modernknight1
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
“…movement command based on cardinal,intercardinal directions…”
This feature will be added in the next update. I’ve already got it done and in testing.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
Technically, the Defend command is a simple “Follow the ship”
Using direct sail will not have encounters beyond the “islandships” (typically ships in port, fishing vessels, nearby vessels) for the “island area” you are within as defined on the worldmap (you don’t see this, but areas areas defined). The feature was not available in COAS, GOF…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
If you do it that way, sure, you don’t have to adjust the array size, but you still have to do everything else I described. And what would be the point? It is a bunch of work that doesn’t really gain you anything. For example:
You move line 8 and 22 to the end of the array and make them a blank “” entry.
Then you have to find the .c file that…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
Oh, and almost forgot the next most important step, that makes it totally not worth the effort…then, for every other use of DLG_TEXT_BASE[xxx] that is higher than the removed lines, you have to adjust their number lower for whatever number of lines you removed from the .h before them…either by 1, 2, 3, however many prior to the original number…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
I don’t know, I didn’t write it.
I can guess…
The original was written in Russian and someone translated to English. Perhaps a particular Russian phrase that has subtle differences in that language, translates to pretty much the same English phrase that is essentially the same each time, so that’s what was done.
Is it necessary to keep them…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
Don’t use the paths I put in my post. They were just an example because I do not know where you selected Itch to place your files.
Open notepad.
Navigate to Historical ERAS II in Itch client. Near the “Open” button at the bottom of the screen, click the little gear icon to “manage”. Click Manage, Open folder in explorer. At the very top of…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
If you changed a shortcut on your desktop that works, but the Itch client does not work, it is because the Itch client uses the shortcut in its own directory and you have to change that to match what you did on your desktop shortcut. For example, if you decided to put the game on the E drive:
Find the Maelstrom directory you installed the engine…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
I wonder if you are talking about a different symptom? The “freeze” I fixed with FMOD was fairly rare, usually involved use of the spyglass, or travel from/to worldmap. The game would hang, permanently, unresponsive.
Is that what you experience, where the game is permanently stuck? I was able to reproduce this eventually, but usually took me…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
Maelstrom Update
Add character patch file name for log output during teleport failure
Crash fix for location
Game freeze due to FMOD fix
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
Yes, that problem was recently brought up and was fixed April 1. It is in this update: https://chezjfrey.itch.io/gentlemen-of-fortune-historical-eras-module-2/devlog/77022/eras-ii-update
I loaded your save, traveled to Ruin and the soldiers are there now.
Get the update and you should be fine.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 8 months ago
Here is what I’ve been able to find out about browser downloads:
The reason a browser won’t be able to resume an itch.io download, is that the download URL is a signed URL that expires after a short time.
The only way to have resumable downloads is the Itch.io client.
Itch.io .zips the entire ERAS fileset into one package; this package is very…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 8 months ago
Yes, apologies for my email hiatus.
Thank you for that resource update. I downloaded, reviewed the “read me” and that is a large list and I will need to sort through the relevant pieces and fit them into ERAS.
To everyone, Dmitry does collaborate with us and has been very helpful in getting new resources into the game and uncovering features…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 8 months ago
I’m getting closer to a beta for the PT lang, I say beta as it needs polishment as I can’t translate it accurately without context so I would want these characters to add to the font image: ç,Ç,ã,â,á,à,ê,é,è,î,í,ì,õ,ô,ó,ò,û,ú,ù,Ã,Â,Á,À,Ê,É,È,Î,Í,Ì,Õ,Ô,Ó,Ò,Û,Ú,Ù. so I can test it before bringing it here, I did saw some of the characters but it w…
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 8 months ago
For offical ship type names, use RESOURCEINItexts…common.ini
The Petite Lugger is .Name “Pink” and Cornish Lugger is .Name “Lugger” (SHIP_LUGGER constant) in ships_init.c
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 8 months ago
Update
Maelstrom
Feature to remap correct entity to script var to support bad ship/char entity fix for sail state icon when return to sea
ERAS II
King’s Man-o-War gun fix 112 to 102
Bad ship/char entity fix for sail state icon when return to sea
Bad faceid fixes
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 8 months ago
That sail state icon was horrible. Took me hours to figure out what the actual problem was, then discovered there was no way around it with the existing features of the game’s script capabilities. I had to come up with a new feature to allow the script’s aref to the ship object to get reassigned back properly to allow successful messaging back…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 8 months ago
The King’s Man-o-War is missing some cannons:
– fixedAnd some captain portraits in the spyglass view are from Beatrice Devlin:
– fixedStill looking into the sail state icon…
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 8 months ago
That is weird.
One thing I see in there, that should never happen though, is the compile error:
COMPILE ERROR – file: sea_aiAIShip.c; line: 3849
No matching ‘)’ in expressionYou are playing the exact same code I do (in fact, that is the reason those Blood save games are in there…accidentally left them in my game directory when I was testing…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 8 months ago
The multi-board is similar to the X-Box controller in that they are both unfinished.
*I added some features within the engine to support the future multi-boarding, but it is not “Live” yet in the actual mod because there is more script changes/interface changes needed. I just copy/paste from my own notes from my last update and some changes for…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 8 months ago
Updates
Maelstrom
Script internal function modification for strcut
Minimize “throw” distance when colliding with ship
Location.dll crash fix
Sail fixes
ERAS II
XBox controls and Keymap file changes (XBox controls still WIP/Beta)
Ship Attack task fix
Fix for flag when wash ashore
Alarm timeout changes/fixes
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