Devoidbrah
@devoidbrah
Active 5 years, 1 month ago-
Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Welcome aboard, Schiavonna.
LOL…yes, I know exactly what you mean. I too have noticed that they will sometimes select to not only sail upwind, very slowly, but right into the mix of trouble. I’ve not yet looked into the logic of determining course, but will make a note and look into it at some point.
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Ha! Anyone interested in being able to play full-screen mode and be able to alt-tab to another app, come back and not have it crash like it always has? Just for kicks, thought I’d see if I could fix that. I haven’t yet, but the major hurdle was making sure to release all DEFAULT_POOL resources…that was not done properly and that is why in the…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Yeah, there were some array size problems in the beginning game, that the patch fixes and that can cause old save games to become unusable. There might be a way to get around that with some further console.c code that I wanted to experiment with for future upgrades of ships, items and things of that nature that if changed, ruin old save games.…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Yes, the ERAS.Patch.zip contains further fixes, so if you are working with the regular game (not the DX8/DX9 custom source compile in my downloads), I would copy that over as a last step.
You might not have to start a new game if you do this:
Find Programconsole.c and open with a text editor like notepad.exe. Copy the code below and paste over…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Yes, the ERAS.Patch.zip contains further fixes, so if you are working with the regular game (not the DX8/DX9 custom source compile in my downloads), I would copy that over as a last step.
You might not have to start a new game if you do this:
Find Programconsol.c and open with a text editor like notepad.exe. Copy the code below and paste over…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Yes, the ERAS.Patch.zip contains further fixes, so if you are working with the regular game (not the DX8/DX9 custom source compile in my downloads), I would copy that over as a last step.
You might not have to start a new game if you do this:
Find Programconsol.c and open with a text editor like notepad.exe. Copy the code below and paste over…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Some ships borrowed from GOF, POTC and others along the way, still have a high-camera problem like that. Some have been fixed along the way by people that know ship modeling, but I can’t do that. I don’t have modeling skills, and the model and its camera locator need to be changed and I don’t know how to do that.
We will make a note of this…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Hey, welcome back, Orange.
I’ll eventually address your questions, but I’m a bit burnt and want a break, LOL. But, in the meantime, the reason for my crispy burnt nature today, is that I spent hours and hours trying to figure out why in some heavy, many ship battles, cannons and other sounds would go silent; this has been an ongoing problem…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Alex, you are awesome. Thanks for providing feedback. I found the problem. Download the JustExecutables.zip and copy the DX9 stuff over what you had. It’s just the .exe and module .dll files.
Thanks for pointing this out!
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Yep, no voices. But it’s not the .wav files. I hardcoded several of them to play within the game and they do so it’s not the sound files themselves. But, the ‘greetings’ don’t ever play when they are supposed to in the game. I’m working on figuring why. I had made some minor changes to the SoundService, so I put back the original code and…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Hmmm, which DX9 are you trying? AoP COAS or ERAS? I did have a problem with the original COAS music files not working with the newer fmodex.dll, and I had to redo all of the music files for that one. But I don’t seem to remember a problem with any others. If that’s the case with the dialog sounds, I may have to redo those the same way. I will…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Don’t now why I didn’t think of this earlier. Most of my recent work has been to fix/adjust just the start.exe and .dll files, with no changes to other areas of the game. It seems too inconvenient to have someone download the entire set of other files that haven’t changed any time something is fixed. So in the cases where I fix or change…[Read more]
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Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Ah, at the moment, the back-end looks for a particular character attribute, then sends back to the .c function that particular value (war, pirate, trade), that then uses a combo of nation/value to determine flag. What you’re describing is better, but just needs a little tweak. It’s better though. What I would send back is the whole character…[Read more]
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modernknight1 replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Funny but no surprise. There are places down here with no modern services of any kind at all! Kind of cool.
AWESOME!!! on the code. Now if we could just get pennants working as well. I think we would need to import and enable a new DLL from POTEHO or POTC to get that going.
With the ship and personal attributes you mentioned it will be possible…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Depends on the computer system you have.
If you have downloaded ERAS2TestDX9.zip from https://mega.nz/#F!WtMDgRxK!hbeUg86kGLlQAqvWRNwTqg , you need to unzip that to a new folder, like C:MyGamesERAS2.
Next, that download does not have all the models, textures, etc., so you need to change the start.ini to point at those files for the original ERAS…[Read more]
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Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
LOL, yeah, I wasn’t sure if you were back yet because I thought you mentioned first week of September, so thought maybe….
Anyway, that ‘crazy international plan?’ You should have heard it on my end while it was ringing. Fricken’ loud, crazy, almost old-skool modem sound for the ring tone in my ear. Who woulda thunk it would affect the ring I…[Read more]
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modernknight1 replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
I saw you tried to call me yesterday Jeffrey. My phone is on this crazy international plan while I’m in the Caribbean and it doesn’t work a lot of the time. Plus I was snorkling along a coral reef right below the Pitons in Saint Lucia when you called… no joke. Spectacular!!!
I still have another week left in the Caribbean before I can look at…[Read more]
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Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Hey MK, just got the flag thing working today. Modified the flag texture to be a 2D array of flags. Right now, using the width-shrunken one, where I widened them back out, they still look fuzzy when expanded in game. But if you were to remake that file with crisp images for each flag using the original width-per-flag, they would retain better…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Different game.
ERAS was based on Gentlemen of Fortune 1.2 and there was no Constitution. I think it was added to GOF 2.0, but I’m pretty sure it’s not in ERAS.
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
While using top-down memory allocation, I ran into a problem in the geometry procedures where the game casts some pointer values to a 32-bit number type. This does not work and results in a crash. I also encountered discovered a buffer overflow problem in that scrolling text (I was hammering on changing shot types for a long while to watch the…[Read more]
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