Jeffrey
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
Nearly all the text is located in ProgramText and RESOURCEINItextsrussian. The RESOURCE translation would require us to make a new folder RESOURCEINItextsotherlanguage; we should probably change to RESOURCEINItextsenglish too. Then the language being used is defined in RESOURCEINItextslanguage.ini. If the language requires certain characters…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
Those ships are the fishing “fleet.” It is not really a fleet, where the entire set of ships are all under one command, but rather, they are all squadrons of one, each under command of only themselves, congregated together; that is why they don’t turn enemy when you fire upon just one of them…the other ships are technically not part of the same…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
Yep. The problem appears to be the textures in Hull2 for that ship. It is being worked on now. Thanks for bringing it to our attention.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
Nice find. So add a check for SKILL_F_LIGHT and SKILL_F_HEAVY. I agree with you, that should be added.
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
It depends on several factors. Looking at it more closely, I see where it does something that is counter-intuitive and perhaps should be changed…
First, you and the NPC must have a ship better (lower number) than class 6, you cannot have a full set of companion ships (8), then there is a random element that equals a 33% chance. But here is…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
Yep. I reassigned the ship captain and found the bug. It is a recent bug that I introduced in the case of a ship commander that dies and the engine auto-assigns a new group commander. I fixed it and Maelstrom is updated on Itch. Get the newest update.
Also, do you have a save for that Pirate Proposition (the earlier question you had) after…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
Those missions can be a little tricky. Even when, as you say, you make a profit, the other captain will get mad at you if you happen to sink another ship, without boarding it first. So, my question is if this is what happened? Did you, or a companion, sink another ship with cannon fire during the battle, instead of boarding? If so, that is why…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
Perfect. That save and your description enabled me to reproduce the problem, led me straight to it and it is now fixed. Thanks.
Just uploaded the fixed programs to Maelstrom on Itch.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
Did this happen while trading with another ship at sea? I have not yet been able to reproduce this problem, but knowing the actual scenario might help me.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
From the log, I see 64 bit and I was informed of an issue just the other day. I found and fixed a bug for 64 bit that caused crashes while at sea, so quite likely your issue is the same. Make sure to get the latest Maelstrom update from 12/1.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 12 months ago
I have considerable lag and stutter in buildings when heavily raining/storming outside. Sometimes outside too, but rarely.
Now will this go away if there just is enough(define enough…) raw power in a CPU?
I don’t know the answer because with my one and only generic Dell laptop, with a generic Intel graphic card, I can neither reproduce this p…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 12 months ago
I actually have some insight into this, because I have run a “profiler” to find the slowness in certain segments of the game, and run this on a “weak” machine, graphically.
The slowness is not typically attributable to the graphic effects, but rather another part of the game. I will try to describe, below:
Every game-loop, every engine object…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years ago
The game has been updated. But, the distribution method has changed from Mega to Itch.io. Get the latest here:
Also, a crucial fix (per chris gardner’s problem/resolution) has also been applied to the Maelstrom Engine, so be sure get that through Itch.io, too. There are some setup changes, that are all documented in both the Itch.io…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years ago
Question:
I decided to change to the newer compression for save files, and one of the options in the library is the compression degree. I experimented and if I reduce the compression slightly, the time to save the file is nearly instantaneous. I was going to just do it, but thought I’d ask the opinions here:
Would you rather the highest…[Read more]
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Jeffrey replied to the topic link for the new website? in the forum GOF Eras Module 2 download & discussion board 6 years ago
In other news…the code just got a major overhaul for asynchronous log file writes, memory efficiency, save file write speed/fixes, and a major stability improvement; that last bit was thanks to a save sent me by chris gardner that led me to an original, long-standing engine bug that led to all sorts of problems in rain, AI balls, particles,…[Read more]
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Jeffrey replied to the topic link for the new website? in the forum GOF Eras Module 2 download & discussion board 6 years ago
It’s a sore subject. The new site is not up and that money looks like it’s out the window. A bum deal all around. Not sure what the recourse is just yet.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years ago
I have fantastic news!
First, let me thank you for presenting a case that finally allowed us to get rid of the most notorious bug from the original Storm engine. I had noticed a peculiar bug with AI cannons and particle effects for quite some time, but was never able to fully find the root cause. I formulated some workarounds, but was not…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years ago
Yeah, I downloaded it and get the same problem. After some debugging, I think I see the problem. I’ll let you know the results of any fixing I can manage.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years ago
Yes, that is a longstanding quirk of the surrender code from GOF. Though a ship surrenders to “you”, they will still be fired upon by other ships that were enemies as their relation with other individual members of the same faction or allies of your faction is not altered, so it remains as enemy. This means other ships and forts will often still…[Read more]
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Jeffrey started the topic Direct Sail Transitions in the forum GOF Eras Module 2 download & discussion board 6 years ago
Something I’ve been working on is the direct sail, sea-to-sea transitions, to eliminate the entire scene unload/load.
Demonstration: https://youtu.be/yGXSLdyvqUg
First part of the video demonstrates the existing/old direct sail sea-to-sea transitions that unloads the old scene and loads a whole new scene, with a transition loading image. The…[Read more]
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