Devoidbrah
@devoidbrah
Active 5 years, 1 month ago-
Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
If there are no other ships around, no witnesses, we have on the list “to do” to eliminate or greatly reduce the likelihood (based on some character stats, like reputation for instance) of nations getting hostile/notified of your attacking their ships.
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Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
Hey Vincent, I got the reticle targeting within the game engine to shoot and have the balls land where you were aiming (assuming you were aiming within cannon range…if not, it will fire max distance if you click the trigger). Now I just need to add the code to limit that feature to if you have those gunner items I mentioned, and also adjust the…[Read more]
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Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
I just checked, and if you “own” the town, there will never be smugglers in the tavern. An existing feature from the original COAS code.
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Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
I tend to agree with Filipe, in that if there is any tweaking to be done with stealth, it is probably pretty minor, as the calculation seems fairly decent at this time, taking into account your reputation, rank and stealth points, and as mentioned, there will never be a 100% chance IRL, but the current probability is pretty high, if the above…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
Good news to help translation. The game was not conducive to multiple languages, without special install to overwrite everything in a ‘russian’ directory. I have fixed that, so that it will be much easier to have different languages (well, easier in the sense the code will work nicely…I do not have a translator).
But, I also have the original…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
OK, understood. I don’t have this fully outlined just yet, but have an idea:
Similar to the solution for the NPC Hero start location, we will add something in HeroDescribe.txt, like _defComp_XX where XX is the number of the NPC Hero that you see for all the other values in that file.
The value will be the Hero# of the companion, so in the case…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
The dialog for the decision to join you as a companion is in DIALOGSrussianPGG_dialog.c
case “companion”:
They have to have a ship that is no better than 1 class lower than you, there is a random chance, and their relationship to you is not too damaged (see PGGChanceMeeting…a function I added where if they are the same alignment, some luck,…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
Speaking of screenshots, is there some way to set the game to not capture so many screenshots at once when you hit F8
By the way, next update this will be fixed. Always bothered me too. Now, it will only do 1 shot if you press/hold button. If you release the button, at least one second before it will allow you to get another shot with F8. No…[Read more]
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Jeffrey replied to the topic Back with a better machine in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
So, any word how the game behaves on your new machine?
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
MK and I discussed this and it is an intriguing idea.
We were thinking of making this a mod option where if toggled On, we automatically add one of those characters described as a “partner” in the short bios, as a companion to the PC.
What do you think?
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
OK, here’s how I’d probably go about that:
In file RESOURCEINItextsrussianHeroDescribe.txt, add a new line for each character that would have a set starting location:
startLoc_1 {Pirates}
startLoc_2 {Alice}
startLoc_3 {FortFrance}Each individual character is assigned a sequential number in the file, so character one has attributes set as _1,…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
Hmmm, do you mean that if you the PC is Peter Cloise, every time you enter a town port, you will find NPC Edward Davis around that same town, like in the tavern?
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
If by “true Shores of Mosquito” you mean the shore that starts Tenochtitlan, that is Shore53. We will rename the one down by Porto Bello to “Shores of Mosquito Grande” to differentiate 🙂
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Jeffrey replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
… including crabs crawling around the beaches!
LOL, not yet. Just did that today…it’s not publicly deployed yet. Crabs courtesy of our friend Dmitry and I really need to get back with him so he can check it out too.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
Fisherman are not overloaded; those dropped barrels are by design to emulate floating nets in the water and also serve as a “identifier” of sorts to know they are indeed fishing.
The “pirate” fisherman are no longer pirates; that was a recent change due to some confusion and problems with random location on islands with both a pirate and…[Read more]
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modernknight1 replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
Wow that looks really incredible Orazio! Perhaps you will get me motivated again with this. Jeffrey has my cannon mod nearly done and that is getting me happy again. Notice the new armilliary time pacer in the lower right of the screen in the game that I made. It replaces the old rotating bar shot from the mods and the old skull in the base game.…[Read more]
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modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
The barrels aren’t a bug. The fishing boats and fleets are my brainchild and Jeffrey has been making it happen. I wanted the barrels to mimic net buoys marking the places where nets are found. Notice that more fish are swimming around the barrels as well. Part of the idea here was not only more realism but also to have easy ships to go after or an…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
Those are the model names used for that character if they ever equip a musket. The model has to coordinate with a musket animation file, so only some of them have models that are capable. I’m also not really sure if there is even an opportunity in the game play for characters other than a special few to equip one, but I see code for changing to…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
No. It would be nice to offer it, but I eventually decided it is way too much work to port to DX11 all by myself. All the FVF would have to be changed, the creation/writing of shaders to replicate/replace the FVF features used in the game (FVF is not available in DX11…has been replaced), and a complete overhaul of the pipeline calls…there…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
No, you have not been removed from the Loyalty list. But, you bring up a good point. I have only posted update notifications on the Itch site and not as much here. I should post notifications here.
Also, for now, the Loyalty version and the Itch paid version are the same; Loyalty members still get those updates free, as do the paid users. The…[Read more]
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