megaprime
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May 23, 2019 at 3:02 pm #7671megaprimeParticipant
After you meet with the smugglers and get attacked by the patrol,if you only board the ships and not fire at them you lose no relations with the affected nation
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May 22, 2019 at 2:17 pm #7670megaprimeParticipant
The “Marine Francaise Xebec” ship model is glitchy, it has no bottom
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May 21, 2019 at 5:30 pm #7667megaprimeParticipant
I challanged a french captain to a ship duel,he had a big 3rd rater ship
The poor soul had no ammo and thus did not fire a single time
He had like 300 gunpowder and 0 cannonballs
His ship was full, had all kinds of cargo and 50 small caliber guns for some reason
Is it possible to set a minimum ammunition to captains,maybe based on ship class?
Lets say captains with class 1-3 ships get 3000 gunpowder minimum and 1000 of each shot type (might be low just an example) and smaller ships get fewer ammo so they can carry some cargo -
May 19, 2019 at 10:05 pm #7663megaprimeParticipant
The “captive groom of san juan” quest is bugged
I need to rescue a captain, when I kill the enemy captain I immediately get the loot screen and the prisoner appears but cant interact with him ,when I finish with the boarding ,the quest is failed saying I killed the captain whithout speaking with him – but that is a revenge quest no?
The save file of the boarding:
https://mega.nz/#!DY8mWKTQ!ozrtSbuU0qWKhIS4Wyx83O82XUsu9J30FrF0DVaj4t4 -
May 19, 2019 at 7:23 pm #7662megaprimeParticipant
English 38 gun 5th rater is a class 5 ship despite it having 13k health and 24 pounders
Might be unintentional? I think its op for that class -
May 19, 2019 at 2:52 pm #7660megaprimeParticipant
Another thing,
Cannonball is really useless when there is hot-shot
The main pro for cannonball is that its cheap but all ammunition is inexpensive
For mid-endgame you want the highest damage possible for your warships cannonball is out of the question
In the beginning you really dont want to waste your gunpowder and potentially cannons for some shitty ammo that has no damage
The other pro for cannonball is range but you cant hit your targets reliably on that range and even if you do you wont do enough damage
And the npc ships mostly use cannonball
On a mission on my previous save, I literally gunnded down a 102 gun Manowar and a 44 gun frigate with my 56 gun 3rd rater just because the ai used cannonballI would suggest: to maybe make all ammo slightly more expensive (just a minor thing not really important)
If its possible make tha ammo have different reload times: hot-shot,canister shot should have the longest reload times as these would have to be significantly harder to reload
then say a simple cannonball
cannonball would have the shortest reload times,and chain shot would be somewhere in the middle
Now this might be nonsense but I guess hot shot and grapeshot could have a higher chance to blow up your guns then the cannonball-maybe make cannonball a slightly lower chance
to blow up your gunsThese are my thoughts please correct if i am wrong
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May 19, 2019 at 12:52 pm #7659megaprimeParticipant
Also I think the cheap cargo like clothes,paprika,fruits etc should weigh less like 2-3 units and maybe make it cost a tiny bit more to make it worth trading
Right now the only goods worth trading with are the bottom ones like tool,dye,ebony etc these are the ones worth trading only
You cant really make a living out of the standard goods making them useless. You can actually lose money if you are a little unlucky by trading these as you get 4-5k peso per trade with a 5-7 day trip with a standard class 6-5 ship
A minor thing really but it might help the ingame economy being too onesided with realistic costs and wheight -
May 19, 2019 at 12:07 pm #7656megaprimeParticipant
I have a suggestion for next update
Can we tone down the rate at which valuable items appear?
These are too frequent, makes it really easy to become rich
I just made a level 1 character, very fresh start with 5 luck no enhancements from items
I play as a dutchman so I attacked a little english convoy, 2 schooners
The captain had 3!!! gold cash in his pocket
One gold cash costs 280000 pesos its waaay too much
The realistic costs for cargo is really great I think we should tone down the prices of these items to acceptable levels comperable to cargo and make said items very rare
Right now you become really rich from just looting bodies
Its also easy to get rich from hero captains
As they typically spawn near a fort and when you get attacked by them ,when quitting the deal they get gunned down by the fort
And the Ai likes to make suicide runs against the fortthank you for your attention
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May 12, 2019 at 11:38 am #7641megaprimeParticipant
Hi all,
did anyone do a playthrough using only direct sail and no worldmap,sail to
How viable and fun is it whats the best options for it (arcade/tactical sailing,realistic weather on/off)
Do I get enough events like encounters and storms etcAlso Jeffrey could it be possible to give commands for friendly ships to follow not just defend and how glitchy would be a movement command based on cardinal,intercardinal directions?
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May 22, 2019 at 12:45 pm #7669megaprimeParticipant
yep I play with realistic weights and costs
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May 19, 2019 at 7:20 pm #7661megaprimeParticipant
occasional surrender is rather easy I had a 600 crew galleon surrender itself to my puny corvette on admiral difficulty with 6 authority
I play mostly on surrender to overwhelming force its more balanced and they still surrender alot -
May 19, 2019 at 11:46 am #7655megaprimeParticipant
I just played with the new update
The Sail directions command works great, makes fleet management much better
Thank you very much
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May 12, 2019 at 5:58 pm #7645megaprimeParticipant
As far as I know ,when the friendly ship defends it will fight with the enemy whilst trying to keep up, it will manuaver so its broadside can fire and it will slow the ship down significantly
Lets say I have a cheap flut carrying cargo with just enough crew I want it to sail in the correct direction and I can show it while I shoot the enemys sails
With defend I cant really do that as it will try to fight the enemy
Sail away can also produce some pretty funny thingsThe time in direct sail also differs greatly from worldmap for example in realtime I made the Puerto Principe–>San Martin freight in roughly 1.5 days with a 17 knots fast corvette
its longer in worldmap
Does the speed of the slowest ship in the fleet effect the speed of sailing in worldmap? -
May 7, 2019 at 4:05 pm #7632megaprimeParticipant
Alright when you open the toml file you see a bunch of paths just like shortcuts you only need to edit 2 line and that is under “Config Eras 2”
Config ERAS2 is at the bottomI show you my path as an example:
[[actions]]
name = “Config ERAS 2”
path = “DirectX9_64bit\\Config.exe”
args = [“D\\Maelstrom\\Games\\gentlemen-of-fortune-historical-eras-module-2”]Its important that use the “\\” signal
This was the original:
[[actions]]
name = “Config ERAS 2”
path = “DirectX9_32bit\\Config.exe”
args = [“..\\..\\games\\gentlemen-of-fortune-historical-eras-module-2”]On the path line I point it the Directx9_64bit folder that is in the engine folder and in that the config.exe
On the args line I changed the “..” to the drive letter and directory on which I use the game
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