Devoidbrah
@devoidbrah
Active 5 years, 1 month ago-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
I did find that the underwater scene in Tenochtitlan also has a problem when you exit the water, all the models are messed up when you load the next scene on exit, so that might have something to do with it. I fixed that:
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg
EngineUpdate.zip
It was only a problem in the 32 bit DirectX 9 version…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
I would need a save game from some time before the diving so I can take a look. I don’t have any games anywhere near readiness for that quest, so I need you to send me a game with a character already there.
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
Well look at that! I never knew about that feature, LOL. I see the 230, and I did some traces to the log files and they show the same thing, so there is a problem.
Glad you showed me this, because you have uncovered a bug. The function FantomMakeCoolFighter used to make those characters, calls another function for figuring a rank, called…[Read more]
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
When you state 180-230 level, I thought maybe that was a typo. But since you mention it again, where do you see that? I am nearly sure they will still be about 18-23. That range would have stayed similarly for you because for a player character at 17, that seemed about right because a decent fighter is still better than NPC ai. The ‘balancing’…[Read more]
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
But I don’t think it’s so much an imbalance in the enemies, but more a case that they are are tailored specifically to be fighters, they have fighting perks, their guns are decently quick reloading. If you had allocated a couple fighting perks yourself, and a faster gun, you would much more handily defeat them.
As it stands now, your character…[Read more]
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
I have good news and bad news.
Good news is that I rebalanced that fight in the commander’s house.
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg
Update.zip
Bad news is that it doesn’t much affect your fight because at your particular character level, not much gets changed. The original game sets those enemies at rank 18-23, and my…[Read more]
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
PM sent
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
Yes, the earlier one waiting for the waitress. If you were waiting at the door, the fighters have already been generated in the code and I need a save prior to that.
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
I have something for testing that fight. Do you have a save from before midnight, when you’re waiting for the time to go looking for the girl in that room? I want to try out my changes.
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
First, that French prison code tries to store all your items in a hidden, temp attribute, then upon release, attempts to copy them back to your pchar.items attribute. Weird that it fails sometimes, as the code looks OK to me. But, what I found is that none of the other prison episodes that behave similarly, use the same function as that…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
Since last you were here, I shrunk much of the texture sizes. You may want to get a complete new base (might speed performance with the smaller files) and the latest update on top of that.
But, it’s not necessary, as the Update.zip still has everything needed if you still have the original base. Just check the file date for the update…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
It’s puzzling why you needed to do that, but I’m not going to worry much about it, since it is resolved.
For this test, I created a new, empty folder: E:ERASTest, on an external, USB drive. Then I extracted ERAS2.6.7z.001-012 (using 7zip) to that new folder. Then, I extracted Update.zip into that same folder, overwriting everything. Then I ran…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
To ensure I didn’t mismatch anything, I took the time to make a new, empty folder, then put the base .7z files, then overwrite with the Update.zip files. Ran my newly created program set and I had no problem. I don’t know what the problem might be.
You can try getting EngineUpdate.zip:
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKgIt…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
I don’t think I can be much help, because all I have are computers with the stock on-board Intel.
I can tell you that neither the game, nor the config.exe specifically target any graphics cards. The config.exe simply calls an API to enumerate and display devices. That API returns a list of video device adapters and if not all of what you have…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
If you want more fun with those, you can experiment others. In Windows, launch your calculator and put it in Programmer mode (View/Programmer).
That number you see in locations_loader.c, is the integer value of RGB, converted to Hex, converted to Decimal.
You can see the RGB values some others have already determined a decent approximation of…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
No change needed…it works.
Follow those same instructions to set the loclighter.ini loading = 1. But you have to turn on numlock on your keyboard. Then press the zero key of the numpad. The numlock is the needed indicator.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
The sailor points is a different package, merely to add the extra texture files and the extra sailors_editor.c file. While technically, you can now simply copy those textures to ERAS and change the startup run program, it might be better to still keep it separate, so as to separate edits/tests while working. I can send you a .zip of essentially…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
In fact, those GraphPoints you were asking about are created/edited in the last one I just fixed, which is the Island Editor. I can send you the instructions for launching.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
If it’s part of the engine, like sailor point editor, interface editor, and island editor, I can probably fix it. In fact, I recently fixed all the former 3. Get the recent EngineUpdate and they will work. For sailor editor and island editor (for depth files), the run startup .c file needs an extra line:
int iScriptVersion = 54128;
Let me…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
That is the ILogAndActions. Found in battle_interfaceLogInterface.c
Settings for the scrolling text in void CreateLogEnvironment()
There you will also find the ActiveActions for sea/land that are the icons for a default action that shows up over there too. Like mooring, a door, go to worldmap, etc. It will also have positioning settings in…[Read more]
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