Rafael Antino
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
I did in fact have an Export Warship among my squadron at the time. No worries on the effect of this because I have a tendency to save just before leaving any port and all I had to do is relaunch, load from the save and had no subsequent problems.
I do indeed see many rope bad-data errors and such in the system.log, but only brought this…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Bad news…I finally had a game crash. It’s been quite awhile! When going to sea mode from port, the crash occurred. There was no error.log file, but this was the last written to system.log:
Invalid model: resourcemodelsshipsFwzp56m1Fwzp56m1.gm
WARNING! Can`t model class pointer for ShipModel
WARNING!!! Missing INIT message to ROPE – bad ship…[Read more] -
Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Well, with the Miguel portrait issue, there was a lingering problem. Adding a case for the Ibarra to get a faceid in characters_faces.c FaceMaker function, solved the larger portrait in the character screen, he still did not get a smaller photo showing in the officer/passenger scroll to the left. I tracked this down and it’s a missing entry in…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
The Ogle thing is similar to the Miguel issue. The call to NPC_GenerateCharacter specifies a model as the 2nd parameter and that name has to match a case in the characters_face.c FaceMaker function to get a faceID that matches the Portrait file name.
In reaction_functions.c, the Blood Line sets Ogle with this:
sld =…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Some more updates…
quests_texts.txt, Change name Law to Low for all relevant Morgan questline messages in RESOURCEINItextsrussianquestbookquests_texts.txt
Miquel de Valdez from the Isabella quest, her brother in Cumana as passenger, no face shows in crew scroll or bigger image
RUNTIME ERROR – file: interfacecharacter_all.h; line: 179
missed…[Read more] -
Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
I wasn’t sure if there was a particular intent for those lines that could still be implemented with proper syntax, so I commented them for the time being. But if that is no longer the case, they can certainly be stricken entirely.
I figured this resolution would make a good number of you happier with ERAS 🙂
I will add that I still get an…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
coben, it looks like you are showing lines from the correct file, locationslocations_loader.c
Find that part of the code you listed:
If(stf(loc.maxwaveheight)>9.0)
{
Sea.maxseaheight != stf (loc.maxwaveheigh);
Nsweather.windspeed > 14.0;
Sea.fmaxspeedz > 2.8;
}Just change the 3 lines in the middle of the braces {}, to this:
Sea.MaxSeaHeight =…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
coben, it looks like you are showing lines from the correct file, locationslocations_loader.c
Find that part of the code you listed:
If(stf(loc.maxwaveheight)>9.0)
{
Sea.maxseaheight != stf (loc.maxwaveheigh);
Nsweather.windspeed > 14.0;
Sea.fmaxspeedz > 2.8;
}Just change the 3 lines in the middle of the braces {}, to this:
Sea.maxseaheight =…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
I’m happy that the showcase quest is fixed. Seemed important that the quest giving the game its title be operable to its conclusion:). But by all means, do the candle sidequest first thing and get a map! The running around gets annoying enough as it is, LOL! The fast-travel is a necessity!
I’m sure I don’t catch them all, but when I see them,…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
I have left the Tartarus while swimming and found the mast of the Diffindur and boarded the Dog of War!
Like others have complained, when I left the Tartarus, game is stuck, you are on deck, not in water. But, knowing there was a problem, I saved just prior to opening the door. We also got a handy error in the log at that moment:
RUNTIME ERROR…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
I remember seeing a fix for Sheppard in the characters_face.c file in the GOF code.
They replaced:
case “Danielle”: rCharacter.FaceId = 235; break;
with this:
case “Daniell2”: rCharacter.FaceId = 235; break;
Might be that naming issue.
As for the squirrelly eyes, those were in GOF too. In fact, they use a similar face on the female pirate…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
On another subject that is totally OT, but I discovered something about my bounty. Not only can it be reduced though the diplomat in a pirate colony, but you can bribe the governor. I just found this because I’m attempting to collect black pearls for the Dutchman quest.
If you talk to the governor for work in hopes of the town being under…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Hey, that full source could prove useful. But then again, I might wind up spending less time playing the game, and more time code traversing…that would be more like work, ack! Also, an advance patch release for test goes beyond my available disk space, I’m down to about 4.5 gb remaining, LOL. I’ll have to devise some strategy for…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Hey, that full source could prove useful. But then again, I might wind up spending less time playing the game, and more time code traversing…that would be more like work, ack! Also, an advance patch release for test goes beyond my available disk space, I’m down to about 4.5 gb remaining, LOL. I’ll have to devise some strategy for…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Devoidbrah, I suspect you are correct that the compiler (did they write their own?) used maybe only checks for n and . If those are found, then it ‘escapes’ the next character. But if only one backslash is used without the next being an ‘n’ or ”, then it will not escape the next character. My concern is that after all this time without any…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Well, after the last fix in QuestUtilite.c, for awhile I stopped getting the index attribute error, but it resurfaced, so I guess I have to check the attribute that I opted to skip to see if just the QuestCheckTakeBoxes change eradicated that one too, but since it didn’t, change both:
bool IsAztecSkullOfficer(ref sld)
{
if…[Read more] -
Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
At some point, the game is passing a -1 location index and I periodically got the following errors in the log after finishing Tenochtitlan and retrieving the Jade Skull:
RUNTIME ERROR – file: charactersQuestsUtilite.c; line: 1871
invalid index -1 [size:702]
RUNTIME ERROR – file: charactersQuestsUtilite.c; line: 1871
function ‘QuestCheckTakeBoxes’…[Read more] -
Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 11 months ago
OK, I’m confused. Having discovered this backslash deal, I changed several of the interface programs to properly escape backslashes…what kind of mind-reading compiler is this?
How can “interfacesMapstreasure map.tga” and “interfacesMaps” + itmRef.imageTga + “.tga” be the same as “interfacesMapstreasure map.tga” and “interfacesMaps” +…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 11 months ago
OK, I’m a bit perplexed, but I just recently got compile errors and found backslash problems in INTERFACE/shipyard.c. Why didn’t this show before? Anyway, a single backslash needs escape in C. Replace the strings:
“interfacesships” to “interfacesships”
“interfacesblank_ship2.tga” to “interfacesblank_ship2.tga”
“resourcetextures” to…[Read more] -
Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 11 months ago
Not sure about this problem. Seems related to a ship model and related files, of which I have little knowledge. But I seem to remember model problems can cause crashes? Anyway, as much detail as I can offer at the moment, as there were 3 ships in the mix that wound up different than what I had started with. A French squadron attacked:
My…[Read more]
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