Maltacus
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Maltacus replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
I would vote for sticking to the historical look but of all unhistorical things you run into, colorful paint is a minor issue indeed. If you have a lot effort invested in the colorful textures already, go with them. The game is after all about historical correctness the first day only. Then it is all historical probability. Maybe the Dutch were…[Read more]
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Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
Gentlemen of Luck? Are they linked to the bounty hunters? I do agree that 1st and probably 2nd rates would seem a bit big for pirate vessels – hard to catch the prey with either.
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I think bounty hunter squadrons can be interpreted in several ways. I think of them as regular navy – since they wear naval uniforms and fly their nations flag – but…[Read more] -
Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
So htrRank is the same as the character rank? Is there no link between the bounty on the characters head and the strength of the bounty hunter squadrons?
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Can you elaborate on the anomalies that were caused when you inserted new ships in between the lines you mention, are we talking about bugs here or working but weird situations in-game?…[Read more] -
Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
I would like to try and make bounty hunters spawn with stronger squadrons than now as the protagonists infamy grows. Even including first rate ships of the line.
As I understand it, bounty hunter encounters are handled by the Eras 2.8Programscriptsbountyhunters.c file, is that correct?
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25 is the highest htrRank that results in a change of the…[Read more] -
Maltacus replied to the topic Screenshots Thread in the forum Golden Age & Pirate related Books, Movies, Videos, and Documentaries 6 years, 3 months ago
As detailed in the Technical Questions thread I have been experimenting with linking turn rate to the ships actual speed. No speed, no turning. The results are not perfect yet but I find it very much more entertaining than before and more realistic. Here is an unlikely feat by my Dutch protagonist Klaas van Krabdam and his 60-gun Roijael Krab,…[Read more]
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Maltacus replied to the topic What do you love/hate about the game? in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
It’s all in the technical questions thread, my take at stopping spinning-on-the-spot ships. As I mentioned per e-mail my solution proved to be effective at achieving its goal but it is quite drastic and that makes is somewhat blunt. I’m also not quite sure how realistic it is – it works very good for most of the sailing but ships currently get…[Read more]
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Maltacus changed their profile picture 6 years, 3 months ago
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Maltacus replied to the topic What do you love/hate about the game? in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
About a year and a half ago I sat down and started to search for mods for pirate games. Mods. Not the games themselves. Sticking with a vanilla version of any game was unthinkable to me, after long experience with total war games and their superb mods and lacklustre original content. I found out about something called new horizons and something…[Read more]
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Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
However, setting…
arCharShip.MaxSpeedY = fTRResult * fCurrentSpeedZ/5;
…did the trick. YES! YES! YES!
The values will need some fine tuning I am sure but the main goal is reached – no more turning with the sails down or shot away or the wind right against you.I will look at your solution too, Jeffrey.
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Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
I can’t seem to make it work. I changed the line to this (with the division by 5 to prevent a huge turn rate boost):
fTRFromSpeed = (1.0 – (0.87 – MOD_SKILL_ENEMY_RATE*0.01) * (1.0 – Clampf(fCurrentSpeedZ / fShipSpeed))) * fCurrentSpeedZ / 5
But ships cans till turn with no sails up and 0 speed, rotating on the spot. What am I missing?
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Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
Do you know what kind of values fShipSpeed can be? The more I have thought about it, the more do I think that it should be the factor rather than fWindPower, as it is the vessels actual speed that determine how much you can manouever.
fTRFromSpeed = (1.0 – 0.86 * (1.0 – Clampf(fCurrentSpeedZ / fShipSpeed))) * fShipSpeed;
I have a hard time fol…[Read more]
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Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
My reply disappeared when I tried to edit the post!
Thanks a lot for the help.
I don’t understand how the sail damage works, in ShipsUtilites. What does this entry do?float fTRFromSailDamage = Bring2Range(0.05, 1.0, 0.1, 100.0, stf(refCharacter.ship.sp));
Would this work to add the wind as a decisive factor (in the sense that 0 wind means 0…[Read more]
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Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
I did some searching and more than some testing and found the cause. Portraits are not only located in the fairly logical location
D:Eras 2.8RESOURCETexturesINTERFACESPORTRAITS
…but also in
D:Eras 2.8RESOURCETexturesBATTLE_INTERFACEPORTRAITS
The latter is where the small portraits seen when walking around on land or boarding are stored. I think…[Read more] -
Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 4 months ago
How on earth do you change the 64×64 character portraits???
When I edit and convert a picture to .tx in the 128×128 and 256×256 folders it changes (although the game can’t start in a few tries after I’ve done it, not sure if it’s related) but nothing I do can alter the appearance of the smallest portraits.
I have used a texture convertor to…[Read more] -
Maltacus replied to the topic Screenshots Thread in the forum Golden Age & Pirate related Books, Movies, Videos, and Documentaries 6 years, 8 months ago
Yeah, I know that. And I always have the realistic settings turned on, so there is some entry missing for those two large ships if they are supposed to be excluded from the open market, which they should in my opinion. Where do you edit the availability in shipyards? Another ship that is a bit strange to see is the large arcadian xebec, which…[Read more]
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Maltacus replied to the topic Screenshots Thread in the forum Golden Age & Pirate related Books, Movies, Videos, and Documentaries 6 years, 9 months ago
Jack Rackhams Dastardly Deeds.
”Captain, that is conduct MOST unbecoming of a gentleman and captain! Notice my disapproving glare and stare.”
”What the…?””You asked the young Mrs Bonny if she thought she would get to bang…”
”I asked her if she thought this SHOP, with the notoriously unreliable Pascal Vousier, would give us enough bang for t…[Read more] -
Maltacus replied to the topic Screenshots Thread in the forum Golden Age & Pirate related Books, Movies, Videos, and Documentaries 6 years, 9 months ago
A couple of retextured frigates.
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Maltacus replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
The English scout frigate still has blue shrouds (the rope ladders for the masts) when viewed from a certain distance and angle. I remember this was been mentioned before and a theory about it was that it was a problem with the posters video card. I do in any case encounter the same problem and checked the model in the GMviewert ool where the blue…[Read more]
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Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
Thanks!
To edit a model to only specify a new texture – for example suppose you wish to copy a model and then paint a new cuirass in the texture file – what is the simplest way of doing that? -
Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
I’ll start, suprisingly enough:
In HeroDescribe the models of the playable characters are determined. For example, Jaques Cassard being the fifth hero in the order has the following line:
“heroModel_5…[Read more] - Load More
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