Devoidbrah
@devoidbrah
Active 6 years, 11 months ago-
modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
Crossing my fingers. Thank you Jeffrey!
MK
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
Though slightly different, the approach for both is similar, but apparently the battle interface for ships does not have a constraint.
From BattleInterface.c (for ships)
void AddShipToInterface(int charIndex)[Read more]
.
.
.
for(int i=0; i<COMPANION_MAX; i++)
{
if(GetCompanionIndex(pchar,i) == charIndex)
{
myShip =… -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
Though slightly, different, the approach for both is similar, but apparently the battle interface for ships does not have a constraint.
From BattleInterface.c (for ships)
void AddShipToInterface(int charIndex)[Read more]
.
.
.
for(int i=0; i<COMPANION_MAX; i++)
{
if(GetCompanionIndex(pchar,i) == charIndex)
{
myShip =… -
modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
I expected that. This is why I wanted to use the 8 ship max mod as a guide for how they got 8 ships icons to appear in the interface over the vanilla 5 ship icons.
I believe the answer is there.
MK
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
Hmmm. Might be a constraint in the .dll source, rather than the Program codeset.
Looking at the possibility of the message handler for this:
SendMessage(&objLandInterface, “lls”, MSG_BATTLE_LAND_SET_ICONTEX, 6, objLandInterface.Parameters.iconTexture6);
I found the constant MSG_BATTLE_LAND_SET_ICONTEX in battle_land.cpp:
case…[Read more] -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
LOL.
It’s a quirk of mine…there are just enough females in this game to eventually have my entire officer/companion complement to almost be solely chics. So, every game I tend to strive for that. Suppose I’m a creepy weirdo 😉
I will also say, the hat for Bonney is a great touch 🙂
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modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
Man that’s like the super hot killer chic posse from HELL!!!!!!!!!!!!!!!!!!
Not sure if I would wanna run into them or not in a dark alley? I think yes. That would be a good death and maybe they might like me. LOL
If you’ve been watching Black Sails, I knew Anne Bonney was going to totally pone that messenger. She is BRUTAL!!!
MK
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modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME!!!!!!!!!!!!!!!!!!!
AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
AWESOME!!! YOU ARE INDEED DA SUPER CODER MAN…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
Posse! LOL

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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
No need. Just did an experiment, where I reuse the same locator ids and it works. I fast-traveled to the dock and they are all just standing near me:
//Mod…in LAi_init.c
int k = locIndex % 3;
if(k==0) k=3;
Characters[idx].location = pchar.location;
Characters[idx].location.group = “officers”;
//Characters[idx].location.locator =…[Read more] -
modernknight1 replied to the topic Sea Dogs: To each his own (English) in the forum Other Games and Mods 10 years, 5 months ago
Good points. Someone posted a survey over on Pirates Ahoy! http://www.piratesahoy.net/threads/this-or-the-previous-games.26937/#post-534616
The guy was asking which was better COAS or TEHO.
Ben Coats chimed in that he liked TEHO better once you got finished with the initial quest and could free play. So maybe its worth it to nug it out and get…[Read more]
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modernknight1 replied to the topic Sea Dogs: To each his own (English) in the forum Other Games and Mods 10 years, 5 months ago
Good points. Someone posted a survey over on Pirates Ahoy! http://www.piratesahoy.net/threads/this-or-the-previous-games.26937/#post-534616
The guy was asking which was better COAS or TEHO.
Ben Coats chimed in that he liked TEHO better once you got finished with the initial quest and could free play. So maybe its worth it to nug it out and get…[Read more]
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modernknight1 replied to the topic Sea Dogs: To each his own (English) in the forum Other Games and Mods 10 years, 5 months ago
Good points. Someone posted a survey over on Pirates Ahoy! http://www.piratesahoy.net/threads/this-or-the-previous-games.26937/#post-534616
The guys was asking which was better COAS or TEHO.
Ben Coats chimed in that he liked TEHO better once you got finished with the initial quest and could free play. So maybe its worth it to nug it out and get…[Read more]
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modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
Is there a way we could make up new character reload locators do you think?
Have you see any kind of a directory that assigns X/Y coords by distance from the RPC? I sure haven’t – but haven’t been looking either.
I have noticed in many places when you load or reload it takes a minute for your officers to find you. They will come running from…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
I think I got it figured out. In LAi_init.c:
Characters[idx].location = pchar.location;
Characters[idx].location.group = “officers”;
Characters[idx].location.locator = pchar.location.locator + “_” + locIndex;Makes all the fighters part of the “officers” address group, then assigns them all a reload1_x locator id. I’m betting only reload1_1,…[Read more]
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modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
I can’t believe how fast you are Jeffrey. It would have taken a day and half for me to get all of that done.
You’re awesome! We are going to figure this out!
MK
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
I got everything working but one last bit. They show on the character scroll and you can assign/remove them. They show in trading at store/trading. As it stands, roughly two dozen files were…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
I got everything working but one last bit. They show on the character scroll and you can assign/remove them. They show in trading at store/trading. As it stands, roughly a dozen files were…[Read more]
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modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
Jeffrey, VERY COOL!
Here’s what I’m working with. I think the solution for getting the icons to show up is in the appropriate interface files for the 8 ship max mod (regarding the GUI location of the icons) That’s the piece I haven’t had time to sort out.
Maybe you can do something with all of this and get it working because I am working on…[Read more]
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modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 5 months ago
Jeffrey, VERY COOL!
Here’s what I’m working with. I think the solution for getting the icons to show up is in the appropriate interface files for the 8 ship max mod (regarding the GUI location of the icons) That’s the piece I haven’t had time to sort out.
Maybe you can do something with all of this and get it working because I am working on…[Read more]
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