ians
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February 3, 2019 at 7:31 pm #6785iansParticipant
Well today I took my fighter up to my other fort that is part of my colony Port Royal, had a
dandy morning walk inspecting the cannons that are part of my defences.I must say the cannons are in perfect working order and are so polished that one could see their own reflection. Nonetheless the same can not be said of one of my soldiers as he shot me on the way back to my ship..
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February 3, 2019 at 6:10 pm #6784iansParticipant
I tried to test what would happen If I smuggle in to my own port but I cant seem to find a single smuggler in the tavern.I did about 2 weeks of renting room,going in out of tavern but no smugglers they all seem to have a taste for playing cards.
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February 3, 2019 at 5:37 pm #6783iansParticipant
Yes thats a big thing 17th century radio,A nice bit of code in there to represent no witnesses,having said that there is a chance your own crew could talk in the town/tavern,Thats why a suspect status would be a good idea.Plus some town management options.I have not tested this yet,If i smuggle goods in to one of my own towns Port Royal then do i get confronted by pirates,I suppose If caught I will have to put a bounty on my own head.I will try this later..as I own Port Royal
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January 8, 2019 at 10:29 pm #6707iansParticipant
It might be a good idea if,that when I attack a nations ship in the middle of the sea with no witnesses,that the nation it belongs to does not find out straight away..This mechanism could be linked to other factors like player stealth.High stealth =less chance of sunk ships nation finding out..(Suspect) status could be implemented as well as neutral,bounty etc..At the tavern player could pay for rumors in the questions with the barman,thus could be told by the barman that he is a suspect in the sinking of ships of a certain nation,barman could be paid to spread false rumors that player is inocent or it could be done via the same character that player pays to reset their relations.Having not sunk a ship and robbing it for example,then the nation status normal,bounty etc should allow a few days before it takes effect.For immersion this would repesent the ship you attacked taking time to sail back to port..It would be nice when after a few days have passed docking at a nations port that you have suspect status with,the following occurs..A group soldiers gather around the player and you get options like with the bounty hunters but with the following.your wanted for questioning at the residence/court.option .1.go peacefully .2.it was not me i am not a pirate honest.3.take me if you can.4.bribe the soldiers.Maybe fast travel could also be interupted like with the message something has happened along your journey,only to find yourself in front of the governor.with more options to explain yourself,plead for mercy,lie.pay penalty,time in jail,etc.Of course this would have less chance of occuring at night and depending on player stats..luck,stealth etc.New mission types could be made imagine pleading for mercy as an option and finding yourself as a restricted officer/captain/soldier with a rebellious crew all around you,ready to strike you down at the first wrong move you make,while on a penalty mission.Another option is rather strange but here goes.The governor gives player a bottle of pioson to drink and sends player on a mission to be completed in a month,going back to the governor upon completion gives the (governors antidote) as payment.All this could give a governor leverage over the player if player chooses that particular punishment from a list of options.The new type of antidote called the (governors antidote) could be a rare item found at locations in the new world and could be used if mission is failed or if player just chooses not to complete the mission.Going back to that residence after failing a mission or non completion would result in being attacked by the guards.What would really be fun is if the governor just gave pioson to the player and then sets the player free to find his own (governors antidote)within a month.I could imagine this would be quite amusing for a very vain governor from that time period.Governor and the local aristocracy would be having bets on whether or not a person would survive or not.If a vain governor lost a bet he would become incensed.Player could end up becoming the pet project of enraged governors who would of course have different personalities from each other..
- This reply was modified 5 years, 10 months ago by ians.
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January 7, 2019 at 10:44 pm #6706iansParticipant
love lots of diiferent characters to choose from from the start..love the varied ship stats even with the same type of ship..love the characters textures..and making my own,dislike having to search for faces online that match the correct angle of the texture file..dislike finding a usable picture of said face,only to find picture has too many bright areas on it..
Not so keen on the 17th century radios that all my victims in the middle of the sea seem to have,so that they can inform their mother country of my new legal status,just as open fire on them….
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January 5, 2019 at 10:03 am #6699iansParticipant
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January 1, 2019 at 5:18 pm #6686
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January 1, 2019 at 5:12 pm #6685iansParticipant
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January 1, 2019 at 4:59 pm #6683
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December 29, 2018 at 12:25 am #6682iansParticipant
Well ive Done the English quest line, Port Royal is mine again.I have noticed that once every 4-5 weeks the English try to take is back..2 times so far..even after becoming neutral again and paying money.. How many times will they try to take it back?
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December 21, 2018 at 10:25 pm #6677iansParticipant
Hi all..
My firs report..with the newest version..
When sailing from the french port at martinique under the french flag to the pirate port,on the same island using direct sail.Pirate ships show up as friendly Green..if I go ashore then go to my ship again only one of the ships will turn red enemy..out of a group of say 4-6 pirate ships..distance to said group of ships is not a factor in what single ship in the group turns to enemy,it seems random..sometimes I can even get along side and pirate ship will show up as friendly..I have opened fire on only one of the ships and only one turns to enemy,not the whole group..this can be used over and over until the whole group has been sunk.save below
https://drive.google.com/file/d/10Dxv7K069bEfGJrjFxyH3WokcUTq-dhW/view
- This reply was modified 5 years, 11 months ago by ians.
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December 15, 2018 at 10:29 pm #6672iansParticipant
Nice To see The work Being Done here..was way for some time due to illness..back now..Very impressed..
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February 9, 2018 at 10:27 pm #5995iansParticipant
I would like to see if possible to decide what is contraband in my own colony,mabye a way to interface via a colony menu where the ruler {myself} could apply the changes.maybe a diplomacy screen that tells my colony realation with other ports etc..also set up my own justice level,how strict a ruler is could result in what type of ships,characters,trade one gets,I would like to see trade sytem in place where if I withhold exports of a certain type it could lead to shortages in other islands,that could be exploited later once prices have gone through the roof,or it could lead to an attack on my port..It could open up another avenue for eras..although I fully understand that eras is not strategy game,it could give players a chance to run things when not at sea..(P.S.) Modyford chair is empty but I cant sit down in it,standing up all the time is for those that serve me in Port Royal…
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February 8, 2018 at 1:38 am #5958iansParticipant
I understand ,ignore my private reply sent before i read this,thank you
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February 8, 2018 at 12:57 am #5954iansParticipant
sorry jeffrey do you mean ignore MK loyal member update and use your latest update above?I also d/l the ShipsUtilites.c as per instructions.Im going by the instruction from the private message I was sent, meaning the “Loyal Members Update PM has been sent thread” thats whats confused me.to my mind it means write over files in game folder with your latest update post #5746 then over that with loyal member update from private message,then last of all the ShipsUtilites.c file..sorry jeffrey I must sound as thick as a man o war keel
- This reply was modified 6 years, 9 months ago by ians.
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