Activity Streams
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RLTYProds replied to the topic French Contract Two Decker – Bugged colors? in the forum GOF Eras Module 2 download & discussion board 6 years, 5 months ago
Alright, thanks for clarifying! Good to know, since my fave color is blue anyways 🙂 Apologies for my ignorance about ship colors, as well
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Jeffrey replied to the topic Is there a way to add Pirate Shipyard services to all other shipyards? in the forum GOF Eras Module 2 download & discussion board 6 years, 5 months ago
There is, but it’s not a trivial task. The extra dialogs for the ship options (copied from Bermudes) need to be appended to the string array for each shipyard in the ProgramTextrussianDialogsShipyard*.h files and the array resized to accommodate the newly added lines.
Then the shipyard dialog logic implementations need to be copied from Bermudes…[Read more]
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Jeffrey replied to the topic French Contract Two Decker – Bugged colors? in the forum GOF Eras Module 2 download & discussion board 6 years, 5 months ago
Not bugged. There are 4 color combinations for that ship. You can tell how many variations we have for each ship under its texture directory. This one has hull1-hull4, so there are 4 different color schemes. They are randomly assigned to the ship.
We also added an option to the original game, where you can pay the shipyarder to randomly…[Read more]
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RLTYProds started the topic French Contract Two Decker – Bugged colors? in the forum GOF Eras Module 2 download & discussion board 6 years, 5 months ago
Hi! I was wondering if the French Contract Two Decker has bugs in its textures. It’s showing up as harsh, featureless blue rather than the white hull that’s shown in its portrait. Here’s a screenshot.
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Sinistrell changed their profile picture 6 years, 5 months ago
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RLTYProds started the topic Is there a way to add Pirate Shipyard services to all other shipyards? in the forum GOF Eras Module 2 download & discussion board 6 years, 5 months ago
Hi again! I would like to ask for a way to add the Pirate Shipyard upgrade services to all other shipyards, regardless of nationality. I’m currently roleplaying as a lawful and vindictive Spanish captain who would never seek the services of Pirates, much less set foot on any of their settlements.
Thank you!
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RLTYProds replied to the topic How do you Edit Perks? in the forum GOF Eras Module 2 download & discussion board 6 years, 5 months ago
I didn’t know Notepad++ can do that kind of search function! Thank you for both bringing that to my attention and the solution! Cheers, and have a happy December!
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Jeffrey replied to the topic How do you Edit Perks? in the forum GOF Eras Module 2 download & discussion board 6 years, 5 months ago
How and what to edit depends on the perk and its effect type. Here is a way to seek them out in the code.
First, find the actual perk attribute name. Do this by opening file RESOURCEINItextsrussianAbilityDescribe.txt
Scrolling through the file, we find where Clever Shot equates to the GunProfessional:
GunProfessional {Clever Shot}We can…[Read more]
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RLTYProds started the topic How do you Edit Perks? in the forum GOF Eras Module 2 download & discussion board 6 years, 5 months ago
Hi! I’d like to know how to edit perks. I’d like to increase some of the perk’s effects, like Clever Shot’s reload bonus. Thank you!
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 6 months ago
***Maelstrom Update***
Multithread particles
x64 bit FMOD update to version 2.00.06- 11/20/2019 Studio API minor release (build 106220)
x32 bit FMOD update to version 1.10.18 – 11/20/2019 Studio API minor release (build 106230)Asynch log file fixes/changes
Dynamic size various static-sized arrays for extensibility/avoid possible…[Read more]
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RLTYProds started the topic (Mod…sort of) Less Risque Loading Screens in the forum GOF Eras Module 2 download & discussion board 6 years, 6 months ago
Hi! This .rar file contains replacements for the risque loading screens. I do not know how to disable these loading screens from appearing through text tweaks, and since the need to replace the textures was urgent due to my relatives visiting a few hours from now, I’ve settled for this inelegant solution instead. Please do let me know if there’s a…[Read more]
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RLTYProds replied to the topic Trading with Officers in the forum GOF Eras Module 2 download & discussion board 6 years, 6 months ago
Ahh, that explains it. If I may, the thought came across my mind and I would like to suggest something regarding the possible interface design of the repaint feature: how about using the default inventory/shop interface, with the paint schemes being described by just simple, vague-ish text (e.g. Black Hull and White Stripes, Brown Hull with Yellow…[Read more]
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RLTYProds replied to the topic Trading with Officers in the forum GOF Eras Module 2 download & discussion board 6 years, 6 months ago
Thanks for answering all my questions succinctly as always, Jeffrey! 😀 The inventory tweak and the console command is so useful. I mistakenly gave the wrong officer a good weapon so I really wanted to take it back. Thanks for making it a reality!
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Jeffrey replied to the topic Trading with Officers in the forum GOF Eras Module 2 download & discussion board 6 years, 6 months ago
Oh, also keep in mind that the officers will always sift through their inventory every time you give them something, so even if you equip them with something particular, the very next time you place something in their inventory/trade with them, they will requip themselves with what they consider to be the best items again in all categories. Even…[Read more]
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Jeffrey replied to the topic Trading with Officers in the forum GOF Eras Module 2 download & discussion board 6 years, 6 months ago
There is no way to select a particular paint scheme right now. There are two reasons. First, we can’t just display the ship texture files because there are many attributed to any ship, they are not consistent and they are also a scrambled, random jigsaw, so don’t display well as a 2D image.
So, this would mean that we would need to display a…[Read more]
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Jeffrey replied to the topic Trading with Officers in the forum GOF Eras Module 2 download & discussion board 6 years, 6 months ago
There is no way to unequip your officers by design. The thinking is that once you hand over any sort of weapon or good, it is a gift and your officers can make their own decision. If you would like to change that in your game, find script file: ProgramINTERFACEitems.c. Find this function:
void SetVariable()
Within that function, change the…[Read more]
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RLTYProds replied to the topic Trading with Officers in the forum GOF Eras Module 2 download & discussion board 6 years, 6 months ago
Also while I’m here, I’d like to ask if there is a way to specifically choose the design when repainting my ship in the shipyard, or is the process random?
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RLTYProds started the topic Trading with Officers in the forum GOF Eras Module 2 download & discussion board 6 years, 6 months ago
Hi! Is there a way to remove the items that officers have equipped?
Also, I have stumbled upon this. Is there a way to make it so that it unequips any and all items from the specified officer?
Thanks so much!!
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RLTYProds became a registered member 6 years, 6 months ago
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modernknight1 replied to the topic Screenshots Thread in the forum Golden Age & Pirate related Books, Movies, Videos, and Documentaries 6 years, 6 months ago
Some new screenshots from my successful run in with a Spanish Treasure fleet. I had three very large ships full of men and two middling sized ships with upgrades. I was leaving Portobello as part of a Governor’s quest when suddenly the treasure fleet emerged. There were 21 ships in the Flota this time. 37 is the most I’ve encountered in one and…[Read more]
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