Devoidbrah
@devoidbrah
Active 5 years, 1 month ago-
Jeffrey replied to the topic About maelstrom and updates in the forum GOF Eras Module 2 download & discussion board 4 years, 10 months ago
If you install the mod or Maelstrom with the Itch client (not using a browser or .zip download), it will unpack and place all the uncompressed files where you selected the directory. After that, if you launch the Itch client later, and I have updated some files, the Itch client will automatically detect which files were changed by me and only…[Read more]
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Jeffrey replied to the topic About maelstrom and updates in the forum GOF Eras Module 2 download & discussion board 4 years, 11 months ago
Yes, Maelstrom is constantly being updated and/or fixed. Since releasing on Itch, I’ve updated 45 times: https://chezjfrey.itch.io/gentlemen-of-fortune-maelstrom-engine/devlog
No, you will never have to pay for Maelstrom updates.
If you use the Itch client to install the game, it will automatically keep you updated if you launch Itch.
I’ve…[Read more]
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Jeffrey replied to the topic Is there a way to add Pirate Shipyard services to all other shipyards? in the forum GOF Eras Module 2 download & discussion board 4 years, 11 months ago
There is, but it’s not a trivial task. The extra dialogs for the ship options (copied from Bermudes) need to be appended to the string array for each shipyard in the ProgramTextrussianDialogsShipyard*.h files and the array resized to accommodate the newly added lines.
Then the shipyard dialog logic implementations need to be copied from Bermudes…[Read more]
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Jeffrey replied to the topic French Contract Two Decker – Bugged colors? in the forum GOF Eras Module 2 download & discussion board 4 years, 11 months ago
Not bugged. There are 4 color combinations for that ship. You can tell how many variations we have for each ship under its texture directory. This one has hull1-hull4, so there are 4 different color schemes. They are randomly assigned to the ship.
We also added an option to the original game, where you can pay the shipyarder to randomly…[Read more]
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Jeffrey replied to the topic How do you Edit Perks? in the forum GOF Eras Module 2 download & discussion board 4 years, 11 months ago
How and what to edit depends on the perk and its effect type. Here is a way to seek them out in the code.
First, find the actual perk attribute name. Do this by opening file RESOURCEINItextsrussianAbilityDescribe.txt
Scrolling through the file, we find where Clever Shot equates to the GunProfessional:
GunProfessional {Clever Shot}
We can…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 4 years, 11 months ago
***Maelstrom Update***
Multithread particles
x64 bit FMOD update to version 2.00.06- 11/20/2019 Studio API minor release (build 106220)
x32 bit FMOD update to version 1.10.18 – 11/20/2019 Studio API minor release (build 106230)Asynch log file fixes/changes
Dynamic size various static-sized arrays for extensibility/avoid possible…[Read more]
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Jeffrey replied to the topic Trading with Officers in the forum GOF Eras Module 2 download & discussion board 4 years, 11 months ago
Oh, also keep in mind that the officers will always sift through their inventory every time you give them something, so even if you equip them with something particular, the very next time you place something in their inventory/trade with them, they will requip themselves with what they consider to be the best items again in all categories. Even…[Read more]
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Jeffrey replied to the topic Trading with Officers in the forum GOF Eras Module 2 download & discussion board 4 years, 11 months ago
There is no way to select a particular paint scheme right now. There are two reasons. First, we can’t just display the ship texture files because there are many attributed to any ship, they are not consistent and they are also a scrambled, random jigsaw, so don’t display well as a 2D image.
So, this would mean that we would need to display a…[Read more]
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Jeffrey replied to the topic Trading with Officers in the forum GOF Eras Module 2 download & discussion board 4 years, 11 months ago
There is no way to unequip your officers by design. The thinking is that once you hand over any sort of weapon or good, it is a gift and your officers can make their own decision. If you would like to change that in your game, find script file: ProgramINTERFACEitems.c. Find this function:
void SetVariable()
Within that function, change the…[Read more]
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modernknight1 replied to the topic Screenshots Thread in the forum Golden Age & Pirate related Books, Movies, Videos, and Documentaries 4 years, 12 months ago
Some new screenshots from my successful run in with a Spanish Treasure fleet. I had three very large ships full of men and two middling sized ships with upgrades. I was leaving Portobello as part of a Governor’s quest when suddenly the treasure fleet emerged. There were 21 ships in the Flota this time. 37 is the most I’ve encountered in one and…[Read more]
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modernknight1 replied to the topic Screenshots Thread in the forum Golden Age & Pirate related Books, Movies, Videos, and Documentaries 4 years, 12 months ago
Some new screenshots from my successful run in with a Spanish Treasure fleet. I had three very large ships full of men and two middling sized ships with upgrades. I was leaving Portobello as part of a Governor’s quest when suddenly the treasure fleet emerged. There were 21 ships in the Flota this time. 37 is the most I’ve encountered in one and…[Read more]
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modernknight1 replied to the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download & discussion board 4 years, 12 months ago
Latest bug I ran into was that Edward England’s name changed to Kuriko Fraga after I rescued him from being captured by an enemy captain when I attacked a treasure fleet. His ship was sunk and he was captured. One of my many new ideas that Jeffrey was able to implement was allowing there to be a high percentage chance that your captains will be…[Read more]
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modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 4 years, 12 months ago
THIS FORUM IS NOW CLOSED DUE TO TOO MANY POSTS. FOR THE LATEST BUG REPORTING AND TO SUBMIT YOUR OWN, PLEASE GO HERE: https://buccaneersreef.com/forums/topic/new-bugs-and-fixes-2019-2020-current/
MK
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modernknight1 started the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download & discussion board 4 years, 12 months ago
WARNING: DO NOT PUT YOUR DOWNLOAD ON TOP OF ANY OTHER GAME VERSION. IT IS STAND ALONE AND ONCE DL’d AND PUT INTO A NEWLY CREATED EMPTY GAME FOLDER OF YOUR CHOICE THAT YOU HAVE NAMED YOURSELF ON YOUR DESKTOP – ALL THAT IS REQUIRED IS TO OPEN THE FOLDER AND PRESS START If you put your download on top of another game or mod, it will mess everything…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 4 years, 12 months ago
Unfortunately, the mission is already established when you agree to meet, so that save, every time I go out to the ship from there, it is always the same mission, same place, same cargo, so I don’t get that “foundered in the storm,” which would be targeted on the shore. So I won’t be able to reproduce your problem because it might be specific to…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 4 years, 12 months ago
Welcome back. I sent you a PM for Maelstrom. Also, bad news is that you will probably want to use the Itch client to keep ERAS updated so that you don’t have to download the entire thing every time I change/fix things (about once per month), so you’ll probably want to download it again through the Itch client. Instructions are in PM.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years ago
I accepted the mission and the log is that the target “is moored near” Lamont Beach. This means they are at sea, not on the beach. They were not actually within sailto distance, so they don’t appear in that menu, so you have to sail around and look for them. Turns out they were actually south, closer to Shores of Le Martin. The script picks a…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years ago
Send me a save file after accepting the mission, but before landing at the destination please.
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 5 years ago
Unfortunately there are only two people that work on this game and neither of us know Italian language, so we can’t provide a translation. Sorry.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years ago
“…t looks like enemies, pirates in particular, are suicidal morons again. Only rarely do they sail away from impossible odds, especially forts.”
I found some flaws, and I think I have some improvements for this problem. I am sending to MK to test some first, but hopefully this will get better.
As for ships that surrender AFTER you board them,…[Read more]
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