Devoidbrah
@devoidbrah
Active 5 years, 1 month ago-
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 6 months ago
The multi-board is similar to the X-Box controller in that they are both unfinished.
*I added some features within the engine to support the future multi-boarding, but it is not “Live” yet in the actual mod because there is more script changes/interface changes needed. I just copy/paste from my own notes from my last update and some changes for…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 6 months ago
Updates
Maelstrom
Script internal function modification for strcut
Minimize “throw” distance when colliding with ship
Location.dll crash fix
Sail fixes
ERAS II
XBox controls and Keymap file changes (XBox controls still WIP/Beta)
Ship Attack task fix
Fix for flag when wash ashore
Alarm timeout changes/fixes
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 6 months ago
I do not ever see that sail problem. I made sure to use 64 bit, like you show, and even gave myself that same ship.
Also, your error log looks terrible and should rarely even be created, and if so, usually very small, with on or two lines. I don’t get what you have at all.
I’m wondering if somehow the Itch provided a corrupted download or…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
I just updated Itch again. The file that is missing is: RESOURCEINIINTERFACESquestbook.ini
Please update and let me know if that file is still missing or not.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
You are the second person to complain about the logbook. I think the Itch upload/download process screwed something up, because some email back/forth with the first person that had this problem, I found that it turned out to be a missing file, but the file exists in the source I told the Itch tool to upload; somehow the .ini file for the log book…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
Updates
Maelstrom
https://chezjfrey.itch.io/gentlemen-of-fortune-maelstrom-engine/devlog/77005/maelstrom-updateFMOD update to version 1.10.12 – 03/14/2019 Studio API minor release (build 101101) https://www.fmod.com/resources/documentation-api?version=2.0&page=welcome-revision-history.html
Fix for dupe SHIP_LIST during add
XBox controller…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
I am not sure the files are consistent about adhering to the proper use for those, but they stand for the following:
Gen = Genitive case, typically meaning possessive
Dat = Dative case, indirect recipient of direct object
Acc = Accusative case, direct object of verb -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
When you see @, @ or similar in the quests_texts, those are “token” strings that will get replaced by the actual nation, city, ??? name. If they need to be reordered, or rearranged a different way for some languages, that becomes a problem. Because it will just seek out @ and replace with “England” or @ and replace with Port Royal, etc.
If…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
It’s been mentioned a couple times recently…the missing soldier muskets. I found the problem today and it will be fixed in the next update.
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modernknight1 replied to the topic Screenshots Thread in the forum Golden Age & Pirate related Books, Movies, Videos, and Documentaries 5 years, 7 months ago
Teasers of some of the new ships in the next update:
Thanks to Orazio for these great new…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
That is usually a quirk if I add a new control and that sort of thing will happen to an old save when it’s loaded after a new control was introduced (the jumping awhile back is an example). It doesn’t normally happen to a new game that is reloaded and I certainly haven’t added anything recently.
You should be able to load the save, then…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
The Pirate Propositions are the same as in COAS, and theoretically should be a 50/50 chance for one of two types: they are stranded on shore, or they are moored close by. If you’ve never seen the other type in COAS, that is just a chance of luck.
You can figure out the type by watching the dialog, or reading the log file.
If the dialog…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
Yes, the ambient light does not affect the characters, so they remain lit as usual. The ambient light only works for the textures in the build of the cave model, as it’s being constructed and rendered. So that setting gets applied to the structure of the cave and if you set to zero, it will do nothing, whereas any other setting will apply and…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
No problem. It’s difficult for me to find a good number though because I can see fine on my machine. MK thinks the caves are still too light for him, LOL So I guess some people get different results due to hardware differences or something. If you look at the file, you will see I’ve tried different numbers over time for people, but it’s…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
You are the second person to complain about the cave darkness, so I think I will lighten them up a little.
The gamma settings are disabled unless running in full_screen mode. Back in the DX8 days, those settings were limited by DirectX to only work in full screen, so the options are disabled if you do not have full screen checked on. When I…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
I was correct that the quest was missing models; Portugal needs soldier models defined and I’ve added them so that quest works now. I tested it and the enemy group now spawns properly.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
Ha! Using the model viewer, texture viewer and the Tool program, I narrowed down what I thought was the shipyard problem, then used a Hex Editor to change something and voila! I got the shipyard model fixed.
Not too shabby for a guy with no modeling skills, eh? Weird that nobody noticed this in COAS or GOF.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
“… we need some Portuguese marines for the pirate captain quests as of yesterday I’ve come across the mission where they supposedly landed, but there was none of them so I couldn’t leave.”
Ugh. Since we don’t have any Portuguese colonies, we didn’t create certain soldiers/officer models because they weren’t needed…completely overlooked the…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
Going back to this one:
– Combat music continues to play until a scene transition after defeating rapists.
Another peculiarity with both this scene, and the “gang” encounter, is that as soon as a fight commenced, the thugs would attack, then briefly sheath their weapons, then resume attack and fight ’til the end.
I spent a considerable amount o…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 7 months ago
Looking in RESOURCEINItexts…ShipsDescribe.txt, the Hoy is a ship id Lyon.
In ProgramShipsShips_init.c, find refShip.Name = “Lyon”; and change to 7:
refShip.Class = 6;
This will only take effect for a new game. In order to change an existing save-game, some code would need to be written to iterate the RealShip array, and to re-init the…[Read more]
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