. The ProgramcharactersinitCuracao.c shows that the .name and .lastname are run through the xiDStr function:
ch.name = xiDStr(“Anneke”);
ch.lastname = xiDStr(“Van Tassel”);These values were changed from GOF and from what I can…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 9 months ago
During the Ascold quest, when you encounter Leif, the model was changed and you are switched to pose as Leif, instead of the Native American, but there is a bug; you can shoot, but can’t sword attack…not much a problem as the skeleton ‘friends’ do the job. The ‘good news’ is that when you eventually go back to fight him, he still can’t attack…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 9 months ago
I encountered a bug when retrieving a ship from the port controller, past the original 3 allotted. Add this to Common_Portman.c, after the case “ShipStockManBack_3”:
//Fix add
case “ShipStockManBack_4”:
NPChar.ShipToStoreIdx = sti(NPChar.Temp.ShipToStoreId4);
dialog.text = DLG_TEXT_BASE[175];
Link.l1 =…[Read more] -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 9 months ago
OK, it took awhile, but I was finally able to improve my rep enough to get the store owner in Puerto Principe to talk to me about the Blue Bird; I had to be delicate about things with my officer loyalty, so it took much longer to arrange this. Anyway, after returning to Bermudes, I found the Blue Bird quest is indeed broken and will not recognize…[Read more]
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Jeffrey replied to the topic Website Layout and Issues in the forum Website Layout and Issues 8 years, 10 months ago
Yes, I also noticed this days ago and sent MK a PM, but no response yet.
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Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
LOL, I see now. I was expecting the source to what we have been talking about, was wondering, “Hmmm, why so small?” But I’m up to speed now…on the same page 🙂
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Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Downloading it now.
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Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
LOL, that was quick. Using the same boarding save, I found if I just waited a second, they surrendered instead of fighting back. All scenarios of throwing overboard, taking prisoner, sinking, setting my own commander all appear to work.
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Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Yeah, I too always thought if you captured a ship and either left it to sink, or set another officer command you should get the flag perk for that nation.
I made the change and so far, if I capture a ship where they fight back and I have to kill the captain, either setting another officer in charge, or simply allowing it to sink gives me the…[Read more]
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Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Sure. Also, every once in awhile the captain is already dead, so it looks like I may need to also call this from the ShipDeadAsk case as well. This doesn’t look difficult and I’m sure I’ll figure it all out.
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Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
I briefly took a look and I wonder if it might be easier from within the transfer_main.c interface? Once you set a captain as prisoner, or is noted as killed; it could be added in both:
void SetEnemyToPrisoner()
{
ExitCaptureWindow();
SetCharToPrisoner(xi_refCharacter);
LAi_SetCurHP(xi_refCharacter, 0.0); // óìåð
// íåò èçìåíå…[Read more] - Load More
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