Devoidbrah
@devoidbrah
Active 6 years, 11 months ago-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
Good news is that it works in Win8. Finally figured out it’s a permission deal with the Program Folders and doesn’t read the things it needs, creates all kinds of faults within the program as it wasn’t designed to gracefully handle it. Rather than build in all that is required to work as designed with the type of restrictions some of those later…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
I think I finally figured out the ‘why’ this bad pointer is happening. The DATA objects are serialized into a variable that is placed in an array to be used as a stack to push/pop off as needed. When that is ‘popped’ by a recent request, it is deserialized into an object that fits the type…in this case a DATA object with a type VAR_REFERENCE,…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
I think I finally figured out the ‘why’ this bad pointer is happening. The DATA objects are serialized into a variable that is placed in an array to be used as a stack to push/pop off as needed. When that is ‘popped’ by a recent request, it is deserialized into an object that fits the type…in this case a DATA object with a type VAR_REFERENCE,…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
Some bad news…to give my tweaks of the character screen a review on widescreen, as I promised Orazio, I copied to one of my kids’ computers that already has stock AoP and GOF and ERAS; all of the stock exe./.dll versions work on their, running Windows 8. Mine is ‘old’…Windows XP Pro. Though this new compilation is fully working on my WinXP…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
Realizing your goal/wish is to have other world maps appended, that will be read and incorporated into the game, I’m going to suggest the opposite, the route you are trying to avoid. Namely, put what you want in the single world map, but an expanded one as mentioned in the Min/Max adjustments that would be needed.
Right now, the game is set…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
Realizing your goal/wish is to have other world maps appended, that will be read and incorporated into the game, I’m going to suggest the opposite, the route you are trying to avoid. Namely, put what you want in the single world map, but an expanded one as mentioned in the Min/Max adjustments that would be needed.
Right now, the game is set…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
Apologize for the delayed response, but I spent considerable time trying to debug a crash during the worldmap tours. ‘Fortunately,’ and I put that in quotes as it’s not really for the company I work for, but there was a power outage for hours…until early this morning, at our central datacenter, that put all work out of commission, so I had…[Read more]
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modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
Very interesting Jeffrey.
This is indeed the first step to accomplish what I need!
The next step is find out if —- in the extended area could I get the game to recognize a new model? Such as the SOFS islands, AOP1 Caribbean Tales islands or original POTC islands?
If I can find out how to do this I can rapidly import the work I have already…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
Looks like the world map is fairly easily extended. I traced the code in debug mode and found out how. Here is a pic from stock AoP/GOF (the worldmap code is broken in the dev…run-time crash after a short while).

I opened the WorldMapislandsislands.gm in TOOL, found two labels: Min and Max. Change the X Positions from -1024,1024 to…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
Looks like the world map is fairly easily extended. I traced the code in debug mode and found out how. Here is a pic from stock AoP/GOF (the worldmap code is broken in the dev…run-time crash after a short while).

I opened the WorldMapislandsislands.gm in TOOL, find two labels: Min and Max. Change the X Positions from -1024,1024 to…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
Looks like the world map is fairly easily extended. I traced the code in debug mode and found out how. Here is a pic from stock AoP (the worldmap code is broken in the dev…run-time crash after a short while).

I opened the WorldMapislandsislands.gm in TOOL, find two labels: Min and Max. Change the X Positions from -1024,1024 to -2048,2048.…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
Rock and roll!



Took awhile for the last piece as I found that the red background for the formatted text above things like the character picture was a bit obscure where it was handled…but I found it.
Tomorrow, I will load to one of my kids’ computers as I notice they have widescreen and see how that looks.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
…and closer.
Added just 2 lines in xi_table.cpp to call my screen adjusting function in inode. They are now correct. Looks like lines, titles and scroll bars are next. This is definitely doable now.

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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
I am close on this…
It is all within XInterface. Most of it is in a set of code inode.cpp. I made adjustments for any aspect ratio with higher width to length measurements than 800×600. I am using 1360×768, which is just slightly higher, so the shifting is a little slight, but gives me the chance to review the results to make sure they line…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
I am close on this…
It is all withing XInterface. Most of it is in a set of code inode.cpp. I made adjustments for any aspect ratio with higher width to length measurements than 800×600. I am using 1360×768, which is just slightly higher, so the shifting is a little slight, but gives me the chance to review the results to make sure they line…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
I am close on this…
It is all withing XInterface. Most of it is in a set of code inode.cpp. I made adjustments for any aspect ratio with higher width to length measurements than 800×600. I am using 1360×768, which is just slightly higher, so the shifting is a little slight, but gives me the chance to review the results to make sure they line…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
I am close on this…
It is all withing XInterface. Most of it is in a set of code inode.cpp. I made adjustments for any aspect ratio with higher wide to length measurements than 800×600. I am using 1360×768, which is just slightly higher, so the shifting is a little slight, but gives me the chance to review the results to make sure they line…[Read more]
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modernknight1 replied to the topic Member Contributed Mods for GOF ERAS in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
Just looks fantastic Orazio! Keep up the good work. My learning curve has been very steep with Blender and with MAYA. I have learned 90 percent of what I have from watching online tutorials on youtube. Importing and Exporting in other formats and conversion is still an issue with me. Also renaming and assigning locators is still very much a…[Read more]
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Jeffrey replied to the topic Member Contributed Mods for GOF ERAS in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
OK, that looks very nice! You are learning fast.
If it makes you feel any better, it takes me hours to figure the simplest thing in the source code…my C++ skills are weak. I haven’t actually coded anything in that language since college courses, which was over 20 years ago, LOL.
I am a developer, sure, but I have been coding in a language…[Read more]
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modernknight1 replied to the topic Member Contributed Mods for GOF ERAS in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
OH WOW! JUST WOW!!!
That looks GREAT Orazio!
I would love to have some new integrated cabins in ERAS! Its actually one of the things I am working on but using modded cabins that were made for SOFS and TEHO with new textures from some of the Corsairs Harbor modders.
So my plan was instead of making a whole new category of cabins, to simply…[Read more]
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