There’s one thing I’m quite curious about. When trading with a merchant in the store or repairing ships in the wharft time passes. Do you know how that time is calculated?
http://i.want.tf/to/that/OtAxiG7.jpg I got this message a view times in seabattles. I’m not sure what it means and if it’s important in any way since I didn’t notice any other problems so I’ll just post it here.
I got my first crash after quite a few hours of gameplay. Someone in the tavern in Willemstad told me about the “Jesus Maria” hauling Mahogany from Willemstad to Port Marigot.
It’s one spanish merchant and the game crashes every time I’m trying to attack it (tried it 6 times). It doesn’t crash when I’m attacking another fleet in the area, I have realistic encounters enabled and my fleet consists of 4 ships.
I hope you’ll be able to add that feature some day. If you’d somehow make it possible to leave the wharft and come back later to get your ship back it would make it even more interesting. A similar feature for shops would be nice as well. That way you could do something else while waiting for your crew to load your ships. From what I noticed it seems like passing time for shops depends on how much crew you have in your fleet but it would be quite nice to be able to use slaves for loading goods in or out of your ships as well. It would make slaves a bit more useful and also add some flavour. I don’t know how complicated it would be to implement such a system and if it would be worth the effort to change the shop mechanics since the ammount of time passing is to low. I would certainly like to see the realistic repairs though.
Yes the crash occured during the loading screen.I’m glad my information helped you fixing the only real problem I experienced in this mod so far. Keep up the good work!