Devoidbrah
@devoidbrah
Active 5 years, 1 month ago-
modernknight1 replied to the topic Introductions in the forum Introductions: Tell us a little about yourself 6 years, 3 months ago
Oh Dude! Wow! Yeah that’s exactly what I’m talking about. Nice work.
However, before we can build that stuff we need the magic editor. We will find someone who is not too expensive who will build us the sacred shrubbery.
It has already been done even. If you look at Mett’s videos for the Russian Secret Beach work, they already have one derived…[Read more]
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modernknight1 replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
That does look really good Orazio. Yeah I do think a hanging sprit-sail would be a good addition to that model – excellent suggestion.
You are correct – many sculpture were gilded or painted with a heavy yellowish marine paint that weathered for a long time. However, many ships that had higher construction budgets like rich merchantmen and…[Read more]
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modernknight1 replied to the topic What do you love/hate about the game? in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
I agree on all things you desire and we are working to make much of that happen. You may have already noticed that you might run into a lot more thugs in the jungles and a lot more bounty hunters as well. Because you can command up to 6 fighters Jeffrey and I thought that the encounters with thugs/outlaws should be much more challenging the more…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
I also opened the ERAS2.8Loyalty.zip and navigated to ProgramDIALOGSrussianShipyard. I also see the Pirates_Shipyard.c file there, so the download .zip correctly has everything. You may want to check your download .zip for the files and make sure everything is extracted to your game folder.
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modernknight1 replied to the topic Introductions in the forum Introductions: Tell us a little about yourself 6 years, 3 months ago
Welcome to the Reef Antiscamp!
Yeah Vincent has some good videos. Thanks for taking the time to introduce yourself. By the dates you can see you’re the only one in the last year to do so. Glad you’re enjoying the open world. We have big plans to expand that world and add more depth in the way of both new locations and new questlines.
Right now…[Read more]
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modernknight1 replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
WOW That looks awesome Orazio! Thanks for finishing that up!
Jeffrey and I had a long conversation this morning about how we were going to go about incorporating this into the Cartegena scene/area both from land and sea. He’s already at work.
I also want to say that regarding this thread that the main reason I have not posted any town files…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
Judging where you got that line, here is what follows:
float fTRResult = fMaxSpeedY * fShipTurnRate * fTRFromSailState * fTRFromSpeed;
fTRResult = Bring2Range(0.07, 0.95, 0.00001, 1.0, fTRResult);The first thing is investigate those various values, by adding trace statements, then you will find the output in compile.log:
float fTRResult =…
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
You have the correct directory, and there should be a file for every town in there. Example:
Volume in drive C has no label.
Volume Serial Number is E861-AA33Directory of C:MyCOASERAS2.8LoyalProgramDIALOGSrussianShipyard
08/06/2018 09:31 AM <DIR> .
08/06/2018 09:31 AM <DIR> ..
02/07/2018 11:58 AM…[Read more] -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
A good example for this is the DIALOGSShipyardPirates_Shipyard.c.
You need to get the character’s “Real Ship” entity and set its parameters.
The easiest is the main character, because there is a global variable, pchar, for that character. To change the main character’s ship hit points:
ref shTo = &RealShips[sti(Pchar.Ship.Type)];
shTo.HP = 3500; -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
fShipSpeed numbers are within the ranges you can see on the character ship screen. Example: 9.86/13.21
I put a trace to verify, just before the fWindPower multiplier:
trace(“Ship speed ” + fShipSpeed + “, ” + fWindPower);
fShipSpeed = (fShipSpeed * fWindPower);You will also note that prior to the wind power multiply, it never varies as it is…[Read more]
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modernknight1 replied to the topic What do you love/hate about the game? in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
Yes we have had lots of feedback and I very much appreciate it. Jeffrey has worked a lot of that into the game already and is working on more stuff as we speak. We also have a very long priority list of things we are working on.
I am due to talk to our webmaster and site re-builder face to face in less than two weeks time. Only a face to face…[Read more]
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modernknight1 replied to the topic What do you love/hate about the game? in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
Well I was glad to see you post this Raul. I waited for a week to see if anyone would answer you. Disappointing… oh well. If people wonder about my low amount of participation it should really be no surprise. I have a lot of new stuff nearly ready. When I am motivated by encouragement from others I put stuff up quickly – otherwise I just sit on…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
My error. I’ve added Portugal nation in my game, but accidentally gave you the rigging.ini with definitions that cause your problem. It is just a display problem, that is why you are still recognized with proper nation; because I englarged the flag texture and doubled the rows, but your texture still has 5.
I just uploaded it, but if you want…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
That function is defined like this:
Bring2Range(T Min1, T Max1, T Min2, T Max2, T Value)
{
if (Value < Min2) Value = Min2;
if (Value > Max2) Value = Max2;
float Delta = float(Value - Min2) / float(Max2 - Min2);return Min1 + Delta * (Max1 - Min1);
}Ship.sp are the sail “hit points” left for that character.
I don’t know the range…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
Did some checking for you.
The first number is in Ships_init.c and is the Ship.TurnRate.
Then, look at AIShip.c, Ship_UpdateParameters() function. This function is called by the engine for each game frame execution.
Inside the logic of that function, wind is obtained:
float fWindPower = Whr_GetWindSpeed() / WIND_NORMAL_POWER;
But, it is not…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
OK, both the common version/update and the Loyalty version have the options fixed:
If the game or mod options are changed at the main menu, starting a new game will now get a copy of those same option values that you set at the general screen, rather than always using the original defaults.
Also fixed, is if you change certain mod options like…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
What screens are you seeing these smaller portraits, for an example? That will help me figure out where they are being retrieved from for display.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
Raul, you bring up a good point about the options. That is a problem from when those options were first introduced in GOF and I have never done anything about it. Now is a good time for me to take care of that.
I will do a few things…
First, I will force a new game to copy the options as they exist if you have changed your defaults. Right…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
The side-by-side error is probably because I am now compiling all versions with Visual Studio 2017, instead of 2012. At the Loyalty download link, I added VCRuntimes.zip, so download that file and install the x86 version for the 32 bit, x64 for the 64 bit.
The control problem is because when I enabled jumping, it confuses the existing controls…[Read more]
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modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 3 months ago
Oldtimer,
After you’ve started your game, press escape. Then press the Options tab. Then go to the long tab in the lower right half of the screen which I believe says “Restore the default settings”
OR you can simply delete your options file. The game will create a new one. This is a battle drill we came with years ago when we first built the…[Read more]
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