Devoidbrah
@devoidbrah
Active 6 years, 11 months ago-
modernknight1 replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
@Stephane, I don’t think it would be possible without some engine modifications.
It was never meant to be played in three screens. It would be cool to have it set
up with interface on a separate screen. It might be possible as a future mod but I
have much more pressing work at the moment with stability and error fixes and new
colony/island…[Read more] -
modernknight1 replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
@Stephane, I don’t think it would be possible without some engine modifications. It was never meant to be played in three screens. It would be cool to have it set up with interface on a separate screen. It might be possible as a future mod but I have much more pressing work at the moment with stability and error fixes and new colony/island…[Read more]
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modernknight1 replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
@Stephane, I don’t think it would be possible without some engine modifications. It was never meant to be played in three screens. It would be cool to have it set up with interface on a separate screen. It might be possible as a future mod but I have much more pressing work at the moment with stability and error fixes and new colony/island…[Read more]
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modernknight1 replied to the topic Flying Dutchman BUG White boy disappeared in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
I am very sorry Blaz.
This bug is all my fault. It is the same bug described in the Patches thread for ALL of the Pearl Diver villages. It is entirely my fault because I was trying to add variety in the village populations. I posted the fix in the Patches thread but its just instructions for editing. The fix will be in the new upcoming patch. I…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
I remember seeing a fix for Sheppard in the characters_face.c file in the GOF code.
They replaced:
case “Danielle”: rCharacter.FaceId = 235; break;
with this:
case “Daniell2”: rCharacter.FaceId = 235; break;
Might be that naming issue.
As for the squirrelly eyes, those were in GOF too. In fact, they use a similar face on the female pirate…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
On another subject that is totally OT, but I discovered something about my bounty. Not only can it be reduced though the diplomat in a pirate colony, but you can bribe the governor. I just found this because I’m attempting to collect black pearls for the Dutchman quest.
If you talk to the governor for work in hopes of the town being under…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
Hey, that full source could prove useful. But then again, I might wind up spending less time playing the game, and more time code traversing…that would be more like work, ack! Also, an advance patch release for test goes beyond my available disk space, I’m down to about 4.5 gb remaining, LOL. I’ll have to devise some strategy for…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
Hey, that full source could prove useful. But then again, I might wind up spending less time playing the game, and more time code traversing…that would be more like work, ack! Also, an advance patch release for test goes beyond my available disk space, I’m down to about 4.5 gb remaining, LOL. I’ll have to devise some strategy for…[Read more]
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modernknight1 replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
Stéphane, Welcome to the reef and thank you for the feedback! Already knew all you said but its always good to have it verified by another set of eyes. Thank you. I already posted the fix for the Pearl Divers earlier in this thread if you want to try editing yourself. If not, just wait for the upcoming patch. Everything you complained about…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
Devoidbrah, I suspect you are correct that the compiler (did they write their own?) used maybe only checks for n and . If those are found, then it ‘escapes’ the next character. But if only one backslash is used without the next being an ‘n’ or ”, then it will not escape the next character. My concern is that after all this time without any…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
Well, after the last fix in QuestUtilite.c, for awhile I stopped getting the index attribute error, but it resurfaced, so I guess I have to check the attribute that I opted to skip to see if just the QuestCheckTakeBoxes change eradicated that one too, but since it didn’t, change both:
bool IsAztecSkullOfficer(ref sld)
{
if…[Read more] -
Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
At some point, the game is passing a -1 location index and I periodically got the following errors in the log after finishing Tenochtitlan and retrieving the Jade Skull:
RUNTIME ERROR – file: charactersQuestsUtilite.c; line: 1871
invalid index -1 [size:702]
RUNTIME ERROR – file: charactersQuestsUtilite.c; line: 1871
function ‘QuestCheckTakeBoxes’…[Read more] -
Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
OK, I’m confused. Having discovered this backslash deal, I changed several of the interface programs to properly escape backslashes…what kind of mind-reading compiler is this?
How can “interfacesMapstreasure map.tga” and “interfacesMaps” + itmRef.imageTga + “.tga” be the same as “interfacesMapstreasure map.tga” and “interfacesMaps” +…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
OK, I’m a bit perplexed, but I just recently got compile errors and found backslash problems in INTERFACE/shipyard.c. Why didn’t this show before? Anyway, a single backslash needs escape in C. Replace the strings:
“interfacesships” to “interfacesships”
“interfacesblank_ship2.tga” to “interfacesblank_ship2.tga”
“resourcetextures” to…[Read more] -
Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
Not sure about this problem. Seems related to a ship model and related files, of which I have little knowledge. But I seem to remember model problems can cause crashes? Anyway, as much detail as I can offer at the moment, as there were 3 ships in the mix that wound up different than what I had started with. A French squadron attacked:
My…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
On a humorous note…for the first time, I have actually been playing a character devoted to the Pirate nation. Talk about raising the difficulty level! It’s so much harder trying to get anything done with the typical quest tasks when you can’t enter most of the towns with that low-stealth at the beginning of the game. Oof!
I quickly rocketed…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
I also have better news. Since GOF, there have always been those crashes after completing either a shore-storming of stranded troops, or raiding/ransacking the nearby moored ships laden with gold/silver/slaves. I’ve been chasing it down, but my hope is they’re gone for good. Stay tuned on that one.
My prior fixes appears to finally allow me to…[Read more]
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modernknight1 replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
Jeffrey,
Thanks for your continuing effort. I am now somewhere I can continue working on the patch. Between my own error reports and your fixes I have a lot to put into the new patch. In fact its turning into a MEGA patch.
To ALL,
Just to give members a preview of what will be in the patch, not only will there be DOZENS of important fixes and…[Read more]
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modernknight1 replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
Thank you for your kind comments Mates and Matettes. Between the private messages and public comments we are over the 20 comments I wanted to verify there is enough interest to bother with keeping the site going. In addition, we seem to be getting some contributors here again as well. VERY EXCITING! Thank you!
MK
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modernknight1 replied to the topic Screenshots Thread in the forum Golden Age & Pirate related Books, Movies, Videos, and Documentaries 10 years, 8 months ago
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