Activity Streams
-
Jeffrey replied to the topic Feedback and Opinions on GOF ERAS2 2.6.0 in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
To add, one of the reasons the ships often turn into enemy trouble is that the ai always seems to favor an upwind path, which can be great for triangle sail ships to get away, against square sails, but it never takes into account the ‘point of sail’ number for the actual ship (it may be a square sail itself, that sails horribly into the wind) and…[Read more]
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
I think I have read similar for GOF, but I have not seen this. Do you have the boarding save for that I could look at?
-
Jeffrey replied to the topic Feedback and Opinions on GOF ERAS2 2.6.0 in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
LOL, yes this has been a frequent discussion. The ‘sail away’ logic can be very poor at times.
I have researched several ‘pathfinding’ and flee/evasive ai techniques and there are some common suggestions: A* (A star) and Recast, ‘policy based’, creating an influence map, etc. The task to rewrite the AI code, using the existing input data is…[Read more]
-
Jeffrey replied to the topic Feedback and Opinions on GOF ERAS2 2.6.0 in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
LOL, yes this has been a frequent discussion. The ‘sail away’ logic can be very poor at times.
I have researched several ‘pathfinding’ and flee/evasive ai techniques and there are some common suggestions: A* (A star) and Recast, ‘policy based’, creating an influence map, etc. The task to rewrite the AI code, using the existing input data is…[Read more]
-
megaprime replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
I have met a bug:
When I board an already surrendered ship I lose plenty of crew lets say a ketch with 20 crewmembers kills 300 of my men
-
megaprime replied to the topic Feedback and Opinions on GOF ERAS2 2.6.0 in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
So I have a suggestion dunno if its possible to mod it in
Now we all know how big of an Einstein is the ai in this game like for exapmle i would like to save one of my heavily damaged ships she is already in wind direction telling her to sail away and she turns right in to the enemy fleet against the wind (just for maximum effectiveness)what if…[Read more]
-
megaprime replied to the topic Feedback and Opinions on GOF ERAS2 2.6.0 in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
So I have a suggestion dunno if its possible to mod it in
Now we all now how big of an Einstein is the ai in this game like for exapmle i would like to save one of my heavily damaged ships she is already in wind direction telling her to sail away and she turns right in to the enemy fleet against the wind (just for maximum effectiveness)what if…[Read more]
-
megaprime replied to the topic New Horizons, 2.8 engine and DirectX 9 in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
Yep dunno why the drama whey the PA community have to treat you like this but your are truly awesome very helpful and you made wonders with this game (also will I hope)
-
Jeffrey replied to the topic New Horizons, 2.8 engine and DirectX 9 in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
To clarify, this download is complete and requires nothing other than to put everything into a folder for New Horizons, and play from there. You do not need to copy .exe/.dll, or add mod files…the download is a stand-alone, complete set.
-
Stéphane replied to the topic New Horizons, 2.8 engine and DirectX 9 in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
I don’t understand how people can be mad/hostile at you guys, well, anyone using his brain…
Keep the good job and don’t pay attention on trolls -
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
A new update is available. One new ship and over 40 new ship textures changed/added.
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg
Update.zip
-
Jeffrey replied to the topic New Horizons, 2.8 engine and DirectX 9 in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
New Horizons, running 2.8 Storm engine in DirectX 9 link:
https://mega.nz/#F!L001VaYZ!hwNV3uh3sQPbKDkOeDvrcgThis is a functional proof of concept, provided for New Horizons modders to finish; most everything I’ve checked looks like it works to me, but then again, I’ve never actually played this game. I can sail, fight, visit tavern, shop,…[Read more]
-
Jeffrey started the topic New Horizons, 2.8 engine and DirectX 9 in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
First, me posting as messenger with a note from MK:
Ahoy Mates and Matettes,
We at Buccaneer’s Reef have an interesting and very unconventional announcement to make today. We have spent a lot of time thinking about this and what you are about to witness here is definitely not done lightly or without forethought. It is not something we ever t…[Read more]
-
Jeffrey started the topic New Horizons, 2.8 engine and DirectX 9 in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
First, me posting as messenger with a note from MK:
Ahoy Mates and Matettes,
We at Buccaneer’s Reef have an interesting and very unconventional announcement to make today. We have spent a lot of time thinking about this and what you are about to witness here is definitely not done lightly or without forethought. It is not something we ever t…
-
Stéphane replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
yep this time it worked fine 🙂
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
Whoops. Got your save and found it’s because I had you change Jessika by mistake. Since you might have saved, this will correct both:
void ExecuteConsole()
[Read more]
{
ref ch = characterfromid("PsHero_35"); //Beatrice
ch.FaceId = 0;
ch = characterfromid("PsHero_36"); //Jessika
ch.FaceId = 330;
Log_SetStringToLog("Operation… -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
Whoops. Got your save and found it’s because I had you change Jessika by mistake. Since you might have saved, this will correct both:
void ExecuteConsole()
[Read more]
{
ref ch = characterfromid("PsHero_35"); //Beatrice
ch.FaceId = 0;
ch = characterfromid("PsHero_36"); //Jessika
ch.FaceId = 330;
Log_SetStringToLog("Operation… -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
Hmmm, I tested that with one of my fighters, and it worked instantly. Send me a save and I’ll check it out.
-
Stéphane replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
I did it as you say, in game i have a message “operation successful” when i press F4 , but portrait stay as the Blaze one .. i saved, reload, quit game or relaunch but still the same …
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
Yes, those portraits get set at the beginning of a new game, so an existing game will still be wrong. You have to run console code to correct an existing game. Replace your console.c code and hit F4:
void ExecuteConsole()
[Read more]
{
ref ch = characterfromid("PsHero_36");
ch.FaceId = 0;
Log_SetStringToLog("Operation successful! "… - Load More
by