Jeffrey
-
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 9 months ago
New version is DirectX 9. If anyone still wants DirectX 8, download all files from https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg. Use 7zip to extract the files.
Then download the .zip file from the ERAS2.6DX8 folder here:
https://mega.nz/#F!WtMDgRxK!hbeUg86kGLlQAqvWRNwTqg
Copy those files in the second download into the directory you…[Read more]
-
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 9 months ago
bump…
Take a peek at the first post. New link for new and revamped version is now up.
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 9 months ago
Geez, I’m terrible. I misunderstood you to refer to the emblems, which are not available yet. I get it…I posted the code to keep the sail colors after repair and that is what you’re asking about. I posted the new version by mistake, thinking that is for the existing game. That won’t work. This will:…[Read more]
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 9 months ago
Sorry, about that. It’s not just you…none of this uploaded yet as my post was just demonstrating the discovery shortly after I made it. I wasn’t even looking to correct it, but when I came across a missing feature I needed for the new version, I discovered the way to get the sails and emblems to work. The new version is coming in a couple…[Read more]
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 9 months ago
Ha! I fixed the selection of emblems and also got them to show on sails. That required work on both the back-end for the selection, and some fixing up in the script code. Check it:
-
Jeffrey replied to the topic Mega patch release in the forum GOF Eras Module 2 download & discussion board 7 years, 9 months ago
Further progress update:
I have fixed/adjusted a few minor issues, and have done some ‘smoke’ testing of features. Also finished the Blue Bird quest and through rank 8. So far things are going well. I have now given my adjustments to MK and both he and I will do a little more testing, see what he thinks.
Then, a release to the public should…[Read more]
-
Jeffrey replied to the topic Mega patch release in the forum GOF Eras Module 2 download & discussion board 7 years, 9 months ago
It is close. I have everything, have made some adjustments and all is working for the most part. I am testing, debugging, fixing any remaining anomalies right now.
Soon!
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 9 months ago
Excellent news. Good to hear you are working better.
The colored sails going missing after repair is a known issue since GOF. I’ve seen it, but have not yet fixed. I am sure it can be fixed, but I have not actually done what’s needed to make it permanent.
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
No, for ERAS, do not apply Aop or GOF patch downloads, they will mess things up for ERAS. This may remedy the problem, though it will be a lengthy process:
First, you will need 7zip: http://www.7-zip.org/download.html
At my downloads:
https://mega.nz/#F!WtMDgRxK!hbeUg86kGLlQAqvWRNwTqgGet all the ERAS.7z.001-018 files in the ERASComplete…[Read more]
-
Jeffrey replied to the topic Orazio's New Galleon: The Sant'yago (Saint James) in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
Same here…I can see the images fine. I am wondering, after that last pic episode, where I never saw what you did, if there is something amiss on your end of the internet connection? Provider routing or something? It just seems similar to the last ordeal where WE are all fine, but yours is somehow different.
-
Jeffrey replied to the topic Orazio's New Galleon: The Sant'yago (Saint James) in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
Yes, the code looks for a file header to match their expected data structure defined in texture.h:
//Formats
[Read more]
enum TX_FORMAT
{
TXF_A8R8G8B8 = 21,
TXF_X8R8G8B8 = 22,
TXF_R5G6B5 = 23,
TXF_A1R5G5B5 = 25,
TXF_A4R4G4B4 = 26,
TXF_P8 = 41,
TXF_L8 = 50,
TXF_V8U8 = 60,
TXF_L6V5U5 = 61,
TXF_DXT1 =… -
Jeffrey replied to the topic Yep, New Horizons just about there… in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
I opted for the last two items (flags and map labels) to rectify the labels as the flags will be tedious…boy was I wrong…they both suck, LOL
Labels is done and now the last is flags.
-
Jeffrey replied to the topic Yep, New Horizons just about there… in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
Got the labels to show islands. Wanted to do them first to make sure it was correct. Now have to do same for all the other cities/shores.
After this, I think it’s just flags, then it’s complete except for more thorough testing to find anything else missed. But I’m confident anything will constitute simple fixes. In fact, I consider this far…[Read more]
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
Yes, it must use its own modules and its own programs. They are supplied. The only thing that is not are the other file resources. So if you have put it in C:MyGamesERASDX9 and your other ERAS stuff is in C:PlayLogicERAS, then your start.ini in the ERASDX9 should only change those two lines, the other stays the same. So…[Read more]
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
Yes, I recall similar boarding problems in the beginning. I don’t remember the exact cause, but I’m almost sure I fixed it.
Go here:
https://mega.nz/#F!WtMDgRxK!hbeUg86kGLlQAqvWRNwTqgDownload ERAS.Patch.zip and overwrite into existing ERAS. Also, if you’re feeling adventurous, you can also try the the newer compiled sources, either DirectX…[Read more]
-
Jeffrey replied to the topic Yep, New Horizons just about there… in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
World map missing islands issue figured out:
And here’s hoping that tinypic glitch for the sailing photo is no longer El Presidente….LOL
-
Jeffrey replied to the topic Yep, New Horizons just about there… in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
You got it. Just call me the Man on the Silver Mountain 🙂
-
Jeffrey replied to the topic Yep, New Horizons just about there… in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
New Horizons all works. The only tidbit is the flags, but that will take some reworking of the script code that will take a little longer. The new mod in the flag back-end I recently made will make this possible without the hex-edited .dlls, but it will be a little lengthy to redo. But, everything else works in 2.8 engine and also DirectX 9.…[Read more]
-
Jeffrey replied to the topic Yep, New Horizons just about there… in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
New Horizons all works. The only tidbit is the flags, but that will take some reworking of the script code that will take a little longer. The new mod in the flag back-end I recently made will make this possible without the hex-edited .dlls, but it will be a little lengthy to redo. But, everything else works in 2.8 engine and also DirectX 9.…[Read more]
-
Jeffrey replied to the topic Yep, New Horizons just about there… in the forum GOF Eras Module 2 download & discussion board 7 years, 10 months ago
New Horizons all works. The only tidbit is the flags, but that will take some reworking of the script code that will take a little longer. The new mod in the flag back-end I recently make will make this possible without the hex-edited .dlls, but it will be a little lengthy to redo. But, everything else works in 2.8 engine and also DirectX 9.…[Read more]
- Load More
by